Worst Designed Boss Fight Ever?

Mythic Tindral, idc if it got nerfed. I hate this fight, make the game fun to play. Thanks

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Stupidest fight ever imo was the original MoP version of Wise Mari in Temple of the Jade Serpent. It’s mechanic was that you run in a circle. Until the boss died. Updated version in s1 was better.

Of the fights that have been in M+ dungeons, my least favorite of all time though is Knight Captain Valyri in Tol Dagor. It was either a smooth dance if everyone managed the barrels well or utter chaos the entire time with nowhere to stand. I utterly refused to do Tol Dagor the last season of BfA and that fight was at least 50% of it.

I’d have to say… Viscidus. Or his far worse cousin, Spine of Deathwing.

yea, Spine of Deathwing.

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Mythic Stone Legion Generals is by far the worst fight in WoW history.

This fight easily tops Mythic Zskarn as being the worst fight this entire expansion. There’s literally 5 mechanics in this entire fight that one shot the raid and often they’re all spammed simultaneously.

The 2nd to last boss shouldn’t require more pulls than the last boss of the tier.

Obviously it’s Manifested Timeways. That boss is so poorly designed that I want the person who created it to return any compensation they accepted while conceiving and implementing it.

The technique for doing it correctly requires that you assume a precise static position at a moving location during a very finite window or else you probably die and potentially others too.

If they removed the backlash for being dispelled while moving it would change the entire complexion of the fight to be something much more reasonable and tolerable.

I hate healing it with every fiber of my being like I’ve never resented anything else in this game.

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Honestly I tried asking many times but usually it got to the point I get two melee solely so they will stay atop of boss and not on Mars where I have to worry about chasing them.

Idk why so many range still stay so far away.

That’s just part of why that boss sucks. Technically standing further out increases the time spent in each time zone, which helps ensure that the dispel will hit you before the correct zone has passed.

But of course, instead of pre-positioning such that they can plant and allow the correct time zone to pass over them and be dispelled immediately, players do counter-productive things like chasing the time zones and trying to plant at the last second.

To make it worse they run behind the boss where it becomes difficult to tell if they’re in the right zone and are standing still. The precision required compared to any other mechanic in this season or any previous can only be matched by a few mythic raid mechanics like Mythic Jailer bombs or Sarkreth Void Zones.

It’s unintuitive, requires unreasonable precision and leads to lots of lots of frustration and resentment.

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This, or mythic Kil’jaeden.

That stupid orb bounce thing around the platform was awful.

Then you hit the dark phase where you couldn’t see anything.

It was bad.

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G’huun

Regardless of difficulty. But mainly LFR and Mythic.

Like who was it that had the bright idea of “play hot potato to each the end, repeat 3 times and do it again another 3 times” as the core mechanic of a boss fight and expect LFR heroes to actually do it? 99% of LFR heroes just stayed in the middle and padded on the adds.

And then there is mythic where you had to do that on both sides AT THE SAME TIME.

that dark phase is a good idea - but for trash not for a boss.

Thought it was Halondrus

On a personal note, I just hate any fights that make you stack for a mechanic like in Fall, while incorporeal spawns on the opposite side of the room.

Thanks Blizzard

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no crab was great

sennarth was pretty sketchy
eonar was bad
as for dungeons i hated hated hated primal tsunami

gimmicky bosses in general are usually bad

ya that boss sucked for sure

Im torn between lords of dread mythic kil’jaeden and viscidus