I’ve played this game long enough to see that some of the changes have drastically changed important aspects of the game for the worst when it comes to people who prefer a playstyle that involves social aspects of a multiplayer game.
I don’t usually participate in the forums, but I really would like Blizzard to hear my feedback on this.
I’m going to start from the perspective of making friends and or recruiting for my guild in the game itself:
My character is now level 120, and I’ve only encountered one person while questing that was from my server, and they barely said anything to me when I spoke to them, further they were already in a guild so I couldn’t invite them to mine anyway. It’s not that they HAVE to say anything to me, but if I’m looking to make a new friend or recruit to my guild, hitting max level and only meeting one person in this scenario is not a good one.
Some people may suggest to try yet another server instead, but my server is part of a GROUP of merged servers, specifically designated for NEW PLAYERS. So why would Blizzard want new players to experience a wasteland devoid of other players on the same server?
It’s not that the game world is empty of players itself, but it is totally devoid of players from the same server.
This is bad for new players, Roleplayers, World PVPers, & even just those looking to socialize with others in the game world itself.
I want to find people I can befriend or invite to my guild while playing, instead of spamming chat channels or using “/who”. As this is how I used to do it when I played back in the day. If cross realms & dungeon finder didn’t exist I may have made quite a few friends already as I had in the past. I even tried writing things in general and trade chats, and did not receive a single reply, further, I only even saw one other person speaking in the channels anyway.
Then we have the fact that most of the content is so easy now that you don’t need a group for anything besides dungeons. I soloed my way to level 120, even though I’d prefer playing with other people. It felt more like work than fun. This is supposed to be a multiplayer game, but it’s social design is now like an arena game like DOTA 2 where you are randomly matched with people instead of actually building friendships and social status.
- How will I go on fun adventures with friends if I can’t actually make any due to the current design of the game?
- How will I go on fun adventures with friends if I don’t even need their help anyway due to the current design of the game?
- How do I organically recruit new guild members other than spamming chat channels or posting on the forums?(When I made my character I received many random spam guild invites from people I never even saw or spoke to before) This was a major turn off because in this scenario I’m seen as some random number to be recruited for some random people I have no bond or connection to.) But seeing as this may be the only true way to recruit people these days it’s just pathetic.
I should not have to go outside of the game through third party services to try and befriend people to play this game with & again because the content is so easy now other than end game dungeons, there’s no need for most other players help anyway.
I think because there’s enough players on the forums who want World of Warcraft to become a solo only game instead of a MMORPG, that there needs to be a solution that pleases both groups.
SOLUTION:
This solution would be quite simple, a new type of server introduced, which has been discussed previously called “Pristine Realms”. It can also be expanded upon as well. This way both social & social oriented players can play how they want, and there will no longer be a need for classic WoW either. After Pristine Realms are introduced, the other realms can go fully Solo so the solo player will benefit from this as much as non solo players.
wowwiki.fandom /wiki/Pristine_realm
J. Allen Brack:
So what can we do to capture that nostalgia of when WoW first launched? Over the years we have talked about a “pristine realm”. In essence that would turn off all leveling acceleration including character transfers, heirloom gear, character boosts, Recruit-A-Friend bonuses, WoW Token, and access to cross realm zones, as well as group finder. We aren’t sure whether this version of a clean slate is something that would appeal to the community and it’s still an open topic of discussion.
To add to this list, I would also reattune all the experience gains across all experiences to be progressive, instead of invalidating all content with each new expansion. Experience gains should get progressively harder from level 60 Classic Vanilla World of Warcraft.
Also, level scaling would be removed in all zones.
Summary:
New benefits for different types of players:
Solo players: continue playing how you’ve been playing, BUT you will start receiving even more content than before geared towards solo play!
Social Player: Start new characters on Pristine Realms, that encompass a lot of Classic World of Warcraft style gameplay.
Pristine Realms will have the following traits:
- No Recruit-a-friend bonuses.
- No Character leveling boosts.
- No heirloom gear.
- No character transfers.
- No cross realm zones.
- No cross realm merged servers(if a server is merged its new name becomes that current server name).
- No group finder.
- No dungeon finder. (However I do have an alternative idea for one, where you’d head to the specific dungeons summoning stone and click it, where you will be placed on a list with other people who want to run that dungeon, and you will be able to see on your user interface a list of all the people wanting to run that dungeon on your server with their class, name and level, and you can right click their names and whisper or invite them to group.)
- No raid finder.
- No experience boosts.
- No sharding.
- No NPC level scaling.
- All experience gains are progressive onward from level 60 Classic World of Warcraft Vanilla style.
- No old content/expansions are invalidated with new expansions, all content is always relevant.