World of Peacecraft
I started playing WoW in 2006. Although I left the game for 8 years, I’ve been playing again since 2020. At this very moment I hold at least 1 character with each class and 1 of each of the races and professions up to date. Alliance and Horde.
RPGs and MMORPGs supplemented and complemented a career in IT and web content management and edition. Playing brings you a knowledge in hardware, software and operating systems which can be invaluable.
Now, today, while gathering plants in Ardenweald, I realized something. Odd or not. Many plants are placed -on purpose- in spots where you have to fight or kill to get them. The same goes for ore nodes. It’s a simple formula that is 2 decades old, leading you to invest more time in fights than anything else. And it’s sold as challenges with potential rewards. These politics have made sense, gamewise, for hundreds of games during those decades. So, it’s been the “normal”.
However, times change. We are massively connected with the rest of the world, living events in real time or very soon afterwards. So, while I’m killing “monsters” to make a coin, 19 kids and 2 teachers were senselessly massacred in an otherwise almost unknown town, close or not to you and me.
“But that can happen anywhere, anytime…” No, not happening anywhere in the way and manner that we are seeing it, this close, this often. And God forbid we get used to it, losing our sense of dignity.
Not trying to raise the debate of whether video games contribute, or not, to senseless violence in our real society. There’s actually no scientific evidence of it. But I have to comment, do we really need scientific evidence or are we becoming voluntarily blind? Or are we developing a taste for decimating, nurturing ourselves with a sought-for sense of power, fame?
“This is a game”, “whoever doesn’t see the difference is because they need professional attention”. Well, professional attention isn’t present all the time, for whatever the reasons prevent it, fair or not. Games are more present than professional attention.
Anyway, I’ll leave that debate for another time and platform. I only wanted to introduce some context for the next. I’d like to throw an idea out there and see if it finds fertile ground, the will and the vision of an alternate future:
Let’s have a “World of Peacecraft”, where you don’t need to commit genocide or exterminate nature’s creatures to progress. A WoW without the spilled blood. Sounds boring? To passion/power-hungry customers might be. But, I will guarantee you that, sooner or later, it will make sense. In times like these it would be proactive, not retroactive. And needs genius and very forward thinking to develop and conceptualize. I’d bet my head that there are millions who would get involved and consume such a product. It can even coexist with WoW. Not talking of a strategy game or a “Sims”. And, honestly, I don’t think it would be that hard to create. And it would be such a contribution to quality entertainment. It could even use WoW’s maps and landscapes. After all, we just entered a second “Classic” version doing so.
Maybe it contributes to prefer peace in our communities. Or not. Or maybe it presents the possibility to see the choices that lead to lives worth saving… Or not.
-Morituri Te Salutant-
(“Those who are about to die, salute you”)