World of Warcraft Player Population Question

A friend of mine encouraged me to play Wow. She said she hadn’t played for a while but that it was a great game with a healthy player base of over 11 million players.

I started playing recently and have been having fun. I happened to be surfing the internet and came across a website titled playercount it had Wow listed as having only just over One hundred thousand players.

I was surprised. Is this true? And if it is true how could a game as popular as Wow go from over eleven million players to only just over a hundred thousand players?

Does anyone have the actual number of Wow players now?

Right before a new expansion, with WOTLK classic in existence as well… No. It’ll easily be into the millions.

Most of the wow ‘player count’ or ‘subscription guess’ sites are generally wrong. I’ve yet to see one that generally gets ‘accepted’ as being ‘true’ by this community.

Just as an example, there’s another one out there that uses ‘reddit sentiment’ along with a ‘magic number’ to put out their numbers. That’s how bad some of these sites are.

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Only Blizzard, because those numbers are not released to the public and haven’t been for years.

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I found this: https://mmo-population.com/r/wow/stats

Looks like it currently hovers around 1 million.

Dragonflight release will bring in a spike for a while.

The graph shows 1M
The information breakdown shows 6.9M active and 121 million subscribers. The subscriber number only increases, according to that website.

I’d trust a mechanics diagnosis on my Dogs health before I trusted that websites stats.

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WoW peaked during Wrath of the Lich King in 2008 through 2010. And a little bit into Cataclysm. They had about 12.5 million subscribers (documented only by stock reports).

They’ve since stopped reporting that. While they don’t have 12.5 million players, people come and go often. It’s content driven most of the time. People clear the content and take a break. Come back for the next patch/expansion.

My guess is they probably peak between 5 and 7 million in recent expansions. With this one probably being more anticipated, cause we’re getting talent change revamps, amongst other things.

In the end, who knows. External logs, or trackers will NEVER show an accurate picture of totals. Though it can show trends. Many of us retail players are playing both Retail WoW and classic WoW (wrath classic). They still can’t properly figure it out.

And finally, I’m on Malfurion Alliance. I’ve had zero trouble grouping whatsoever. Whether I was leveling a character, or looking for a mythic+ or raid. People are still playing for sure.

Then what does the number of players matter?

Which fo you prefer, a game that is fun for you with 100 thousand players or a game that isn’t fun for you with 100 million?

Yes, the Reddit is very active.

It’s virtually impossible to work out accurate subscriber counts for MMOs today, and this site cannot do that. However, there does exist a need for people to be able to gauge the activity, growth, decline, and popularity of MMOs.

So, we do it based on reddit subscriber information. We track the current subscribers, active users and history of both. This helps you to choose an MMO that has the required “activity” you’d like to see, or perhaps you are just interested.

I could believe that WoW has a concurrent player average of 100K…but the total player numbers are likely much higher than that.

For example, more than a million raid parses were posted to Warcraftlogs the first week of season 4…and there is a significant number of players that don’t raid or raid log

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Stormrage realm is the #1 most populated for Alliance and Illidan realm is the #1 most populated for Horde.

According the the statics and of course i been checking all realms and i seen a hell lot of players on those realms.

To me it’s silly. You’re giving YOUR data away for free, for these “logs”. And two things are happening that are negative. One, they’re attempting to use it as a population counter utility. They shouldn’t. Most playing the game don’t even use the damned add on. And two, they use it to measure player ability.
They shouldn’t do that either. But thats whats being pushed with the current content.

I’m not against the logs being used in general. It’s a good tool, especially for mythic raiders. Can offer baselines, or show where they might be lacking, etc.

But it’s being abused, much like every tool eventually does. And now they use it to marginalize a gaming population. Quite silly.

The entire player base is 7 squirrels in a man suit.

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Check again when dragonflight comes along. The population always slumbers after the last patch of an expansion

Blizzard does not reveal it’s subscription base any more, so take any third party source with a grain of salt! It’s, at best, a guesstimation.

The playerbase is quite large still, but has taken a dip due to a combination of more competition (During it’s hayday WoW’s only real direct competition was Everquest) and two lackluster expansions in a row. We’ll probably see a sharp increase when Dragonflight launches!

There are more people playing than the Doom and Gloom Brigade think, and less people than the White Knights of Righteousness believe.

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Who is using it for this purpose?

WarcraftLogs and Raider.io are a good way to gauge raid and mythic plus activity at the least. Raider.io even goes so far as to show this by realm for both metrics. Anyone using it as a means to judge the size of the entire population are simply playing the fool and shouldn’t be taken seriously.

That’s unique users over the course of the entire games history. Think Classic is popping right now. Long queue times, massive amount of raid parses, and CS ticket times or in the tens of days currently.

But 6.9m still seems high.

Something I like to point out. Even if they currently have 6.9 million accounts, that would mean they’ve lost over 110m customers over the years. If they could have kept just 1% of those players over the course of 10 years that would have been 1.9 billion dollars in monthly subs.

Long queue times for select realms. And the CS ticket times cover all tickets, across all games. The Overwatch 2 launch probably created more tickets than there are WoW players. :dracthyr_hehe_animated:

Ah the good ole imaginary data. What would the internet do without information thats so blatantly false and made up to prove a narrative?

Then by inference we can conclude Wow has lost more players then Blizz wants to admit. Since when Wow first launched Blizz was touting the 11 million subscribers number. That the company is hiding the true numbers is the evidence. Normal company advertising would be to publish the numbers in an effort to demonstrate how wonderful their game was. Sounds like a substantial lose of the player base and revenue.