WOTLK Tuned to 1 (def not 11)

Well as far as wow is concerned. And only a handful. But I don’t think you could seriously argue that Heroic BF in pre raid gear wasn’t challenging.

is it really a challenge to CC everything and pull 1 by 1

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Seemingly so lol

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Old content isn’t hard. It’s not like it was back in the day. Players are better, information is a plenty.

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Its strange really. I believe scripted PvE by design will become easy as repetitions go up.

I think blizz could make bosses really difficult by removing the scripted nature of abilities by making them come out randomly.

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The “hardest” part a retailer would have coming here is the slowness of the rotations. it takes getting used to since the meme is retail is more ARPG play now. Which I will grant some truth to that jest is there.

or say in the case of rogue you can’t carry over combo points. IT took me a while to muscle memory in a quick oh crap slice and dice on a mob about to die.

I can’t carry over the combo points (retails does this). and a 4 point evicerate would be a waste on the mob.

so…slice and dice is often taken on low hp mobs. the slice and dice carries over to next mob is my logic there. More seconds is always a good thing. better than overkilling a mob with a 4 point eviscerate when it be done with a 2 pointer.

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I was more referring to dungeons/raids. Not rotations. But rotations aren’t hard either. Lots of classes only have a few buttons to press. Combo point thing sure, it’s different than retail because they don’t carry over. Just something you have to be a ware of. But in boss fights you don’t really have to worry about that.

True to a point, Mythic raids are a whole new ball game though. So many mechanics you have to worry about on most fights.

I get what you are saying, but dying because of RNG would feel pretty bad. You have to be able to prepare for stuff in some way. But that isn’t the problem with Classic raids, there are just 1 or 2 mechanics basically and they aren’t hard.

Well it’s all the nerfed versions of heroics, they never tuned them back because they wanted h+ added, which I assume will be launch heroics. Not that they were hard, but you could die to mechanics. Atm, you can’t.

Yes. And still they introduced a nerf to ICC and added a health buff every two weeks until it hit 30% increased stamina.

The content wasn’t that hard, but about half of the people when it came to organized raiding, were pretty bad. :slight_smile:

Thats not to say the lich king fight wasn’t the hardest raid boss to date at the time. It was for sure. But even then, compared to recent content, is a joke.

Classic Andys also think WoW was a hardcore game. Classic Andys tend to be 12 year olds who never even played WoW originally because they weren’t even born yet.

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No, heroic+ is a catch up mechanism. It will not be really tuned that hard.

Classic is difficult in the fact that it doesn’t hold your hand or cater to quality of life. 14 year old boss mechanics that have been theory crafted and studied for 14 years are not difficult at all. No matter what the sweaty BiS Gaye keeping weirdos say.

The hardest part of WotLK back in 2009 was maintaining the same group each week. There were so many damned people playing the game, 25 man groups were like musical chairs.

10 mans were more manageable. Which I guess is why we ended up with the retail raiding system of today, which expands boss and mob health as the raid group passes 10 members.

“Break yourself upon my body”

Cata heroics were arguably the best part of cata, but also what the wrath babies cried about the most. I hope blizzard makes them even harder when cata classic drops, so we can get a round of retail wrath babies complaining for the full cata experience.

Meh, that was arguably the hardest mechanic, and even then it wasn’t all that bad. I recall people having a tougher time with the ICC heroic inside ICC, when all the mobs on the last part of the guantlet used to OOM healers.

Final fantasy does a really good job of making their abilities visual, so that even if specific timings are random, a skilled player can understand what is going on.

Far better system than WoW’s scripted nonsense. When you script an encounter, it gets turned into a handholder addon like DBM.

People seem to forget history, then wonder why things are the way they are.

  • SSC and TK were unbelievably hard when they released in 2007, took months to clear, and average guilds didn’t clear them until they were nerfed
  • Seeing how overtuned SSC/TK were, BT & Hyjal were tuned way down to where at launch everything was easier than even prenerf Alar
  • Seeing how easy BT/Hyjal were, they ramped up SWP difficulty and the cycle continued.
  • Sure enough, Heroics/EoE/Drakes/Naxx part 2 were stupid easy
  • Oops, too easy, better make Ulduar hard.

It’s why BM hunters are garbage; the reaction to them being OP in TBC

It’s why affliction locks become so good; the reaction to them being trash in TBC

And on and on…

The best way to understand classic is to have played through the game the first time and remember what people complained about, because those were always the changes blizzard made.

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I wholeheartedly agree that it is way too easy and lacking in intrinsic gameplay value. Whether it was like this back in the day or not is irrelevant to that statement. And, my freaking gawd, the comments on this thread are a great illustration of what a mudhole these forums are.

I would argue that cata heroics were easy for TBC players. They certainly were not as hard as launch day TBC heroics, which were far harder than the baby mode versions we got in TBC classic. The joys of last patch classic, instead of gradual patch cycles to simulate what the original was actually like.

Wotlk players whined because they were used to face roll easy heroics.