Worst M+ Dungeon?

Fruit Siege :frowning:

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I like Siege; there are a lot of cool pulls in there, and the bosses have some legit mechanics.

The only dungeon that I don’t like is Tol Dagor; that place can go right back to garbage town.

I can’t put my finger on exactly why, but Shrine is my favorite; there’s just something about the design of the dungeon that’s really fun. The trash pulls, the bosses, the aesthetic… best dungeon. Special mention to Motherlode.

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I would say Tol Dagor is the worst one, specially on Sanguine keys

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Tol dagor, that one is horrible

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Siege is actually one of my favorites but yeah, those stuns are really annoying. I just so happened to run a +9 Siege last night in which the tank was pulling like a maniac, and I often got chain-stunned 3 times in a row. (Aside from that, it was a lot of fun and we 3-starred it).

I agree with the folks above that Tol Dagor is my least favorite.

Tol Dagor. It’s a buggy nightmare.

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Tol dagor, siege, really anything on kul tiras. Especially Tol dagor, %#*# you Tol dagor…

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Td is the worst by a mile. The amount of bugs in that place…

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Since the M+ system was fully fledged out in Legion, I’ll compare it to Legion.

All dungeons in BfA are absolutely terrible compared to Legion, minus 2. Waycrest Manor and Freehold.

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Siege sucks. Tol’Dagor sucks. Shrine suuuucks.

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During beguiling - Kings rest on tyrannical weeks was the hardest for me.

Jdotb who is a good druid I watched said the same thing several times.

holly sh!t yes, sanguine can go screw itself. helps that im a blt colour blind so i cant really see it.

my votes are tol and rot. tol being a badly designed dugg. bizz sucks at “height duggs” so you can pull mobs from the floor below and past walls. the timer also sucks. 1-2 deaths and its game over

i also hate rot. from the 2nd last boss to the last boss people seen to derp out and pull everything

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Disliked all except Underrot, personally.

Tol Dagor is the worst.

Mobs pulling through floors and walls. Narrow hallways to make Sanguine week especially suck. Locked gates that call for somebody in your group to either be a rogue or have actually kept up with their crafting. Timing that to me feels the tightest of all of the dungeons. Yeah, it’s no contest IMO.

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TD mobs bugging through floors, roofs and walls and the cannon nerf because of mdi /blech

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TD by miles… At the start of the expac I didn’t like shrine, siege, and KR… but I’ve since learned how to overcome those. TD on the other hand… Nameplates nameplates nameplates… everywhere… Oh and you know those rock walls? They’re an illusion… they’re actually paperwalls… and oh wait… you did what? You used a gasp knockback??? Sucks to be you… that mob just fell through the floor and now is on his way back up… with friends…

Ya… I’m very done with TD. I’m already not a fan of dungeons that are that closed in, but the bugs just put it well over the top for me.

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TD just teaches proper pulling…

i’m not really a huge fan with the BFA mythic dungeons. Trying to heal as a resto shaman at the start of the expansion was a nightmare. Trying to do kings rest? FML.

Shamans have all the utility , heroism , and an interruption tho. One of the better healers

that’s great, but i’m talking about at the start of the expansion where they didn’t do any healing.