I had a think lately regarding how Old School Runescape handles their Ironman mode. How could that be applied to WoW to make it a fun, new , and engaging way to experience the game? I thought.
Well. I came up with a few thoughts. For starters. What would be the end goal of an ironman? To reach max level? To engage in a new breed of content made for Ironmen?
To start. What would the rules of an Ironman be?
- Trade between ironmen and the regular playerbase is not allowed.
- Ironmen are not allowed to purchase gear above green rarity except from reputation vendors.
- Ironmen cannot use the auction house.
- Ironmen may not use the dungeon finder to find dungeons. They must form groups with other ironmen.
- Ironmen may not benefit from weekly bonus exp events from any sources. Such as timewalking or pet battle events or other exp boosting events.
- Ironmen get one life. If you die, your character login screen becomes a permanent ghostform with an epitaph of how you died. The character can be deleted of course.
6.A. As an alternative to this. Perhaps some options for difficulty should be allowed upon creation. idk iâm spitballing ideas. - As an Ironman you have access to all professions at once. Because there is no trading or auctioning, there is no risk of damaging an economy.
- Heirloom gear is forbidden.
- Ironmen have an innate x2 drop rate for world drop items and BoE gear.
More rules might be added as discussion brings them up, but thatâs all I can think of for the time being.
Now, what is the goal of an Ironman? While largely determined by the player, the purpose of an Ironman is to experience the world with only the abilities and equipment that you have found and/or created yourself. A sense of self dependency towards your overall character growth and how you want to gear out your character using what you have.
I can think of a few end-goals for a WoW Ironman:
1: Level all profession skills to their highest possible level, and obtaining all obtainable recipes for them.
2: Using only Ironman gear: Complete all raids and dungeons.
Now for a moment lets talk about death:
As stated before, iâm bouncing between the idea of permadeath and the idea of punishing death. If not permadeath, then death should carry with it the loss of your equipment to oblivion, having to start from scratch at your hearthstone.
Lastly, I wanted to briefly talk about gearing for an Ironman.
Naturally, the rules lean towards crafting as a means of obtaining gear and consumables for your Ironman. You MAY use gear dropped from dungeon bosses. Given the penalty for death and the difficulty of completing dungeons in Ironman gear, It is a suitable risk/reward for the player to equip what theyâve earned. Gear from Reputations is also permitted, as the player earned the reputation needed to equip that piece of gear.
I hope this wasnât too bad of a read. Iâve had this idea bouncing around my head for the past couple days and felt the need to share it. Thanks for reading if you made it this far. Please leave questions and feedback if youâd like. I know I probably forgot to mention at least 1 or 2 things.