World of kings did pally better?

crazy that a wow ripoff did pally more justice, even their default steed for pally has immobilization immunity & a gap closer when the class also have stuff similar to divine shield(full immunity to dmg) & blessing of protection(theirs is physical dmg immunity & spell resist increase).

its so sad when that ripoff game have devs that makes a better version of wow paladin, and its a mobile game. Blizzard dev them needs to look at what these people are doing good about their classes.

But, WoW is a ripoff game of the paladin archetype too.

how much were you paid to promote a mobile game?

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Would it be fair to say that a mobile game wont offer the same depth that wow might and since the mobile game is simpler, its also easier to balance the mechanics.

And what about the other classes in the mobile game?

If you want to compare one companies work to another. You cant just cherry pick things because they happen to fit your narative. You have to compare all of it.

You clearly never seen the game if you think I’m trying to promote it, I just want pally to be more like how they are made in that game.

Most classes in that game are pretty good from the looks of things, even their fighter class has a melee fighter spec that is better than what we got for holy pally. The only op class I’ve seen they have is the rogue since assassin classes tends to be op in almost every game. They have some cool concepts like their battlemage which is pretty much a spell breaker in WoW, shield wielding mage tank.

But it’s true that it’s easier to balance on a smaller scale but the amount of spells they have in that game amounts to almost the same amount be use nowadays, it’s not like bad in vanilla where we have tons of situational abilities. Most classes use 4-5 main dmg or heal abilities now.

If you see the game, you will get what I mean by ripoff; the abilities for pally are extremely similar to wow pally. The animations and some models such as their dragons are also similar to wow’s.