(WM) Enlisted - Alliance +25% Horde +10%, y tho

I’ve noticed the Alliance in our shard has a 25% enlisted buff while we, horde have a 10%. This has honestly caused our shard to be almost unplayable in some areas due to their expedited leveling and its causing them to group up, why not just bring the buff back to an equal 10%? It’s a challenge to work on an alt if there’s 4 alliance assassins with in parties farming flight paths and quest locations or ganking off the road when you’re en route. I don’t really mind, it’s not the World of Peacecraft, but it seems a bit… catered too for it to be enjoyable at this point.

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Hello Kettle, have you met Pot?

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Then rejoice- if it ever gets to the point where there’s too many Alliance and not enough Horde, the xp boost will flip.

Keep in mind- that’s xp difference is there because Alliance has it 10x worse than you, so whatever you’re complaining about right now, any Alliance that are trying to solo are having a considerably worse time.

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I have said since the implementation of buffs with WM on that any buffs that weren’t directly pvp related were a mistake.
If you use WM, it should be cause you want to WPVP or are willing to brave the risk at least.
It should not be to “level faster”.

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Ideally that’s the case here, not hunting in packs with level 60’s and mowing down lower dudes that barely grant honor for hours at a time. The XP buff should be nerfed at least to an even amount regardless. Punishing factions and enabling others causes player shifting, I had good friends I played with for years swap to the alliance just due to racial advantages. (3rd trinket) However, it’s the nature of the beast to attempt balancing. I love WPVP, but it’s not WPVP when there’s 15 alliance camping the sanctuary on all sides at the maw farming anyone that tries to leave the gate, or camping graveyards in whole groups as well as primary quest locations. Technically WPVP, more so unsportsmanlike.

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I play on Area 52 and just based on my observations, it feels like every zone I go to, the horde is outnumbered 5 to 1, or more.

It’s actually nuts at how many alliance I see compared to horde, even on a 99% horde server. I have absolutely no clue how they can be getting triple the war mode bonuses, when just using your eyeballs you can see the alliance are vastly outnumbering the horde in war mode.

I eventually turned it off once I hit 60, and its was like night and day. The Alliance completely vanished and it was just a sea of Horde everywhere I went.

I think the war mode bonuses need to be adjusted dynamical to your current shard, or at the very least need to be updated significantly more frequently than they are, because the current situation is wildly lopsided in the Alliances favor. They are currently enjoying a numerical advantage in both the bonuses and with actual number of people in war mode, which flies in the face of what the war mode bonus was supposed to be based on.

The 10% bonus isn’t worth this level of pain for effectively nothing in return.

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The unfortunate solution is to turn WM off.
Warmode is no longer about World PVP, plain and simple.

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That’s not how it has ever worked. The less populated faction always gets a bigger bonus in proportion to their population deficit.

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It’s down to 25%? It was 30% not too long ago!

That means more Alliance are enlisted, but still less than Horde!

If it drops more than Warmode will be more balanced!

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Same with Thrall, a heavy horde server, it’s near 5 to 1 over here, we get trucked all day long. Only reason I’m pointing this out, it’s not a “woe is my faction pity us post,” it’s a “Well this is an interesting observation.”

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No, that is exactly how it worked in the pre-patch and first patch of BFA. In 8.1, the XP buff saw an update which awarded the under-represented faction additional XP. The change was made mostly because Horde vastly outnumbered Alliance on all Warmode-enabled shards and they wanted to incentivize most Alliance players using the feature.

Way to sound super arrogant and then be wrong, though. Pretty cool of you.
Edit: Edited 8.2 to 8.1. 8.2 is when everyone was mad that the Alliance got a mythic-level raid piece before Mythic was even released in relation to the Call to Arms warmode quest.

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I’m not complaining either, I just think something with the system is broken or not functioning as intended. I just turned it off at 60 since I don’t want to deal with it any more and 10% isnt worth it.

When I was leveling, I would regularly have to wait multiple spawns to kill a specific named quest mob, because a near endless streams of alliance would claim the spawns before enough horde could gather to claim it once.

Anyone who wants to try to make the laughable claim that horde currently outnumber the alliance in warmode are completely delusional and are putting all their blind faith trust in an clearly broken automated system and ignoring what their eyes and experiences are trying to tell them to the contrary.

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Maybe in pre-patch, but the first patch of BfA still awarded scaled XP depending on the difference. Sounds like you’re remembering wrong.

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It doesn’t matter whether you’re on a Horde heavy server or not, because if you turn Warmode on, you will be thrown into a random Warmode shard with players from different servers who has Warmode on.

If you turn off Warmode, you will 100% be in your own server’s shard with the players on your realm who also has Warmode off.

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lvlin my alli now and wm on i didnt see one horde till at least 56

Wyrmrest shards with Moonguard which has like double our pop for alliance, yet they still get a 30% xp boost. Completely broken

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It sounds good, until reality hits you in the face.

First, the factions are imbalanced.

Worse, they faction on average have different interests!

Horde players are increasingly less casual, and - shocker - more interested in PvP!

If there no bonus, the amount of Alliance players would be near zero, which is why the bonus is there in the first place. Then, without virtually any Alliance players, world pvp is basically impossible because you can’t find your own faction. It would end up like that server in classic that is PvP, but all the Alliance players basically left, so world pvp pretty much never happens.

So the real solution is to actually tackle the faction imbalance, perhaps giving many horde players do do PvP as Alliance instead.

You can also just accept that many players, especially many players who play Alliance, just don’t want to PvP.

That’s why they are enticed by PvE rewards like an exp boost - they don’t actually want to do PvP, and extra PvP rewards aren’t going to change the faction’s attitude.

Frankly, it’s high time Blizzard recognize the mess they’ve made with their biases that have led to the present situation because anything else is window dressing.

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WM isn’t balanced. initially there weren’t any ally in WM so people could get their quests done. the bonus gives ally incentives to do it,. they literally would not do it without the bonus. if getting killed in WM hurts your feelings turn it off. then eventually enough horde will do that that there will be no more unequal bonus because the pops will be similar.

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It all depends on your server groups. All my alliance toons are on Kel’Thuzad and the Horde out number the Alliace 10 to 1 easily. While leveling my 2nd guy im seeing almost nothing but Horde 60’s running around. So on my end its scary as hell but im risking it because of the bonuses and the ability to use pvp talents.

Everyones experiences are going to be different. Its all based on what server groups your in.

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That sounds like a good idea- but the problem is nobody wants to wpvp. They want to wpvp when they have the advantage- but that just means that the side with the advantage (Horde) all go WM, and the side that doesn’t have it (Alliance) does not OR just faction changes.

Which is what happened. If there were no xp bonuses at all for WM, which tbh I agree with you I don’t think there should be any either nor any of these kill quests which just result in raids forming to farm flight paths- with no bonuses, it just ceases to exist altogether. Heck, when it was 10% for both sides that’s what happened, and the 25% plus overwhelming odds gear still wasn’t enticing enough players to go WM for it to switch.

Everyone who wants WM went Horde, because nobody who wants WM wants to be on the side that has a rough time of it. That’s something that people never seem to want to admit- but ultimately it’s the wpvp players who ruined wpvp for themselves by all chasing the massive advantage.

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