Nah wod gearing was the best. In wotlk you still had to farm pve, which was more difficult without lfr and panel to get into groups for the omegalol pve items like that crazy 1.2k haste trinket and 1.2k intel. Or mongo haste, or crit, or ap melee trinket.
Right now, the PvE route is far more superior to PvP, that’s the issue. +10 gearing is faster and easier than relying on random drops in PvP and the items from capping are a joke. Gearing through PvP doesn’t exist.
Ya I agree wod gearing was super easy, I think I made a rogue, got it to 100 and hit 2k on it all in the same week, dunno if I’d be able to do that now.
With that being said at least wrath gear only made you do more damage, not just live forever, and the raids were super easy. I had no problem finding gdkp icc runs every week on my wrath characters and made hella gold while also getting gear. 25m heroic icc was prob twice as easy as mythic raids are now, and it had the benefit of getting easier every week (can’t remember if they just nerfed everything by a certain % every week or if there was a zone-wide aura that made it easier).
Also, pve gear gear was just a bonus, not a requirement, if you went the full pvp-geared route you just had the benefit of added survivability. Shadowmourne was kind of ridiculous, but hardly anyone actually had it in wrath
I think a lot of people miss the entire reason most say wotlk gearing was the best, it wasn’t just because of the fact you had tiers you had to reach to buy arena gear from a vendor with rating requirements, but it also wasn’t rng. Yes you can easily do 10s and stuff, but that doesn’t take the rng aspect away.
Wotlk was my favorite too, gearing is only a slice of the pie.
Class design made it so that even in blues the best players ran over dragonslayers.
Some stuff was bonkers like the trinket from Saurfang’s son.
But just like flyerz said, without LFG etc The ladder wasn’t flooded with these items, tho I think Armor Pen was kinda nutty iirc and secondary stats could hit obscene numbers
Class design made it so that even single players could make great plays and punishes
Today single players can just live forever til nothing happens and dampening is the player maker and PvE items flood the arena
God I chose the worst name in history, it just keep getting butchered.
But yeah the only good thing about wotlk was getting into raid was harder thus less flooding in the ladder of pve items. Also the rating unlock of pieces but that’s exactly what titles and elite sets are right now and look at how people view them right now like its a joke.
Wod was better because it wasnt alt unfriendly at all, and the higher rating you had, the more conquest you could get in a week, like arena points in wotlk.
If we were 10weeks into the season you had 17000 conquest to cap as a catch up mechanic.
Winning a match granted 280 conquest and lesser items had a cost of 1250, gloves and other things 1750, shoulders, chest, pants were at 2250 and 2h weapon at 3450. So in 8 match you could buy a 2250 conquest item that you knew was the highest itemization you needed, not some bullcrap chance at titanforged. And right now it takes you at least, what, 30?
Also it was vendor based. You could target stat on every piece where with wotlk you could only do it with boots, belt and bracers. And lower ilvl shoulders from wintergrasp.
Equipping pve trinkets or weapon was actually a downside since you lost a bunch of pvp power and resilience, and had higher ilvl when in arena/bg than pve items.
When the entry way to doing pvp for …ooooh idk, 11.5 years was through PvP to get pvp gear, and then they flip the script on us and make it SUPER RNG dependent on us purist PvPerrs to have to do PvE to get PvP gear to be able to compete optimally with decent stats on most specs, yeah I’d raise a hell of a cacophony to get something tangible or noticable by blizzard to go back to a system that worked. Hell, any of the systems from BC all the way to WoD were great implementations. WoD gearing path was probably the absolute best if you ask me.
BC/WoTLK 2nd best and cata+MoP fall about 3rd…
Do what ?
This so much. I remember they made Fire Mage less RNG dependent back in MoP because if the stars aligned, you could LEGITIMATELY two shot someone with fire orb + PoM pyro…or die because resilience reduced crit against everything and fire mage was super dependent on crit for RNG hot streak procs.
Not sure if it was Ghostcrawler or Holinka that helped change that design mid MoP or early MoP, but i remember it happening because i started seeing TONS more fire mages afterwards instead of just frost only.