World of Warcraft and Genetics Theory. Hypothesizing, regarding a realm that has a large diverse population of humanoid species such as Wow has. The question arises: “Why aren’t there more divergent and different species in Wow’s realm of existence?”
Even with the claim that many of Wow’s species were created by ethereal beings. What about the rest of the species that were created via natural selection. Even with the lore asserting creation by super-natural beings. Wouldn’t the laws of nature still hold true. And wouldn’t such a large genetic pool of humanoid races, at least serve to produce a very large, hugely diverse population similar to the world of insects as an example.
Why isn’t there a greater number then the 27 playable Wow races? Given the factor that some humanoid species might not be able to interbreed. There still would remain a large enough number of species that could. When you throw-in magic into the natural selection process equation, the number of mutators / variations increase exponentially producing a very large gene pool.
So then. By inference if nothing else, the question remains: Why aren’t there more playable races in Wow then the present?
Easy, genetics and evolution may not exist in the Warcraft universe in the same way as it does irl. This game is also more focused on high fantasy, not fantasy race breeding simulator
Really though… there are a lot of races that could be used for the players. That being said, there have been requests for a massive amounts of races to become playable. From Arakkoas all the way to Sethraks.
That would be a huge update just adding in a third of what the players have been requesting, can’t even imagine if they just gave them all the races players have been requesting to be playable since day one.
Because making more is expensive and leads to more balancing problems, and blizz is marketing towards what they seem to deem enough demographics as is would be my guess.
there aren’t many races that don’t have some magical explanation for their evolution and the ones that don’t tend to be animal-based with observable variation
even the vrykul-human line, which could be reasonably explained by evolution, is attributed to magic/god-like beings
warcraft doesn’t have reality-grounded linguistic variation either
The key word here being temporary suspension of disbelief. It falls into the conclusion that even though what you are reading about or witnessing in a story/movie/game appears impossible. Yet if it is couched in relative believable surroundings it becomes temporarily convincing.
An example of this is the original movie the Matrix. Even though the audience is being shown impossibilities, but since the environment shows what is largely familiar, the audience accepts what they are seeing on a temporary bases.
That’s Sci Fi. Not fantasy. Two entirely different genres with two entirely different approaches. Fantasy universes only need to be consistent within the fantasy universe itself. Sci Fi is an entirely different animal.
It holds true across all aspects of story-telling Sci Fi is Fantasy. The suspension of disbelief is as an important component of The Matrix as it is in Lord of the Rings.
I’ll bite one last time, because you just proved to me that you have no clue how writing and literature work. Sci Fi and Fantasy are separate genres under fiction. It’s sad that you don’t understand that.
It’s funny how in all of your replies to threads. You always want to appear as having the superior intellect to the rest of us mere mortals. When you are really just quibbling over semantics in a hostile fashion.
The story is that the old gods and elementals divided the planet and remade it in their image. The trolls are the only native sentient species from that time. Nerubians were crafted by the old gods. Then the Titans came and recrafted the world in their image. In doing so, they wiped most of that out.
Now, there seems to be a lot of diversity addition to those species that came about because of the Curse of Flesh (humans, dwarves, and gnomes) or evolved here (trolls and elves) We have many different humanoid species that originated on the planet including kobolds, lizard humanoids, fox humanoids, hyena humanoids, insect humanoids, bovine humanoids, fish humanoids, primate humanoids, bear humanoids. There are also dragonkin. This isn’t counting the extra-azerothian species such as draenai, demons, orcs, ogres, ethereals, bird humoids, and ethereals or even the animal species.
Yeah, considering the sci-fi genre has numerous sub-genres with differing standards for scientific and logical consistency their whole claim about being a writing teacher is giving off serious Futurama tour guide vibes- * “I don’t know where you get your facts, sir, but I am a volunteer housewife with 45 minutes of orientation and a Harlequin romance about archaeologists.”
That said, from a genetics standpoint the fact that the warcraft universe features numerous completely independent origins of life from different planets, different timelines, and even different dimensions that are all capable of interbreeding raises so many questions that I’m certainly content to say a wizard did it.
I think you are being too general here and making Sci-Fi and Fantasy loose what makes them different. It is like saying Westerns and Romance storys are Fantasy. Yes they are all fictional stories but they are different genres and play by different rules so to speak. What WoW has tried to do is mix Sci-Fi and Fantasy into the lore of WoW. So you have races like Elves and Orcs which are very Fantasy races, next to Goblins, Gnomes and Draenei which look Fantasy but have very Sci-Fi and/or Steampunkish themes.