Worst part about the demo...

is the realization that the developers don't even understand the appeal of classic.

They legitimately don't get it.

Think about it:

They consciously had to decide to increase the health regen to absurd rates. They thought this would make the experience more enjoyable because people had limited time.

Someone had to decide to turn on sharding, to make the game "smoother".

A developer had to decide to remove durability loss AND res sickness....

These were decisions the developers had to make- and it's very worrying that the people in charge actually don't understand the project they're embarking on.

In a series of attacks, some small, some large, this team of Blizzard devs have chipped away at the foundation of Classic, and the main reasons we're asking for it, as opposed to BFA.

Does anyone else feel very discouraged by this?
It's a demo, dude. Note a beta.
They tweaked things a little. For example, they removed rez sickness for the demo
11/03/2018 07:55 PMPosted by Ooga
They tweaked things a little. For example, they removed rez sickness for the demo


I didn't even notice that.

Unbelievable.
Some of the differences like regen rates were carried over from 7.3.5/8.0 and may not have been conscious decisions.

Sharding was intentional though.
11/03/2018 07:53 PMPosted by Starman
It's a demo, dude. Note a beta.


A test-drive is a demo too.

Safe to assume you're getting what you drove?

A beta is typically open to further changes... a demo is a final product, or close to it.

That makes it even worse.
They have repeatedly said this is not going to be in the final product. This is literally a progress update to show us just how much work they still have ahead of them. They haven't even had a working beta yet what did you expect the demo to be?
11/03/2018 07:57 PMPosted by Bandulu
11/03/2018 07:55 PMPosted by Ooga
They tweaked things a little. For example, they removed rez sickness for the demo


I didn't even notice that.

Unbelievable.

Also, if you left the Barrens you were teleported to the inn at the Crossroads. Pretty sure that wasn't in vanilla either.
is the realization that the developers don't even understand the appeal of classic.

They legitimately don't get it.

Think about it:

They consciously had to decide to increase the health regen to absurd rates. They thought this would make the experience more enjoyable because people had limited time.

Someone had to decide to turn on sharding, to make the game "smoother".

A developer* had to decide to remove durability loss AND res sickness....

These were decisions the developers had to make- and it's very worrying that the people in charge actually don't understand the project they're embarking on.

Does anyone else feel very discouraged by this?


I'm against sharding, but c'mon dude, did you even listen to the Blizzcon panel? There's work to be done.
11/03/2018 07:59 PMPosted by Ooga
11/03/2018 07:57 PMPosted by Bandulu
...

I didn't even notice that.

Unbelievable.

Also, if you left the Barrens you were teleported to the inn at the Crossroads. Pretty sure that wasn't in vanilla either.


WTF how could they do this?? How can I get out of the Barrens if I accidentally bind my hearth there??
11/03/2018 07:59 PMPosted by Ooga
11/03/2018 07:57 PMPosted by Bandulu
...

I didn't even notice that.

Unbelievable.

Also, if you left the Barrens you were teleported to the inn at the Crossroads. Pretty sure that wasn't in vanilla either.
I LOLed.
11/03/2018 07:59 PMPosted by Bandulu
11/03/2018 07:53 PMPosted by Starman
It's a demo, dude. Note a beta.


A test-drive is a demo too.

Safe to assume you're getting what you drove?

A beta is typically open to further changes... a demo is a final product, or close to it.

That makes it even worse.


Mixed metaphor is mixed... You don't test drive a car that hasn't been produced yet. This was sort of a show and tell for Classic because they had to show us something or the pitchforks and torches would come out!
11/03/2018 07:57 PMPosted by Thathotgirl
Some of the differences like regen rates were carried over from 7.3.5/8.0 and may not have been conscious decisions.

Sharding was intentional though.


Right, just like the base spell crit damage was 200% across all spells, which was a change from Mists (it was originally 150% in Vanilla, all the way until Mists I believe).

Probably that, the regen, the weaker mobs and faster combat were all because of the new client code.

I never read anywhere a statement from the devs that the increase in regen was a temporary deliberate thing; that seems like a talking point that appeared in the forums.
They consciously had to decide to increase the health regen to absurd rates. They thought this would make the experience more enjoyable because people had limited time.

Because it's coming from the 7.3.5 code that the 1.12 didin't override as regen wasn't really there and was based on spirit >.> and its demo so increased regen is to speed up experiencing the grind and classes rather then wading through all that down time.

Someone had to decide to turn on sharding, to make the game "smoother".

Sharding is to prevent the hundreds of players playing on 1 server from making it constantly crash.
On live it would at most be used for the first 1-3 zones at MAX to prevent server lag and after the first week or so it would be removed.
if it's not removed then start complaining with those pitch forks.

A developer had to decide to remove durability loss AND res sickness....

demo, players experience, and reduce down time.
not a big deal not like it's beta >.>
11/03/2018 07:53 PMPosted by Bandulu
is the realization that the developers don't even understand the appeal of classic.

They legitimately don't get it.

Think about it:

They consciously had to decide to increase the health regen to absurd rates. They thought this would make the experience more enjoyable because people had limited time.

Someone had to decide to turn on sharding, to make the game "smoother".

A developer had to decide to remove durability loss AND res sickness....

These were decisions the developers had to make- and it's very worrying that the people in charge actually don't understand the project they're embarking on.

In a series of attacks, some small, some large, this team of Blizzard devs have chipped away at the foundation of Classic, and the main reasons we're asking for it, as opposed to BFA.

Does anyone else feel very discouraged by this?

It clearly wasn't a finished product. Porting it over to the new client was going to make it have lots of problems.

I'm not worried about regen rates, durability loss, no rez sickness etc...etc.. that are for the demo only. Come on man. It's the demo.

Sharding has been addressed and if they have to use it at launch i don't like it but meh, it isn't the end of the world.

They aren't chipping at the foundation, they had to move the whole damn house. It was that or leave game breaking bugs in. The sky isn't falling just yet. Don't get sucked into negative thinking.
11/03/2018 07:59 PMPosted by Bandulu
a demo is a final product, or close to it.


No, it's not.

Also, how could you even think it would be that if they made no announcement of a release date BEFORE the announcement of the demo itself?