[WoTLK] Shadow Priests abusing game lag through a WeakAura to "cheat"

Recently in Wrath Classic, there is a spreading of a WeakAura used by Shadow Priests to intentionally freeze the game in order to achieve the “perfect clip”, one that achieves 0ms delay after casting a spell (Mind Flay, Vampiric Touch, Devouring Plague, etc). I believe this is done by changing settings in the WA to something similar to the player’s world ping, so the WA can use a min/max ms delay window to stop the player from pressing any additional buttons that would otherwise mess up and “clip” an early Mind Flay tick or cast a new spell instantly after one finishes so there is ZERO delay in between pressing your buttons. If the world’s best Shadow Priest used this, even they would see an increase of 200+ dps, so the average player or even worse than them can expect to see upwards of a 400+ dps increase by using this. This wouldn’t be a big issue if it only helped someone by maybe 10-30 dps, sure, but a gain of hundreds of dps by a WeakAura script is unacceptable.

This is essentially cheating to anyone who uses this WA. Not only does it cheat in the game but it cheats the player’s ability who’s using it. No longer do they have to rely on their own reaction time, which is essentially what makes or breaks a good/bad Shadow Priest. Now they can use this WA and have the game played for them by freezing the game to become the “perfect player”, similar to a bot.

Similar to the Feral Druid clearcasting WA, which had buttons pressed for them in Ulduar when it was around, this is a massive DPS increase to have a WeakAura play the game for them. The command or in-game scripts this WA uses needs to be altered to no longer make this WA work.

Below are links to the WA and video examples.
https://wago.io/7AVcaIwn7

why is that guy soyfacing

few specs that i am aware of lose as much dps as shadow priest as a result of having to play around a shoddy internet connection. most spells can be spammed towards the end of the previous spell’s cast to result in less delay between spellcasts. this is just a workaround for that problem because mindflay (different from almost any other spell cast in game) can be interrupted early, losing a big chunk of its damage if consistently clipped in this fashion. they didnt get around to fixing this in wotlk, but this workaround makes it a lot closer to how it works in cata. not really a game breaking hack here.