Working as intended or purposely bad "RNG"

I put RNG in quotes because it doesn’t feel random at all

but first let me premise this by saying one of my FAVORITE things in this game is gearing a new toon/alt. I love the slow increase in damage then the high increase when getting a set bonus, I love the feeling of pushing higher keys when I get better gear and I’m absolutely having a BLAST on the warrior which is one class I have barely played up until a few days ago.

BUT…gearing let’s talk about it. Since I finished leveling this guy about 4 days ago or so I have been running a decent amount of mythic +. I have been very slowly getting gear and managed to get my guy to 452 ilvl. However in the last 2 days alone I must have run 15-20 mythic + dungeons plus all of LFR and about 5 bosses on Normal. I got 2 pieces of loot, one of which was a trinket I already had that was just slightly better ilvl.

now I’ve had some pretty bad RNG in this game but it’s never been this bad. Usually I’ll get at least one piece even if its a side grade every couple or few dungeons and that’s w/o running the raid twice. I know gearing is a slow grind especially when you’re solo and I’m not asking for instant gratification. I also know that I’m filling up my vault which feels good but man running dungeon after dungeon and not seeing a single piece of gear is quite demoralizing.

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better luck next run!

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One in five chance to get loot in any given M+ run.
Ideally, you should get a piece every 5 dungeons. Realistically, however, each dungeon is its own instance and you could roll 0/5 each time, and see nothing for long stretches.

RNG is RNG. Sometimes you’ll be swimming in loot, other times you’ll be starving. It’s all a matter of luck and circumstance - one also has to account for what they have already. The more gear you get, the rarer more pieces of gear become, because you have fewer slots to fill but are drawing from the same loot pools. Something I wish I could drill into my friend’s head when he keeps running the same M+ range each week and then getting angry when he doesn’t get anything good out of the vault…

I don’t think that modern RNG is like old school RNG. There is an algorithm component in modern RNG that seems to make it a bit less RNG.

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Call me crazy or that it’s a conspiracy theory, but you are not wrong.

I’ve had players tell me that any new and returning players will have higher drop rates on stuff, like mounts and pets and whatever. Someone who has 8 accounts told me they used those to get the MoP world bosses prior to the drop rate change, like, years ago, they would make a new account, pay for a boost, go farm Sha and whoever and get easy rare mounts.

I’ve tested it and it’s worked, made trial accounts, put a months sub on, made trial characters and things I have farmed hundreds of times just, dropped. Best I had was the mechagon spider mount, 3 kills on a new account with a new sub.

Murphys Law or whatever fallacy you want to call it, but there is evidence these kind of things are in game, why? To entice you to play and therefore, pay.

I’ve heard people gaming the system for loot, you sell all your stuff in your bags for a specific slot, equip some grey vendor trash item in that slot, go run some content and since you don’t have any gear in that slot that is any good, the game favours you to get loot and fore that slot.

You will all call me crazy, but I don’t care, there is evidence RNG is not RNG and you can game the system.

40% chance actually doing lower keys and when you go past M20 and time it +3 you will get 3 pieces of loot, 60% chance.

Having someone gear up fast and then hit a wall, that covers my theory because the game gave them all this loot really fast, they think it’s the greatest thing in the world and boom, now you want to keep gearing but the game is not giving loot, now you need to keep pushing more and more and will come back again and again.

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Any % under 100 means you might not get something.

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lol right…
blizzard logic = “99% is not 100% therefore you can fail”
imagine failing a test because you didn’t get perfect on it

What are you using crests and sparks for? They drop from m+ chest

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So while both of these use probabilities, they are simply not the same thing.

When looking at the rate of a drop, the percentage represents the likelihood of a single event occurring. Each event, when it comes to whether you get a drop, has binary a binary outcome, you either get it or you don’t. When you draw 1 time with a 99% chance of something good, there is a 1% chance of it being something bad. So yes, when viewed as pass or fail, if you hit that 1% chance on that single event, it is a failure.

Getting a 99% on a test, however, means you demonstrated proficiency on 99% of the subject being measured. This could take multiple forms (question with partial credit, multiple questions that you got 99% correct on, etc.), but there the outcome wasn’t binary.

If you wanted to compare these two structures more fairly, you would need to calculate the percentage success rate you experienced over a large number of drop opportunities; each opportunity would still have a binary outcome but the aggregate would be similar to the continuous measurement of a test. In that respect, it seems unlikely many would deem getting 99 items in 100 opportunities a “failure.”

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How can anyone think that “RNG” is “intentionally bad”. That is downright crazy conspiracy theory thinking right there.

What is easier to code? A system that gives a certain % of a drop for each encounter, and just run the math at every drop, or a 10,000x more complex system that requires a separate database for each character (as big as the regular character database) to keep track of every drop they’ve ever gotten, just so the system can be manipulated just to make people mad.

Come on now, lol.

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yea so 43 mythic + runs last week(55 total since I level), full LFR + 5bosses on normal and I still have adventurer and explorer gear.

It’s either reaaaaaaally bad RNG or purposefully lower drop rates. I’ve never had it THIS bad on any toon but my last 2 toons have been experiencing a dry well. So I’m inclined to believe that latter. This is wild actually

I take solace in the fact that I have 2 full rows of gear to choose from when the vault is ready in a few hours so at least I’ll get something hopefully useful xD

There have been plenty of examples of bad luck protection or drops that seem to be for the same slot (or legendary slot or the only slot that doesn’t need upgrading) every time. They have put some mighty complex systems to determine what people get, or are qualified to buy. The idea that they would save time by making loot drop completely randomly makes no sense as a higher priority than some other plan they could legitimately have in mind.

I really dont think the RNG in wow is really random, i think theres an algorithm, and the game knows what you need and it purposely wont give it to you , that why you have people saying they ran 150 dungeons for one trinket or 500 mount runs and nothing

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yep I 100% agree…my buddy gave up on a few characters when he ran the same dungeon dozens of times for that one piece of gear and never got it.

The dev’s claim that the upcoming expansion ‘The War Within’ is going to heavily emphasize “respecting our time” let’s see if that translates into getting gear. I really don’t mind farming to get what I want but to get side grades or gear that doesn’t help my character at all in 40+ runs is absurd.

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Then cheat the game, just invite some friends using the same armor type classes and profit. easy.

It’s not Blizzard logic, It’s simple use of probabilities and Blizzard an many other games use that RNG value, the problem is that usually your effort doesn’t reflect any progress due to the lack of bad luck protection in this game.

Well, I don’t know about gearing but as a Mount Collector, I see some improvements to respect our time sometimes and other times I see step backwards, It’s like depends on the Reward Dev assigned…They tried to fix the Love Rocket and it’s still pure RNG drop that could take years even with their band aid fix.

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It definitely feels that way. I’ve looted Twilight Harbringer 3x from Deathwing when I only need Blazing Drake to finish the meta achievements “Awake the Drakes” for Emerald Drake

And everytime I’m loot specced for DPS, Blossom of Amidrasil drops! And everytime I’m loot specced for healing, Augery of Primal Flame drops!