World of Warcraft's rebirth death or a successor?

Everyone can see World of Warcraft is not like it once was, but of course everything changes good things and bad. So the underlining question is how much longer will the game last and what will be and who will make the WoW Killer? Bringing in the next great MMO.

I for one don’t think WoW will last so many things they can do with the story still but gameplay wise lots of issues would take a lot to fix it.

I for one can think of tons of possible story stuff for games and tons of stuff that would be cool in a game if done right.Sadly I am not in the industry. I know everyone says they have cool ideas and such. So I’m not bad mouthing anyone.

That all aside back to main topic at World of Warcrafts current pace when does everyone think we will see the death of WOW and when do you think we will see a successor in other words a WoW Killer to the MMO and created by who?

Leave thoughts on the topic and feel free to even leave idea’s you may have.

People are finding more reasons to quit, but you can’t really answer that for others, only for yourself. I don’t care for this game much anymore. The developers are extremely bad at listening to players; the game’s just about money now.

I’m regretting buying several months subscription, but… c’est la vie

Fixed

I don’t think there will be a WoW killer or next great MMO. The game industry and gamers have changed and MMOs just aren’t what most people want anymore.

Imho the MMO genre needs to completely die and be forgotten before it can truly be reborn. And by then it would take something like complete VR immersion for it to really come back strong.

1 Like

The next expansion will determine if the development team is putting wow in Maintenance mode or not…

If it’s anything like BfA its going to be in some serious trouble. .

2 Likes

Do you write this drivel because you believe it OP? Or possibly just to troll? “I for one” think you’re just bad at trolling.

There’s no such thing as a WoW Killer anymore.

WoW has basically endured every MMORPG that was proclaimed as the “WoW Killer”

With MMORPGs massive decline in popularity, WoW has become less popular and other MMOs like FFXIV are actually competitive with WoW now, but it hasn’t “killed it”

Only WoW can kill WoW and it’s doing just that.

5 Likes

I think WoW needs some drastic changes on the basic structure of end game… people are getting tired of the same old BS and who knows when they’re just gonna unsub and forget about WoW.

I wouldn’t discount the MMO genre as dead just yet. That’s a common belief, but Amazon wouldn’t be developing a new one if they didn’t think it would make money. I do think mobile/VR is a revenue source because most people don’t even own a computer now, let alone a desktop computer. I teach college English and most of my students think even using a laptop to write their essays is a chore (it’s more about the laptop than the essay).

So I’m not sure where all that is headed, but the idea of a good MMO isn’t outside the realm of possibility if executed properly. The problem is there were so many bad MMOs that tried to capture market share after the success of WoW that it almost ruined the genre. People don’t really change (despite what the media and others will have you believe) so a fantastic MMO would appeal to gamers today just as it did 15 years ago. It’s the execution that is the problem.

I predict an overhaul of the game engine and an update to old zones. I also predict they will make it compatible with mobile phones. Which is good if you have a phone. Do you guys not have phones?

I quit back in 2011 because I was burnt out, all my WoW friends left, stupid Pandaren race, and they started messing with classes especially the talent tree. And right now Blizz is on some stupid radio silence and not giving us crap in way of info. I don’t like that especially when I thought they said they’d be more transparent or communicative.

The Wow killer, if you will, happened after I had left. It was Tera and it was amazing. First game I’ve ever bought more then 2 months of game time and it turned out to be a full year of sub time. It still has the most amazing combat of any game I’ve ever played and that is over 1,000 titles.

Unfortunately, it started doing what every other game I’ve played is doing and that is removing content and either replacing it with crap or not replacing it at all. That and the new classes were gender and race locked which is so f-ing stupid imo.

Right now retail is in a tail spin imo. Classic will bring in a surge of players but they will slowly trickle off. I was actually just going to play Classic on launch and probably get bored of it but since the stress test I’ve been loving it. I love all the stuff I either never experienced, joined WoW in 2007 TBC, or the stuff I remember. Love the QoL in retail but Classic has more I enjoy and find fun.

Here’s what love about the Classic. No heirloom gear is awesome because the gear you find actually matters and that means even greys, lol. You actually use your resources. Trainers actually teach you skills. The old talent tree which I LOVE. Mobs take longer to kill and for some reason that is actually fun. In retail I don’t like taking longer to kill crap so not sure why it’s fun in Classic. Chat is more alive. You have to read your quest and look for it because there is no quest compass. The classes feel fun and get more skills early on. Classic just feels full while retail seems empty.

To each their own.

This.

/10chaes.

Fortenite and arena games like that, people no longer have the attention span or time to play an involved game.

Among the younger generation (Kids between 11-17) wow is intimidating cause it is such a huge world. Too many level, too invovled and genrally a place full of older people for them to even consider it.

It will last as long as blizzard still supports it, and no one. The only thing that will kill WoW is if blizzard abandons it.

The MMO genre is currently quite niche but actually, under the hood, healthier than it has been in a while. For a long time after WoW’s release game after game came out - but they were all trash and became ghost towns after 6 months, for good reason. They sucked.

These days a small but healthy number of MMOs can stand directly under WoW, and if this game continues it’s downward trajectory I would even argue they can side by side with it. FFXIV for tab target, GW2 and BDO for hybrid, ESO for action.

Generally speaking, MMOs were always a niche market in the gaming industry. A large commitment and a long term investment. WOW is the exception with over 100 Million customers over its lifetime. Most MMOs never even broke a quarter million.

It is more profitable for a company to just release a new version of their hit games every year.

Significantly longer than you seem to be implying by making this thread. MMOs don’t need multi-million subs to be successful. As far as anyone knows, FFXIV has yet to reach 2 million (and info we do have points to it reaching 1 million only after its newest expansion, if that can be trusted), yet people praise the hell out of that game.

The concept of a “WoW Killer” died about 5 years ago tbh. Aion didn’t do it in 2009. Rift and SWTOR didn’t do it in 2011. GW2 didn’t do it in 2012. FFXIV: ARR didn’t do it in 2013 with it’s relaunch. ESO and Wildstar didn’t do it in 2014, even when WoW was 9 months into a content lull – a content lull that was followed up with WoD, of all things.

And since 2014, we’ve seen basically 0 relevant MMOs popping up being claimed as potential WoW Killers. It’s just a bunch of poor eastern ports to NA and crappy crowdfunded indie games. People have realized that:

  1. No MMO is going to outright single-handedly steal WoW’s entire playerbase even if it’s a good game.
  2. WoW is slowly killing itself over time anyway. The one to dethrone it isn’t likely to dethrone it because it took the world by storm and stole players away.

As far as personal predictions go, I’m sure FFXIV will be the one to take the crown one day. They’re still “healthy” and growing, even if it’s a slow growth. WoW was in linear decline for about 5-6 years before it seemingly slowed down some after WoD. Anyone who thinks the decline has actually reversed rather than slowing down as we approach 0 is silly. (Note: not saying we’re anywhere near 0, just that we’re closer than we were, so it’s natural that the dramatic drop has slowed).

ESO could be a potential contender, but I think FFXIV is ahead of it, and ESO will likely lose a SIGNIFICANT chunk of players the second the next mainline TES game drops.

I expect another 3 expansions at absolute minimum before Blizzard even considers giving up on WoW, and that’s assuming the decline continues without slowing further, which is unlikely.

My guess is that something like 9 to 11 years is more likely (4-5 xpacks), although it will undoubtedly be struggling at the end there.

But another question is this:
Is WoW able to be maintained and developed for by a skeleton crew at a slower pace?

Because if that’s the case, it’ll be nearly impossible to guess when it shuts its doors. Because if they cut down on server costs as the game declines and cut down staff significantly, maybe focus more on questing and less on new zones and such, use scenario-style dungeons (not 3 mans, just in the sense that they use existing areas in an instanced form) to save on art resources, that kinda thing, the game could go on indefinitely because I guarantee there will always be enough people to make it -technically- financially feasible (for the foreseeable future) if the game isn’t so much of a mess that it doesn’t 100% require a huge team to manage.

But of course there’s always the possibility that rather than trying to coast on something that’s not making huge profits anymore, ActiBlizz takes the people off of the team to try and create something new that makes more money. That’s definitely a thing that happens, you don’t need a net loss on a project for that to happen. No one knows when/if that would come.

The age of the MMORPG is over, really. There will be many online hits to come, but it becomes less and less likely by the day that any of them will be MMORPGs. WoW itself actually demonstrates that quite well, in a roundabout way; the “theme park” content design, balance-driven homogenisation and various other parts of the modern WoW framework are all subtle indictments of how an the “MMO” part is actually a surprisingly bad fit for the “RPG” part.

If WoW, the game we know today, was released by someone else and under a different name, it’d flop and nobody would give it a second look. I say this not as an indictment of what has been done with the game, but rather as an indictment of how WoW’s framework as a game mismatches what people are actually after, what its own highlights are, and how it contorts itself to try and make itself workable in the present market. That’s not a comfortable truth, but I think that’s the simple reality of the situation; it’s not a quality problem, but a problem with the type of game WoW is. The game’s continued prevalence is running on the fumes of diehard player habits and its own legacy, and it shows.

The future lies in another game-as-a-service that offers a more streamlined lobby and mission-based experience, with a strong emphasis on co-op as a party. Something you’d expect to be able to drop in and out of more easily, similar to the structure of MOBAs and shooters that dominate the market. Without going into too much detail, there’s much greater potential for better moment-to-moment gameplay in an environment that doesn’t have all of an MMORPG’s design and technical baggage.

The only problem is working out how to monetise that kind of stuff and retain replay value without a PvP emphasis. Funnily enough, that’s exactly what Diablo 3 wanted to do, but they messed it up real bad. I have to wonder if Diablo 4 might be their crack at entering this space with something built to better facilitate modern player sensibilities. Diablo 4 certainly has the potential to be the proverbial “WoW killer”; not as a competitor, but as a product to fill WoW’s niche better than WoW does.

According to the forums and the masses, WoW has been dying sine early 2005.

They will do what every other MMO does… stabilize at 300-500k players and keep going for another 20 years. It just took them 15+ years to reach that point rather than 1 year.

Classic is fun because it is a little more true to a RPG instead of a first person shooter. Things like feeding pets, limited duration buffs, travel times. It is shocking to realize that the quality of life improvements of retail actually destroyed some of the things that made a game feel more real and engaging.

1 Like