ITT: People who have no skill want to keep the busted ability to one shot and cannot be convinced otherwise.
Guys, itâs so simple; just CC the Bakar companion on top of the player while they pump damage into you while they have their own CC abilities. Truly transcendent thinking.
This is coming from the person whoâs saying you canât react fast enough in 6 seconds. Sounds like youâre the one with no skill.
Also, I donât even use the Fatal Bite ability on my Hunter. I use the howl which is way better. I only use the Fatal Bite on my Priest because 50% increased damage isnât going to do much for my Discipline Priest. If I want to kill people, especially other healers, I need double the burst potential lol.
Itâs very simple yeah. You cc the bakar companion or feign/vanish/shadow meld. How many PvPers are running Night Elves now a days anyway? MDI and AWC proved how busted night elf racial is given how many people are running Night Elf lmao
EDIT: You literally main a Night Elf restoration druid. Youâre telling me you canât Shadow Meld a Fatal Bite at the end of 6 seconds? No stun? No cyclone? Hibernate? What about Ursolâs Vortex and outrange it? Itâs a 40 yard range. You got Entangling Roots too. Youâre making excuses here lol
Itâs not that black and white. Just today I lost a 1v1 with my dog out. I made the mistake of picking a fight with an elemental shaman next to a body of water LOL. Basically I just got outplayed.
Nobodyâs going to deny that the dog and Fatal Bite is OP. It absolutely is. But it doesnât guarantee that youâre this unstoppable juggernaut that wins everywhere you go.
I agree I was being a little disingenuous in saying that theyâre unbeatable, but I still think the companion is unhealthy for the game and actually disincentivizes World PVP. I just end up leaving the area at that point.
Addressing issues does not equal âragingâ on the forums, and this trite response with no logic supporting your opinion just further reinforces the fact that this ability needs to not work on players.
When you think of World PvP you think of quick, sudden action to fight and flaunt beyond the confines of structured queue-oriented or timed-event engagements.
While these buffs are great for farming, qorld quest spamming and otherwise applicable having them be so powerful for open world PvP entices you to perform a similar setup to queuing for the same experience.
War mode can be toggled; I donât want the same feeling as getting dressed for work for a gameplay esthetic that relies on sudden impact for excitement but I also understand from a development perspective you canât make buffs redundant.
Personally making the open world PvE any easier is laughable to me; PvP centric buffs exist regardless but might need a tweak to allow reduction of efficacy in combat with other players like the iLvl of our PvP gear does in the opposite direction.
Being powerful is fun! Being powerful because of alacrity and capability is fun that includes the relative functions of playing and learning the game. Being powerful by hitting 1 button and keking back to Orgrimmar is exciting for the first few moments then leaves you wanting more or frustrated when you canât 1 slap your enemy. It also degrades queue-based activities moreso and if youâd reckon the whole âget dressedâ for maximum content in open world PvPâs direction itâs probably a centralized idea to make it similar in relation to the alternative queueable gameplay available from core PvP.
Itâs a little too powerful even though the buffs are not the hardest to acquire. I donât think blanket removal is always the key but in this case it could work. Either âThis buff is muted in PvP combatâ or otherwise reduced by a percentage would be interesting to see.
Just my take; I havenât read all of the responses.
You were being disingenuous in more ways than one. First in saying that theyâre unbeatable and second that you somehow canât react to it even though youâre given 6 seconds to react to it.
You just need to know what to look out for in the same sense that you need to know whatâs someoneâs big DPS cooldowns so that you can effectively use your defensive CDs.
Also I think you mean to say the Fatal Bite ability from the companion in specific is unhealthy for the game.
Thereâs deadlier things than Bakar companionâs Fatal Bite and once you go down the rabbit hole of world PvP buffs and items you start to realize Fatal Bite is the least of your worries because of how easy it is to counter. Iâm not advocating for it to stay â I mean at this point itâs too late, weâre going into next expansion and itâs not following us into TWW because it can only be used in Dragon Isles. All Iâm saying is it wasnât as bad as you make it out to be.
Try countering a guardian bear with over 3M health who can bear bomb you (fall damage + momentum boots) and hit you for well over 1.6M damage AoE. Try countering an MM hunter who can sniper shot you for 1.2M in one spell. Fatal Bite is the least of your worries.
It sounds like this is more of an issue with players insulating themselves from risk by just forming excessively large groups. Like when you have a small raid of people camping the starting location in waking shore. The buffs arenât really the problem here.
A bigger issue is that a lot of people will just relog when they get a bounty.
I mean isnât that how it should be though? Like all things being equal, you shouldnât really expect to wipe a group with fewer players.
On that note though, stacking buffs really works to the advantage of smaller groups. If youâre already losing because youâre outnumbered, one of the best ways to even the odds is to stack buffs so you have a better chance of winning a 1v3 or whatever.
I appreciate all the comments everyone. Iâm glad Iâm not the only one who sees this. I am a Wpvp addict and have been doing it since forever. BFA was the best era for it, and I can hands down say that WPVP right now is the absolute worst it has EVER been.
There are MM hunters, Sub Rogues, Devokers just 1 shotting people with a single ability all because of world buffs that are too easily acquired.
I personally donât even use fatal bite on my SP right now anyway. Itâs strong, but it can be avoided as you have highlighted. I just wish they would make it so you lose all your buffs if you group up (Since it promotes groups picking on solo players or whatever.)
Eh, I disagree. Only good thing about BfA was Sliver of NâZoth, other than that you had people running 98% Versatility with Corruption or one shotting people with maxed out Twilight Devastation (all of which were RNG, you couldnât target the corruption and needed to do PvE for gear) and people running around purposely with worse gear and no sockets because scaling made those who were weaker, stronger than those with gear. To top it off, you had raid groups like RUIN crashing the server whenever they wanted to shard in 2-3 raid groups.
Did we play the same expansion? Are we forgetting that Alliance had a 25% War Mode bonus because not many Alliance participated in War Mode?
Only time Alliance participated in War Mode was when RUIN would recruit groups for Battle for Nazjatar or the occasional raid on Dazarâalor from bored RP groups.
WPvP participation was awful in BfA. Not that it was any better in Shadowlands, but it definitely increased in Dragonflight now that we have an even War Mode bonus. Both factions are finally at 10%.
Thereâs a druid Bignatures that is carrying buffs from BFA into the DF- polished armor and a holy weapon enchant. These are on top of all the other stacked buffs, getting into exploit territory.
You get them from a quest outside of Org, I am assuming heâs abusing chromie time in some way.
Iâve encountered that dude before, real pain to fight against. The buffs are from Legion, not BfA. Itâs when youâre going to fight against the Legion (as you said, outside of Orgrimmar.)
If you want to get the buffs too, you can go to Dalaran and talk to the high elf onto the left when you walk into the Dalaran tower. You can relive the entire Legion introduction.
But honestly, as someone who uses buffs, these buffs are not worth it. The weapon enchant buff doesnât actually proc, due to being max level. At a certain level itâll stop proccing altogether. Armor buff is about a⌠1-2% total physical damage reduction, which really isnât that worth it.
Bignatures I have killed before, the problem with him is heâs generally with 3-4 other guild members, all also decked out in these buffs. They usually spend a good few hours at the world quest areas when they spawn chewing up solo or anyone around thatâs not part of their group.
While itâs warmode and itâs all fair game, itâs not worth its to even try with this sort of scenario, at least if you are alone. (And most groups will fail against this sort of thing as well.)