Why is it so hard for you to design a game that just let’s player’s spend their time doing the things that they actually enjoy doing?
Progression should involve completing the game challenges that player’s are having FUN completing, NOT meaningless and repetitive chore quests until a progress bar has been filled.
Example: You’ve successfully defeated a boss in a dungeon (the activity you actually enjoy engaging with). Ding! Progress. Here’s a piece of gear that grants you some meaningful advantage for your next dungeon challenge. You may now move on to the next dungeon game play challenge.
Difference: Do this repetitive and meaningless task multiple times, that is unrelated to the game play that you actually enjoy, until you’ve filled up this progress bar. After you’ve finished, we’ll let you access that thing you actually find fun and engaging.
Wait, are you talking about RNG? Because the last time I checked, RNG has always been part of this game? And it shouldn’t be you get everything you want from just completing it.
Not my cup of panda brew lol… I never found the daily system fun, the wq system I was hoping it would be improved upon like they said it would be. And there is story locked behind rep. Rep is given 50-75 at any given time which is super deflating.
Most of the dailies early on were optional. You didn’t need rep with all factions if you only wanted to get into a certain dungeon, or buy a certain crafting recipe, or buy a certain mount. You could pick and choose what you wanted to do. and if you chose not to do any of those dailies, you could still do other dungeons, still fly, still make other crafted gear.
Imagine how people would react if they were forced to grind 500 quests, get reverend rep with half a dozen factions and jump through a few more hoops before they were allowed to turn on warmode, or do dungeons, or start crafting or pet battling? The player base would have a fit. (lol, maybe I shouldn’t give Blizz any ideas, or they might just add a “pathfinder” component to all aspects of the game people enjoy at max level.)
That’s more or less the system Burning Crusade had, where each piece of content prepared you for a following piece of content. The reason Blizzard took it away is because they decided that hyper-casuals should see all the content without the time requirement. Of course, even then there were still “chores” to be done in TBC, because the reason “chores” exist at all is that without something slowing us down we’d just consume all the content way faster than Blizz can create it.
They only difference is that you don’t want to acknowledge that flying is now a reward like everything else that requires a rep to obtain, rather than something you’re just given at max level.
The problem is that people enjoy different things, and not always the same thing.
You may enjoy beating bosses, but there will be someone else who enjoys ganking you with a group. Blizzard has to do a lot of projects to make something that everyone will have things to do in the game, in the time it takes to make more things to do in the game.
Yeah, I get that…but bejeweled exists as a game already. why would they think we needed bejeweled in WoW? Yes, there might be some big fans of bejeweled that also play WoW, but no one was saying, “boy if there’s one thing WoW is missing, it’s bejeweled”.
And before you say, it’s optional, no, it isn’t. not really. not if you need the rewards from that WQ (including progression for pathfinder).
Timbermaw, and Cenarion Circle were needed for recipes. Brood of Nozdormu was needed for AQ gear.
Sha’tari Skyguard was needed for mounts and gear. Ogri’la was needed for gear and recipes. Netherwing was needed for mounts. Lower City was needed for gear and for access to the alchemy table for flasks and the loom for tailoring.
I could keep going…
It’s the same now. Different factions have different things that might be needed. That really never changed.