Been playing wow since 2009
Wow has been dumb down as stats and skills but become too complex gameplay wise.
You never see weird builds to work(ish) anymore.
You are building to the point that Dps is key at the end, Not actual the game telling you need defensive stats to live. Just kill it faster… In the normal world
It loss that feeling of someone better geared is huge to see and wish you get to that point. Seeing those epics and gems.
The lines of specific roles (tank,healer,dps) is so thin. you can do high content without an healer or tanks sometimes. Than whats the point of roles?
The world loss its meaning to be dangerous, the world scaling to you made no area deadly
Removing some stats like hit and exp, I understand but spirit or reduced the meaning of mit (block,dodge and parry) made the game same feeling over just the 4 stats no matter what your prio is.
Vers is so simple and you dont feel it unless you have high %.
Haste and Crit need to build slower thoughout an expack. Getting to 30% of anything the first patch is way too quick.
Mastery should be rare and each % matter. It should be the main reason you pick a spec, something so cool to you its beats over any reason
Exp: Fire mage. You spells burns the target, Has the chance equals to your mastery to combust your target in flames, when the target dies dealing x damage in 15 yards increasing slowly.
Something cool and free. You could have spells or passives that helps it feel better. Without now most masteries are dead, outdated or not even that cool. Aka brewmaters, oh look more dodge… good on paper.
Its the player insight to the game. Thats why new player don’t stay because each new spell has too many modifiers to worry about and later on be to complex.
Having simple and clean idea of what effects what means so much more. Letting people have time to learn each new spell should matter.
People too worry about dps even the two roles whose main reason being in the game is keeping the dps alive.
Tanks should be aim to reducing damage taken and arggo (NOT their output).
Healers should be worry about Mana and using the most best heal in that moment and removing debuffs.
Dps should be worry about interrupting and stopping stuff going off while doing the most dps. (90% of the damage done in all content)