Curious on other warriors opinions, especially ones doing much more content than I think about this. So many classes have that oh snap button like pally bubble, mage ice block, hunter turtle and it would be very nice for a pve option for us warriors. Popping enraged regeneration and defensive stance has saved me from quite a bit, but not as much as say even a hunter turtle. City of Echoes with them disappearing root puddles at the last second come to mind . Battle-Scarred Veteran would probably be too much for us as a baseline and mess up pvp, but what are warriors thoughts on this?
No. Warrior’s have significant on demand defensive abilities that are quite potent across all specs.
The only thing that really need to be changed is Endurance Training (Stamina Talent in the class tree) need to be more accessible via pathing like most other classes.
So you think our on demand defensives make up for an immunity? How do you think we take damage in comparison to say a bm hunter? They get damage reductions like survival of the fittest at range as well as an immunity for oh snap moments. Thank you for your thoughts and input. Its good to see what someone with your seasonal progress has to say, because your in environments taking a heck of a lot more damage and dealing with a lot more mechanics. If you think that we are as durable as rets or close, that is good feedback!
I mean at what point do all the classes just play the same then? With all the same weaknesses and strengths.
At what point are we just that kid on the playground saying “well i have all the powers and im immune to damage”
Also a very valid point. I appreciate your opinion. We see Demon Hunters with an immunity, Dk’s, Rogue Cheat Death. This season, you have done 10’s and are 7/8 heroic, so you have been in situations where mechanics and damage can be all over the place. Do you feel Warriors are in an equal spot defensively or at least unique, yet comprable? Enraged regen and defensive stance is pretty gnarly, but do you feel it is comprable?
We are obviously competitive as we see Critcake and others doing hi keys and content, so that is defenitely not the feedback I am looking for. I just want to hear from other warriors doing that content and if they feel like compared to other classes like Dk’s, and Paladins if defensively we could be improved upon. Paladins with their many oh snap buttons seem to be much more forgiving to mistakes than warriors and same for Dk’s. So far it seems that the warriors here feel that a battle scarred veteran, a type of cheat death or an unstopable/immune would not be good for warriors. Excellent opinions
There are a few things they could to do to give us more utility without just copying something.
Make more things reflecatble / deflectable (and fix spell reflect aoe circles so they actual deal damage to enemies and not allies still)
Give us a group / more than just us spell reflect
Bring back vigilance (the damage reduction CD we could put on other people i think it was like 20-30% back in the day)
Honestly, those are excellent suggestions and are still unique to warrior. If they messed with spell reflect a bit more or even gave it a 1 second unstopable on things like Queen Ansurek similar to bladestorm would also be bad axe! Vigilance is another clutch ability that would be sweet for us to have again! This is the kind of stuff the warrior devs need to see!
I kinda like that the decision to trade a few % of dps in exchange for extra survivability exists
Would be different if that was a trade off for every single melee, but that is not the case, all melee who have a stamina node have them in the first or second part of the tree in a crucial near mandatory pathway so it’s a free pickup along the way to their dps nodes.
While we’re stuck as the red headed step children forgotten and abused having it compete with throughput in our final rung of the tree.
It’s awful design from the get go.
Oh cry me a river. Most melee don’t have a stamina or health boost at all.
I think so for most of the time. Well played Warriors can reduce a ton of incoming damage with minimal reduction in our offensive capabilities. I do feel that Arms does need additional effective passive HP so that its not so reliant upon these cooldowns. That could come in the form of more HP, additonal passive DRs, or others.
Shaman have theirs in their second tier, its pretty much mandatory.
Paladins Sanctified plates are on their fouth tier and leads to three solid options for improving their kits.
Death Knights get s whopping 20%, from Veteran of the Third War on their third tier.
Most melee have better stamina nodes and in easier to obtain, almost mandatory, locations compared to Warrior.
and then monks have no health increases, rogues have none except for out outlaw in the spec tree, survival has none, feral has none
At least know what you’re talking about before spouting nonsense.
DH 5% - Class tree rung 2.
DK 20% - Class Tree rung 1.
SV Hunter 8% - Class Tree rung 1. Optional 5% extra with a Tenacity pet with it’s passive endurance training.
Paladin 10% - Class Tree rung 2.
Enh Shaman 10% - Class Tree rung 1.
Monk - 3% less dmg taken from all sources - Talent rung 1. (it’s eHP not direct HP gain).
Feral Druid - 4% passive DR all dmg types rung 2 - (once again passive eHP)
All direct HP or eHP increases available in the first row or two with a net zero dps lost by taking them.
I haven’t even bothered to cherry pick further utility DRs these other classes have in their much better set up class trees that aren’t “OOPS ALL THROUGHPUT” in their 3rd rungs.
Our class tree is awful in it’s placement and realistically hinders us moreso when pushing M+ content being behind practically every other melee in surviving keys. Our defensives only go so far until we cannot survive one shots, it’s also evident in raids too when you’re always the first to drop to rot.
defensive stance if we’re going there
op sorry that ones a tradeoff, guess blizzard just hates warriors
This is absolutely awesome opinions and feedback to see from other warriors, and especially from warriors doing 10’s+ and heroic and mythic content! People have told me that there are other areas where warriors discuss this stuff at larger length, but I still can’t just find it so I come here and look on the EU one to see what warriors are talking about. I have these discussions with friends and in game, but it is such a small pool.
I have noticed that I have some leeway in taking certain damage and most certainly after turning my mind off to the 10% dps loss have seen the effectiveness of the 15% damage reduction button off the global cooldown. On the flip side, I have also eaten city of echoes pools that just disappear or other one shot mechanics where the DK, Pally, Hunter, Mage and DH can get an extra life and in the Dk and Pally case can also Brez me. It is one of the reasons I was curious about Battle Scarred Veteran. I usually only take that talent when I know I will be eating more damage than normal or when learning a dungeon as it gives me that extra freedom to make a mistake once in a while. Would love that sucker on the fury tree , but that stamina node being put in a better area would also be helpful! Thank you guys for sharing!
BSV could make it’s way into the class tree, would be a nice way to free up a point in the prot tree.
The only issue really would be what would a Warrior class tree rework look like?
Ideally the following would happen.
Stamina node moved further up and be a single point investment for 10% stamina + the battle or berserker stance passive it provides to each spec.
I’m not sure BSV is the play to move it to the class tree, it would be very welcome for both Arms and Fury in actually having a safety net to fall back on and to give us a more sturdy experience so we’re not always the first to drop to rot damage. Although it would pair extremely well with Veteran Vitality in the colossus hero tree for Arms at least.
Two/One/Dual weapon specs removed, it’s a boring flat % talent that honestly just forces you to spend one point in the 3rd rung to keep you for taking a 3rd capstone ability between Roar/Avatar/Spear. This also wouldn’t exactly be needed anymore with a proper class tree rework.
Moving Avatar more central to the tree and having Roar/Spear on a choice node at the end with their empowered effects baked into them making Roar 45s bleed amp % more suited towards Bleed builds and spear a 90s crit damage amp that also does a decent amount to the priority target to suit more direct damage builds for burst.
Making them a choice node too would mean both cannot be taken and both would see use in their respective niches if tuned accordingly.
DPS nodes to be max 3-4 nodes each in both 2nd and 3rd rung, to also allow for more dynamic class tree building options allowing you to go back and pickup that defensive or the utility you want and adjust it accordingly on a fight by fight basis.
The Hunter tree’s rework shows just how well this design really works in having multiple free points to spend however you choose since build diversity is insane by comparison with how flexible it is compared to the rigid choices we have on Warrior.
This, literally this would be excellent QOL and fall perfectly in line with other reworks. 10% stamina up front on 1 point would definitely give us a safer layer of rot damage protection that other classes have baked in and if they can give us a flat 3% aura damage nerf, then there is no reason they couldn’t take the flat damage talent point waste and make it base line. Even without BSV These changes would improve our survivability by an acceptable margin, although if it were in the colossus tree, it may give arms more play amongst us fury players, because it gives arms a little more of what little survivability they have. The freed up points could also give us a CC option which would at least include some utility
The avatar movement with spear and roar at the end with baked in empowered nodes would actually make them useful and feel powerful. I have a thane fury build right now where I took out roar or spear in favor of bitter immunity and fast footwork, because raidbots had the sim at almost equal without them and since I don’t have them on my bar to think about and have the extra heal, it keeps me alive with easier focus and less buttons on my 37 year old brain . In the same build, I took out ravager in favor of the extra 2% crit and 1% mastery and sadly simmed higher in some situations or in heavy mass aoe situations just a tiny bit behind, because Bloodbath and Crushing Blow hit so hard with meat cleaver that it over shadows Onslaught, Ravager and Odyns Fury and gives me less buttons and cooldowns to think about. I am not sure how warriors feel about Ravager and Odyns fury as they could be just fine, but Onslaught could definitely use a damage buff as the 3 extra stacks of slaughtering strikes follow up nicely to Rampage.
Nonetheless, those suggestions sound amazing and look like what other classes have done with their reworks. Blizzard wouldn’t have to sweat much program wise to change those either!
Same reason they gve bloodlust to everyone, and other classes have their immunity…
I think its pretty fair to ask compensation for not having a immunity, knowing other classes dont trade anything for it.
If wow was a better rpg, paladin damage by example, would be lower, cause self heal, bubdle, shields and magic, but for a MMO a warrior and a paladin need to deal the “same damage” or comparable
the closest thing i can get to an imunity is as prot speccing the following
veteran vitality (colosus)
battle scared veteran
second wind
when i get to 35% hp a dr kicks in along with hps and a healing boost