Retail just didn’t feel like WoW to me anymore. It looks totally different, it plays totally different, leveling is different, running dungeons is different, the amount of busy work is different. It felt like everything was tuned for maximal convenience, yet somehow also bloated to an absurd degree. It just didn’t feel satisfying anymore, even when I was accomplishing tasks and goals. The experience just felt kinda sterile and watered down by pure quantity. I dislike how fast everything is. I dislike how gear is earned. I dislike how the specs were unlocked and your gear automatically changed to suit it. I disliked that everything is account-wide, and any semblance of my individual characters’ accomplishments and uniqueness were dilluted because they were distributed across all of my characters. I disliked that transmog and account-wide gear appearances removed any sense of what a character was wearing or what they had to accomplish to wear it. I disliked that the sheer number of mounts, pets, achievements, toys, etc made it feel so much less rewarding when I got a new one to throw onto the pile. I dislike the there’s a Blizzard-endorsed way to buy gold with real money and then spend that gold on literally anything in the game including gear, achievements, PvP rank, etc. I disliked the direction they took the lore. Man, there’s a lot of stuff.
That being said, it’s not “the devil”. It’s just not for me anymore. It’s pretty obvious that I don’t like it, but what makes you say I throw that term around like it’s “the devil”? xD
I still think you’re misunderstanding my question. Maybe I can break it down even further, I might not have explained myself well enough:
- [X audience] likes “Old WoW” (roughly speaking, Vanilla to Wrath. Maybe some Cataclysm)
- Many people in [X audience] dislike Retail (roughly speaking, WoW after Wrath/Cataclysm)
- There are many changes that happened in WoW which led to “Old WoW’s” evolution into what most would call Retail.
If we took every single one of those changes that [X audience] thinks were pivotal in “Old WoW” turning into Retail and ranked them from most significant to least, do you believe that Dungeon Finder would be in the top 5? Top 10? Or do you think it’s hardly at the forefront of their minds when it comes it?
I’m asking you what your perspective is on the people who tend to want less changes and often talk more about “authentic experience”. I’m curious to know how much you may understand the other side of things. I’m not asking and I never asked whether you personally liked Dungeon Finder or thought it was a good change for WoW. I want to know what your perspective is on the people who tend to be called “purists” here.
This is a very nuanced conversation, and we have to be very specific about word usage here, please bear with me. Do you actually mean the singular problem? Or a problem among many? I don’t think I’ve witnessed a single person on these forums who would call Dungeon Finder the problem as you put it.
Just to be clear, the very part of my post you’re replying to here is me explicitly saying that Dungeon Finder is not the problem.
What issues are you referring to? Dungeon Finder happens to be the single topic that I and many people here have been talking about the most lately, but I’ve brought up other problems many times during these discussions.