Worgen Weaknesses: RP Headcanon

I typically try to stay away from headcanons, and I end up finding the direction or hints I’m looking for in lore itself. But there are things left unexplained. So most of the following are more like “theories” than headcanons, but without enough proof to be considered canon. Yet.



Theories

Wolfsbane is deadly because… :wilted_flower:

Theory: Wolfsbane is Void Infused

Wolfsbane is deadly to worgen, that much is canon. But why wolfsbane, and why to worgen specifically? We’ve seen that it grows in the Grizzly Hills and Gilneas at least, both places steeped in void energy, and right on top or near to Old God prisons ( Yogg-Saron and Zakajz respectively). Plant life can be corrupted by void energy, see Vordrassil and Nightmare. Nature magic is also vulnerable to void energy, see Saronite.

With that in mind, Wolfsbane may be void-powered. Worgen are nature powered. Void hurts nature. Therefore, Wolfsbane hurts worgen.

The Blackwald is corrupt looking because… :rose:

Theory: It is infected with Nightmare

The Blackwald is a forest in southern Gilneas, with the great tree Ta’doren at its center. Tal’doren is the physical counterpart to “Daral’nir”, a great tree in the Emerald Dream known to calm enraged beings. Over nine thousand years ago, the first worgen created the curse to better fight the Satyr army, then rebelled against Malfurion Stormrage when he called them freaks. He banished them to sleep forever under this tree in the Emerald Dream. He said they were to sleep, at peace forever.

Unbeknownst to Malfurion, the Emerald Nightmare began to take form 4500 years ago, when Vordrassill’s roots (see above) reached into Yogg-Saron’s prison, allowing him to corrupt the dream through the tree’s connection. The Emerald Dream’s shadowy corruption began, aided by the fiendish Satyr.

When the archmage Ur studied shadowmagic in Dalaran not but a couple decades ago, he looked at shadowy dimensions. One of which he described as a “nightmarish world of darkness”. He saw the worgen, and how fiercely they battled their mortal enemy; the Lords of the Emerald Flame. Finally, he says never to attempt what he did, and absolutely never summon the worgen to our world.

About ten years ago, Archmage Arugal uses Ur’s research to summon the worgen. Alpha Prime is summoned as well, and convinces Arugal to serve him instead of Greymane. Alpha Prime starts a cult in the shadows of Gilneas, turning willing Gilneans into worgen. When confronted by Belysra - his slain best friend’s lover - he describes how torturous it was to be in the Emerald Dream, and never wants to go back. Curse of the Worgen also reveals that the “Lords of the Emerald Flame” is another name for The Satyr.

And finally, in modern day, we see the Blackwald. The physical body of Daral’nir is blackened, covered in black roots choking the forest with red thorns. Glowing red pixie-like creatures fly around the forest, and the woods is shrouded in an eternal darkness. In fact, Gilneas as a whole is said to have become darker as the years went on, and even experienced a famine as crops began to fail.

To summarize, the forest was fine over nine thousand years ago. The worgen were put to sleep in that portion of the Emerald Dream. When the Nightmare began to take hold, it not only corrupted the forest, but also woke the worgen, who did battle with the satyr. This spiritual war brought the attention of scholars, leading to their return to the mortal world. I cannot help but wonder, what would Gilneas look like if the worgen were not there to oppose the satyr?



Headcanons

People still believe worgen misconceptions because… :speech_balloon:

Headcanon: we let them

There are a handful of misconceptions about worgen that persist to this day. Things that were theorized in vanilla, never confirmed, proven false, but that people still OOCly believe. Examples include,

“Worgen are shadow creatures”
Some people still believe the worgen curse is shadow in nature. Even though that’s disproven even in Vanilla content, with the Scythe of Elune questline in Felwood and Ashenvale.

“Worgen cause Shadow Corruption whereever they go”
Many people believe that any territory the worgen make home, they then terraform into the likeness of their nightmarish homeworld. In reality, Gilneas was dark before the worgen were ever summoned. Similarly, Duskwood is the result of Medhiv’s death in Karazhan, the resulting explosion that cursed Deadwind Pass and Duskwood. This is confirmed in general lore, Chronicle, and Curse of the Worgen epilogue. Duskwood was already cursed by the time the worgen were summoned.

“The Gilneas outbreak was an accident”
A little more sensical, since that’s what the Starter Zone’s quests have you believe. In reality, The Bloodfang Pack was sane, and the attack was intentional and orchestrated.

“Feral Packs are Mindless Worgen”
Again forgivable, since that’s what biased questgivers have you believe. However, the feral packs we see ingame (the Nightbane and Bloodfang) wear clothes, speak common, build houses, read and write, practice magic, use weapons, and more. Curse of the Worgen and Dark Riders reveal the Bloodfang and Nightbane packs respectively to be two sects of The Wolf Cult, people who have elected to become worgen and live in the wild, choosing it over city life.

Tons more, but these in particular come up quite a bit. Since players still believe this stuff, their character speak it as truth. So as a character that knows that theses are misconceptions, my character has to wonder why so many people think these things.

The headcanon here is in place to preserve immersion. Being, people still believe these things because society allows them to. Anti-worgen racism is still quite real, and many Gilneans know only as much as the elves have told them, cannot correct people on these rumors, and even begin to believe them themselves. What is more, these feral packs are very secluded, seldom interacting with civil society apart from secretly entering the city to recruit, so they have little reason to try and correct people on these rumors.

People still believe Darkshire is alive because… :ghost:

Headcanon: they can't tell they're actually ghosts

This one’s pretty straight forward. In lore, the Night Watch joined the Burning Legion during the Legion expansion last year. Under the command of the Legion, the Night Watch - formerly Darkshire’s defenders - slaughtered Darkshire’s population, and used their organs and gallons of blood in a ritual to summon demons inside Stormwind Keep.

This all took place in the Assassination Rogue artifact questline which, although canon, a lot of us didn’t get to do, and so don’t know about. The rogue playercharacter is tasked with killing Althea Ebonlocke and the rest of the Night Watch, thwarting their plans. The questline ends with most of Darkshire’s citizenship dead. Darkshire was struggling to begin with, and now with only a few survivors, the town is no doubt evacuated to Stormwind.

However, Blizzard didn’t update Darkshire with phasing or anything of the sort, so people that don’t know of this still see Althea Ebonlocke. And being a beloved roleplay spot for those that like grim atmosphere, like myself, people still roleplay there and speak as if nothing happened. So what do? Ignore canon lore, or ignore roleplayers?

Answer being, neither. Human souls have been known to return to the location of their deaths as ghosts, especially if their death was particularly gruesome. In some cases, you don’t even know they are a ghost until it is too late. Therefore, it is reasonably plausible for Raedolf to act as if they’ve seen a ghost, if a roleplayer speaks as if they’d just spoken with Althea Ebonlocke. Thus saving immersion, and saving face.

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Throw a scooby snack at a worgen and he’ll be down for the count.

Heritage armor spoilers

Tess asks Genn to bite her to turn her into a worgen before asking the player character to do the same during the heritage armor questline. EDIT 2: She doesn’t explicitly ask to be bitten, I remembered it incorrectly.

Anyway, time to ramble incessantly about LORE, something I do far too rarely.

This is a topic I’ve put a lot of consideration into, especially when figuring out the character of Denver Morrowfield. I’ve always felt as if the worgen “curse” has been mishandled a little, especially nowadays. We’ve gotten a lot of information about HOW the curse is bad, but we’ve received little regarding WHY it would be bad for the majority of worgen. It’s addressed a little during the heritage armor questline, but it seems like it’s treated more like a superpower with downsides rather than an actual curse.

I also can’t help but feel as though the Gilnean people have taken to it a little too well. Sure, there were probably plenty of people who longed for the idea of running free as a wild animal, but it’s almost like the majority of become completely acceptant of it.

I’m a Horde main at heart, and I’ve always been drawn to the more unique monster races rather than humans. That’s why I decided on the concept of a worgen who is permanently stuck as a worgen, as well as exploring how much it might suck to be one. It is a curse, after all. Having super strength, 10-inch claws, and the intimidation factor of having a wolf’s head for a face doesn’t do much for you if you aren’t all that interested in war.

Furthermore, I can’t help but feel like the curse would be extremely taxing one’s mind and sanity. It’s a curse that’s every bit as psychological as it is physical, and it’s a crying shame that it’s not something that’s explored more, both in RP and the lore. After everyone’s been cured through the Ritual of Balance we get the distinct impression that worgen are more or less ‘fine’ now. Of course, this isn’t really true – during the heritage armor questline Genn mentions how rough it is, but that’s all we’ve gotten in recent years. We’ve been told it’s bad, but there have been absolutely no negative effects of having worgen around during the war (I haven’t read BtS, please correct me if I’m wrong.)

Obviously, worgen have a few weaknesses in combat. People who are far more knowledgable about worgen lore specifically than I (looking at you, Raedolf) have mentioned them. I can’t help but feel like they’d logically be weak to silver, though. We know it disrupts the Coven’s magic, and we also know the Coven’s magic is druidic in nature. Not to mention the fact that silver is traditionally a werewolf’s main weakness, and Blizzard enjoys playing to classic tropes if they can help it. See the newly introduced literal vampires and gargoyles. This is all headcanon, though.

I also feel like there’s a lot of little things that come with being a worgen that aren’t necessarily weaknesses, but would definitely get tiresome (along with being harsh reminders of being a giant wolf-man). Fitting into chairs, armor. Clothing is obviously specially crafted for worgen, but it can’t be mass produced like it is today. Writing is probably insanely difficult, given the fact that they have 8-inch claws and paw pads. Not to mention that having fast-twitch muscles (headcanon, but it makes sense given their purpose) would make delicate functions difficult in general. We rarely see worgen performing tasks such as writing in worgen form, they don’t move like humans, and their arms seem better suited for large swinging motions anyway (I also have a headcanon that Alpha Prime had his book dictated).

Let’s see. I’ve already mentioned this, but being a worgen is probably a nightmare psychologically, whether or not you’re stuck as one permanently. Even worgen who are able to shift between forms, which is most worgen, have to deal with the gnawing thoughts of “RUN, RUN, RUN, KILL” every second of their lives. Genn explicitly states that despite having gone through the ritual of balance (as mentioned before), he still fears for the safety of his loved ones when he’s around.

Sure, it’s manageable, but it’s most likely on all the time. It’s probably made worse when you look like a worgen as well, with every action you take becoming a stark reminder of that fact.

I can’t really imagine a world where worgen aren’t treated a little differently as well, especially in Stormwind. Worgen are inherently a little more dangerous than most of the odd creatures that have been introduced to the Alliance, and there’s pretty hard evidence of that fact. It’s rational to be afraid of worgen, and those that AREN’T afraid of worgen have a tendency to treat them like literal dogs on some level. This is quite literally true of this very thread, I know from personal experience that it happens ICly. No, really.

All of this probably isn’t something that would sit well with your average overly proud Gilnean, and I know that I have a million more things to say on this matter regarding my own character (who would be happy to tell you these things himself). I’m going to go ahead and stop myself here before I ramble on about the topic forever and no one reads this post.

TL;DR: Being a worgen is probably generally uncomfortable for numerous reasons and it’s unlikely that most people would want to be one, with some exceptions.

EDIT: Hoooooly crap, this is far longer than I expected.

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Far longer and deeply appreciated all! I love considering the more faustian nature of the worgen curse, which is why I started this thread in actuality. Also, the fact Tess asks to be turned instead of -bitten- was the core of my blood alone theory. I think it’s a very realistic implication of the mind-taming ritual that you would need a stronger vector (like blood) to transmit.

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Because if you had to hear “Worgen hard or hardly worgen?” every day for the rest of your life, you’d not turn too.

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I had no idea Wolfsbane existed and was a weakness to Worgen! Or at least I forgot it was because it’s been so long since I have done any quest involving it. When do we encounter it?

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There’s a quest Horde-side or the Forsaken that has the player collecting it for use against the Worgen, iirc.

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There are three instances. Two on Hordeside, one on Alliance.

Hordeside, the adventurer helps the Forsaken against the worgen in Silverpine Forest. This includes gathering Wolfsbane from the Northern Headlands in Gilneas for Deathstalker Commander Belmont.

The second is also in Silverpine. You help raise Lord Godfey and other Gilnean nobles as Forsaken. Godfrey has a bitter hatred towards worgen, and uses pistols in combat. When you targer him, he has a buff called Wolfsbane bullets, the flavor text simply saying “deadly to worgen”.

The third (or perhaps first, chronically) is in the Grizzly Hills. As an alliance adventurer, you are sent to help out local human trapper towns in hopes that they will join the Alliance against the Scourge. One task these “humans” have you do is go remove Wolfsbane Roots from where they have spread around the village, saying they cannot do it themselves because of allergies. As it turns out, all these humans are actually worgen and part of the Wolfcult. (Also a Fun fact: the Northrend Wolfcult proves you do not need the Kaldorei ritual to learn human form).

Also kinda fun note, while looking up references, Google referred me to a rather familiar looking forum thread.

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