Word of Warcraft "2" in the works?

A world of warcraft “2” project in the works is the only reason I can see why Blizzard would tank its own game.

Just a thought.

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Because destroying your brand right before adding another game to it’s lineup somehow rationalizes this madness.

It’s more likely a combination of incompetence, complacency and being out of touch with their community.

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Worked for Coke and Apple.

I would dispute it working for Apple, and Coke’s biggest buyer is other businesses, not the customer directly.

Does anyone really care what the CEO of Coke thinks? Apple just flat out charges you thousands of dollars for a garbage computer and worse support.

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As long as Achievements carry over, or I’ll just stop hunting them down now.

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I don’t care for achievements, but if we ever got WoW2 and the engine upgrade to go with it, I’d like all the zones and races to in one way or another be carried over.

I like Pandaria, I’d like to continue playing a Pandaren.

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warcraft pokemon go like mobile game

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Would trying to make another mmo even really be good at this time when MMOs aren’t really the current in thing for games? If anything they would likely just make a battle royal game to fit with the current fad.

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Activision is tanking Blizzard, not Blizzard self destructing. As for WoW2, I wouldn’t trust it from the new people in charge of game direction. Besides, it would probably be a mobile game…

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It’s a terrible idea in the current climate of the game, even if we ignore the industry at large.

The MMO industry isn’t a good thing to judge, since a lot of it is predatory and terribly made. WoW is the exception to the rule, but lately they’re really going out of their way to annoy their playerbase.

Honestly, if they found a way to remake the game with a modern engine backing it, that would be enough to solve a lot of problems and enable the devs to do things they couldn’t do before.

But I can’t stress enough, that ‘just change the engines’ is not a small task, it’s the hardest thing you could do, and it’s absurdly expensive.

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… except ruining the previous game would almost certainly (and intentional or not, arguably has been already) cause the playerbase to lose what reasons they would have to trust the developers in the first place.

WoW 2 would be dead on arrival at this point.

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mmo games will always be in, making a good one without turning off your customers is the issue, just look at final fantasy 14 and its rising popularity and eso

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EvE Online is making a decent comeback as well.

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Always in maybe. Worthwhile profit wise for them to even think about trying to make another one assuming they don’t just outright stop working on wow if they do?

There isn’t a WoW 2.

They aren’t trying to tank their own game.

I’d like you to entertain something. You create a game that has tens of millions of lines of code. You built that game based on hardware requirements from the year 2002. This includes defining tables, managing infrastructure, and replicating that data over many redundant data centers.

You can’t grow the game from an architecture standpoint, with each expansion. You’d never get out of regression testing. And if you want to change the base game to increase limits you put in years ago, at what cost is acceptable to do that?

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World of Warcraft 2, would be great, new graphics engine, new maps, new worlds, new races and everything that comes with a second part, including a whole new lore.
But no, Blizzard will continue with his old-fashioned wow for 10 more years.:cow::cow::cow:

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i dont think there is enough of blizzard left to say anything about blizzard, this is more like activision self destructing since everyone from blizzard is leaving as soon as they can

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Either way, he has a point; MMORPGs are not the “hit genre” at the moment.

Good ones will certainly keep a strong playerbase, but the huge upfront investment and lack of obvious popularity (again, being the “hit genre” is an asset here) wouldn’t make it past the investors… which is sounding to be a problem with Blizzard right now.

Heck, in the current environment, WoW would have NEVER happened in the first place. It’d be considered too big a risk for a niche genre… the fact it ended up being a breakout hit for the genre wouldn’t have really been considered.

I don’t think it can be ignored, but part of this could be doing with WoW’s sinking popularity.

Really, the playerbase was their’s to lose all along.

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To illustrate this point…

If we got WoW 2 after Wrath, it would be the most successful MMO launch of all time.

If we got it after WoD, it would be a bigger failure than SWTOR and Blizzard would probably not ever commit to the WoW IP ever again, if it even still existed as a company.

If we got it now, it would be less of a failure than if it happened after WoD, but would essentially still be a catastrophic failure.

There’s no such thing as “intentionally” tank down the game.

The devs are just garbage at their job.

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