From what I can remember, they were talking about making it so that Ulduar 25 heroic gear would be better than ToC 10 man gear but not better than ToC heroic gear.
We brought up Class balance as well for this exact reason you’re saying here, the potential impact (Like for Warriors and Fire mages for example), if I remember correctly, they said they wanted to first look at the first phase and see where the dominos line up first.
I don’t understand the stat squish idea at all. Are these guys just lost? They have moments of brilliance followed by statements like these that are just dumb founding.
Why would you go through all the effort of removing having to do 2x togc just so instead you have to do togc + ulduar. Or later on, togc + icc.
It’s encouraging to hear them talk about these issues but the dev’s response appears to be a continued reliance on transfers as a ‘fix-all’. I made a post about the role of transfers and how their abuse has largely contributed to detriment of the game.
Mispeled replied about this and it sounds like only Ulduar 25 Heroic would be better than ToC 10 Normal. Everything else would scale more similarly to OG Wrath, but perhaps tightened to make ToC less of a lucrative grind-fest. It sounds more like it’s rewarding the really accomplished folks in Ulduar than it is punishing catch-up for latecomers during ToC.
they are silent because they have stated they are not adding it so dont need to keep talking about it. It’s just the trolls on the forums that wont let it go
I think adjusting ilvl on gears is a bad idea. Ulduar would have more relevance by simply having the phase last longer. Even if the ilvl was squished from T9 and T10, the power creep from tier sets alone would still make the content largely redundant outside of mounts/achieves/valanyr frags.
Toc lockout changes are fine, the closer they can get it to mirroring ICC the better imo.
IF they are going tk do something about faction balance… please do the “we are thinking about doing this because we think it will help faction balance by …” approach as opposed to a footnote at the end of a patch that has “factions now receive bonuses X Y and Z on balanced realms”.
If they are making wintergrasp cross realm and having the arbitrary condition of a player must win wintergrasp for their faction to have access. I would prefer they just remove it and allow free access to the portal. However, unless i am mistaken they havent told us how the zone will be handled. Their are various NPCs that require your faction to have control of wintergrasp to have access to them. How will this work under the new wintergrasp formula?
As for “Fresh” they are wise to limit the servers they roll out, but if they are serious about maintainijg server balance on them, it would do them a lot of good to be heavy handed in managing these servers at launch (faction queues or some other detterent).
Cheers for the communication Mispeled, it is appreciated.
No I didn’t. Ppl will continue to post about RDF until they put it in the game bc that is the correct decision. So the “trolling” is gonna continue whether you like it or not
I have little hope for the WOTLK community outside of grobb if a wholesome and good post about player to dev communication can get bombarded by people being toxic over RDF.
You could literally troll one of the 100 other posts about RDF and let the players discuss the ilvl squish and other things communicated in this forum. You are purposely being toxic and obtuse.
Nerfing the ilevel of tier sets is not a good idea. They need to abandon this “the content needs to be harder and more challenging” design. It didn’t work in SoM. Most players just want to chill out and enjoy content from 14 years ago. If they wanted a real challenge they’ll play Retail.
Which noone said was wrong … but you sound like my children when they were young … If it wasn’t the answer they wanted to hear they would whine “unfair” and ask over and over again for the same thing to try to get what they wanted. Perhaps you need to be in time-out.
On Topic: I like the idea of the item level squish to keep jumps tighter while seperating 25m and 10m raids without over doing it.