Worst dungeon for healers?

I’ve healed Scholomance twice, and between all the mana-burning mobs, 15-second interrupts, some mortal-strike curses and mobs that AoE around them every time they melee for massive damage (and super difficult without a proper ranged AoE DPS.)

So yeah, every time I run it I’m thinking to myself “the person who designed this never played a healer…”

Funny thing is, I loved the dungeon in original vanilla…as a warlock/enh shaman; as a healer I absolutely hate it.

So what is your least favourite dungeon to heal? Which one gets on your nerves? I want to see if I’m in a minority in hating Scholo.

DPS and tanks are free to chime in as well, I suppose.

PS. Orc DPS who always use bloodfury and take aggro…omg. stop please.

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Scholomance was usually ran in 10 man groups in early WoW.

It was retuned and a bunch of loot added later on.

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I remember doing BRD in a 10man raid (mobs were red to me but the guild invited me along :stuck_out_tongue: ), but never scholo. I’ve heard people say it was a raid, and that would make sense.

I loved Scholo in vanilla as a healer. But that’s because I played a priest. In the days of 10-mans, or if my 5-man group outclassed the dungeon, I could get things rolling with mind control. There was a great pull of a bunch of whelps and a “handler” loaded down with AoE abilities that I could practically solo. And there were a lot of other pulls with a powerful humanoid such that MCing them made sense.

If the group had to be a little more cautious, then I could shackle undead, so could provide a CC. If what I am gathering about how people run dungeons in Classic is true, I might have to mention that there was this thing in vanilla called ‘crowd control’.

I probably disliked UBRS the most just because it took forever to get my Devout hat, but as far as healing I recall DM being the hardest (don’t recall which wing). Felt like there were always ogres coming off the tank and two-shotting me.

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As a resto shaman, I agree 100% that the most difficult dungeon to heal is scholo. The most nervewracking experience for me as a healer is the lyceum in BRD. Not neccesarily hard, but someone can easily mess it up and put immense pressure on you.

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Single target prioritization, CC, and good Tank position cure most of this. The dumbest room by far is Rattlegore’s because of the 360 cleave, but they’re all stunnable so you have ways of letting a Healer catch up if you toss out Bash/Hammer/KS/etc.

The place is very caster unfriendly to be sure, but up until Scholo there aren’t many punishing mechanics for the ranged to deal with, so it balances.

scholo is great, one of my faves, just wish it had more for me than the wand off gandling to look forward to.

UD strat is my absolute fave though, and Live Strat IMO is the worst experience. the trash packs at the start and the humans who punt you a mile all make for an aggravating experience. Am glad i have my robe and never have to return.

ST can also be traumatic if you are still shadow/dps oriented and trying to heal it.

Honestly I think its absolutely tuned around the healer. If the team does more than worry about speed and DPS meters, it can be a fantastic exercise in teamwork.
Keep things in a state that allows the healer to heal and its fairly simple.
Let things get out of control for a minute and recovery is tough.
Priests in particular could have fun beyond whack-a-mole.

Hmmm… I can’t recall a dungeon that I never enjoyed healing until TBC. The only time I would run into issues was when group members did some pretty foolish things.

I actually healed scholo for the first time a few days ago and that mana burn sucks, make sure you have plenty of pots on hand, and hopefully the tank knows the pulls. We finished successfully, but had a few deaths.

I think the most difficult thing for me as a healing part isn’t so much a specific dungeon, but switching from 5 man healing to raid healing.

I kind of wish blizzard kept more 5 man dungeons as 10 and 15 man raidables.

It’s not insanely difficult to learn either, but takes a long trial and error period to balance either.

in a place like scholo with alot of mana burners… find a place you can LOS mobs while they are being tanked, and dip out to heal whos needed then dip back into LOS… helps alot… of course sometimes, there is just nowhere to hide :stuck_out_tongue:

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Or the tank keeps repositioning due to DPS pulling aggro or whatnot. I try to out-range it at times or absorb it with grounding totem, but then the tank will LoS me to grab another mob or something…yeah, tanks do that a lot for me.

PuGs are rough.

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If you make it to the back of the room and stand by the door you can easily recover.

Only a small pack spawns there, so it’s easy for dps to down it.

What we did was Look for a fire person and collect them on the way to the back door, a lvl 60 can burn the brazier with out pulling the fire guy.

We then sent a rogue to solo the other holder and put on free for all loot, they vanished and met back up with the group at the door, 1 pull and you are at the brazier and with no chance of pulling more.

Same again 60 burns brazier and boom you are at fire dude.

I dont really like Lyceum as a Shaman in BRD. Totems are a major liability. Casters can pull aggro very quickly and take spike damage. As a shaman, there is no immediate aggro drop available if you pull aggro. You have to make use of LoS while making sure the AoE’ers in your group stay alive.

healing with all broke gear and no water. prolly the hardest any dungeon has been for me

Scholo is the only one I personally don’t like.

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Yeah, I found no totems is easier to manage due to how fast they respawn; was initially considering just 1 totem, but changed my mind.

As for AoE, the mobs are super weak so I just hug a pillar and put stoneclaw/Fire nova down…if I have mana. :stuck_out_tongue:

They don’t last long and can help a lot with mobs. That said, I don’t do it a lot by any means; usually just hugging the pillar is enough…

But yeah, wish I were a druid or priest at that part. :frowning:

Unless the designer played a Cleric in Everquest. Likely not. That was literally the first true healing class in western MMORPGs, while Priests, Druids, and Shaman/Paladins here in WoW were next.

Sure there was some obscure games prior. But in mainstream terms, there wasn’t much before.

Good point; they didn’t have the game before it was made…sounds silly when I say it like that.

That said, perhaps the re-balancing from Scholo 10-man to 5-man was done by someone who didn’t heal. :stuck_out_tongue: