why is blizzard so far behind on any of the new features found in games, like seriously man you cant add dlss so people can attempt for fps in valdrakken or give us some better cpu support. there is 0 reason that a 14900ks and a 4090 should get 65fps on max settings with 2k ultrawide in the city if you would just put better support in the game for new hardware. its annoying, you guys have made over a billion dollars on the game and the only thing getting good upgrades is bobby koticks life
Asking Blizzard to actually update their systems, means taking the game down for more than a couple hours while they make it happen. Can you imagine the absolute meltdown the WoW player base would have if that happened? AhhâŠit would be glorious.
Blizzard is a 20 year old software project that was probably designed 23 to 24 years ago. At this point itâs been updated many times to keep up with advances in technology. Itâs not as easy as you think it is.
Thereâs some kind of technical limitation in all mmos in towns and cities. In every single mmo component usage is not maxed out at 100%. 12900k, 4090. Maybe itâs just the process of pulling up everyoneâs equipment and itâs server side? WOW still only uses 2 cores I believe. Iâm not sure if making it so more cores are used or adding DLSS will change anything. GPU usage drops to 60% in town.
The environment looks amazing at 4k maxed and my 4090 chews it up but in town Iâll hit 65-100 fps depending on how many people are online.
Depends on your memory speed.
From what we can tell, wow needs low latency access to memory. This is why (in that same setting), I get higher FPS on a 7800x3d+4080 in 4k, more of the data it needs fast access to can be stored in the cache.
On a different note: are you managing to avoid the out of vram error in gaming?
Doing some comparisons in the Hardware section of the forums, Itâs very likely that itâs memory related (probably latency). In the event that wow needs to go out to main memory to access a lot of data, that can slow down the CPU, which can in turn slow down the frame rate.
Iâm not sure. I have 32gb ddr5 5600. Iâll look into it. Ty for the info.
WoW is the one game that always gives my PC a hard time, even on lower settings. Not sure why. I have 64 gigs of ram.
At this point Iâve basically given up and just accepted that Iâm going to have somewhat jittery graphics with flickering edges and lines. No combination of scaling, AA types or anything else seems to help.
Because any time Blizzard even hints at making modest jumps in computer specs, people become out raged that they may not be able to play the game upon their potato computer.
What you talk about is not a simple patch on a Tuesday maintenance.
It depends on their engineâs capabilities for one and that by itself can cascade into other coding challenges to implement everything well.
Nothing is infinite even for a billion dollar company- staff and resources are finite and everything needs to be planned and scheduled to the nth degree in most corporate environments- I would assume itâs not any less true for blizzard. Heck maybe more right now with their new overlords.
yea i think thats the attitude the devs have, âoh it will just be too hard to accomplishâ and thats not what blizz used to represent. they have really dropped the ball and just accepted being just good enough instead of being the best
Iâve been telling this to people all the time whenever the topic of the gameâs engine comes up, but we always have that handful of folks who come in and be like, âthe gameâs engine has been updated such-and-such times already - everythingâs fine.â⊠And then I list off the features we have yet to have.
No thatâs not what they are thinking. Computer hardware changes fast and keeping a major software product up to date with changing hardware is a full time job for a major software group.
Companies like Linden Labs can do it for Second Life because Linden Labs doesnât have to worry about content. The âmembersâ (i.e. the players) take care of that.
The Windows OS group doesnât have to worry about Windows applications because either a Microsoft Application group, OEMs, Windows app creators or Windows customers worry about that.
The Blizzard developers have to do both software updates to keep up with hardware changes AND they have to do the primary development so that we have a new expansion to play every couple years.
They only have so many resources based on so much revenue and we can all clearly see that any attempt to raise that revenue is met with howls from the forums about money grabbing.
WoW would need a full code rewrite to be properly multithreaded.
Single core performance is itâs main bottleneck.
Itâs not gonna happen.
This game really canât run on âpotatoâ computers.
It needs at least a 5 yo PC to run decently on low/mid settings.
This thread reminded me of how they added raytracing and it makes almost zero difference. Not only that, but there are like 2 or 3 light sources in the entire game that were adjusted to be actual shadow casting light sources, with two of them being on the Horde area in Ashran: Warspear.
5600 is relatively slow for overall bandwidth in DDR5. Iâm using 6000CL30, but also an x3d CPU, so 96MB of L3 cache greatly reduces the demands on the memory bus.
I think when doing some testing, to get close to the 7800x3d on a 14900k, you needed 7800CL36, which tends to be expensive.
CPU bottleneck in Val, not a GPU one.
Gerbils can only run so fast.
I think this was the fastest speed certified/tested for my Mobo at them time. Iâm not certain about that though. Asus Strix z690e
Now Iâm looking at faster RAM. You did thisâŠ
12900k
4090
Corsair Dominator Platinum RGB DDR5 32GB (2x16GB) 5600MHz C36
**NopeâŠclosing my browser and forgetting this conversation happened before I end up buying a whole new PC.
uhmâŠram is just one part of performance and not exactly a big piece at that.
I think it might also be what was available when the 12900k came out.
Ram capacity, sure. You either have the capacity or you donât. Ram speed and timings: they can play a very big role in certain applications, including wow from what we can tell.