Without a Trace
–Vanish has 1 additional charge.
++Killing a target that yields experience or honor reduces the cool down of Vanish by 10 seconds.
I’m tired of my class being a burden on M+ tanks because they have to avoid chain pulling so I can get a re-stealth. Combined with the fact that Stealth has been more buggy than its ever been, this fixes a ton of issues.
This or give back shadow dance or re-work this stealth dependency. Nerf damage if need be, but fix this awful scenario.
I will agree to disagree with ya bud. It was such a valuable tool for M+ (my preferred game mode) and it helped with Tanks chain pulling and not allowing us to re-stealth.
So… your take is to remove a vanish charge just to put in an even worse version of Shadowdust that wouldnt help in Arena and barely in rated bgs/normal bgs?
My dude even with Sub during opening burst if they have 1 shield or defense activated makes it so i cant kill them and you want to make damage worse lol