I’m seeing this statement thrown around a lot in the housing forum. And it’s sad to me that after 20 years, we’re not just pushing back against overstepping from game makers, we’re actively negotiating with other players who actually desire to ‘work’ in a video game to get rewards.
Games are about fun. Rewards are about gaining something for doing well while having fun. That’s called playing a game.
At what point in your life did you convince yourself that a video game should be ‘work’? That everyone needs to grind and log in constantly to be able to enjoy the broad features of a game they pay for on a monthly basis?
Decor is not just a showpiece. Some items will be that, and they should be very rare and very few, like 10% or less should be difficult to acquire. The rest are the resources needed just to build in the first place. Nobody wants to spend thousands of gold to buy basic stools and couches and crates-- and then what, build a home full of bland generic objects?
It’s seriously depressing to me to see human beings advocating for a video game to be like a job. I saw one dude actually promoting the idea that ‘envy’ should be a significant part of the building experience.
You folks are advocating for the worst aspects of modern gaming.
We are paying Blizzard money to interact with this game. And you want it to be as grindy as possible, to feel like work, to be a series of chores? So what, you can have some false sense of accomplishment because you did something that isn’t actually hard (like top tier raiding or pvp) but is actually just incredibly time-consuming? What’s going on that you need to validate yourself in a video game like this?
If Blizzard adjusts the way decor is accessed (by improving clarity, logistics, and tweaking costs), why does that hurt you so much? Are you that opposed to other people having fun in the current global context of terrible things happening on a daily basis? Housing irl is in a terrible state in many places, conflict is growing every day, technology threatens jobs, but sure, let’s turn our escapism into ‘work’ so we can ‘earn’ fun.
Bottom line: nobody should ‘work for it’ in a video game’s housing system. You should play, have fun, earn rewards, and use those rewards to have more fun. That’s the cycle gaming was built for. Not this depressing, dystopian, time-consuming pursuit of feeling good about yourself because you have enough free time to grind things out for hundreds of hours so you can build a thing and bask in the envy of other players. That’s a freakin’ Black Mirror episode.
What a sad state of affairs this forum is. xD