I hope you’ve read through this thread as well:
I explained what’s wrong in a post earlier as an example on my priest:
I believe the number ranges are actually already listed correctly in the game, but they don’t actually work correctly in practice. For example, at level 22, my priest can only get Blackfathom Deeps and Stocks.
According to the number ranges, at level 22 I should actually have access to all of the following dungeons:
Deadmines 15-25
Wailing Caverns 15-25
Shadowfang Keep 16-26
Blackfathom Deeps 19-29
Stormwind Stockades 20-30
Razorfen Kraul 22-32
You should also be able to group queue as long as everyone in the group has at least one dungeon overlapping in their level range.
We are losing access to dungeons while still in the range for those dungeons and it won’t let us queue with a group unless the entire group is in a very very tiny level range.
This extremely narrow level range also I suspect makes queue times much longer as you need a full group of 5 people from a very small level range. You often can’t even re-queue with the same random group you just got into because one person will level out of the range for the 1-3ish dungeons you have access to at that level range.
This article from 2010 shows min and max level ranges for dungeons and I believe those are already shown in game in the dungeon finder as well, but the actual level range we have access to the dungeons is dramatically more narrow than the level ranges listed for each dungeon:
I’ll also add that if this was actually how it worked in Wrath, you should change it because it doesn’t work well for leveling players.
edit: here’s an example looking at the specific dungeon list I have at level 24:
According to level ranges, I should actually have:
Deadmines 15-25
Wailing Caverns 15-25
Shadowfang Keep 16-26
Blackfathom Deeps 19-29
Stormwind Stockades 20-30
Razorfen Kraul 22-32
Gnomeregan 23-33
Having access to only 3 dungeons instead of 7 makes it harder for the RDF to find me a group and makes everyone’s queues take longer when leveling.
It seems the system only gives you access to yellow dungeons when the full range of green and orange would make the queues faster when leveling. Maybe the system should be changed to prefer yellow dungeons first, but if it can’t find a group, expand out to green and orange as well?
and one more edit: just to make sure it was clear, I’m queuing for randoms, I just showed the specific list to show how limited the range was. At times my priest has a 20-30+ minute queue in the 20s, other times just a few minutes depending on if I log in and try when other people in my tiny dungeon range happen to be playing or not I guess.