With near universal approval can we get a response about dual spec please

Have you ever played on a private server? All of them have reduced respec costs. What were the consequences?

Reduced respec costs are not the same as dual spec.
There is definitely a compromise to be found there.
However, it also isn’t necessary as gold is so easy to come by, especially with the P2 dailies.

1 Like

It’s quite interesting that even people in favour of Dual spec have raised the point that TBC is very light on content. This is true of many games of that era, because they were designed with more time sinks and grind. You look at modern games and they way more quests, dailies, things to do that aren’t a straight up grind.

You mentioned before that the argument from design ethos is a bit of a dead end, but I think Blizzard led us down that path in vaguely defining the limits of changes to TBC classic with the caveat that changes “would attempt to stay true to the spirit of TBC”. This inevitably leads to unwinnable arguments around design intention.

At core I think Blizzard needs to more clearly define the limits of changes they are willing to make. Their commitment is way too vague and open ended at this point. It has opened the door to a free for all on requesting changes.

3 Likes

Not everything that exists in TBC was “designed” for TBC. It’s like saying that Northshire Abbey quests are part of “TBC game design”. Or that Scholomance is part of “TBC game design”.

Ghostcrawler said that nothing in the game was designed around respec costs. Which means that the 50g respec wasn’t “designed” for TBC. It wasn’t even a consideration.

The reason it wasn’t a consideration is because the 50g respec has no effect on the meta. The ideal raid comp is exactly the same whether respec costs are 5g, 50g, or 5000g. The same is true for PvP.

TBC game design was primarily focused on making every spec worth bringing to raids. This was accomplished largely by giving every spec a unique buff which was so good it practically became necessary.

The TBC system was a response to complaints in Vanilla that certain classes/specs sucked, and that subpar specs were no fun to play(if you could raid at all).

Likewise the WOTLK system was a response to complaints in TBC about things like how if your enhancement shaman or prot pally missed the raid, you couldn’t raid. That these finely-tuned raids didn’t allow any flexibility.

Others complained that respec costs caused people to become raidloggers, because respec costs were a heavy burden on anyone who wanted to do anything else(especially battlegrounds/arenas).

With all that said, my only position is that the 50g respec sucks and the only thing it accomplishes is preventing people from playing the game. They lowered respec costs on private servers and other than a few purists who grumbled for a few days, no one cared.

No one is going to log on, walk to their trainer, and be mad that their respec cost is 10g.

I literally would be unhappy if I went to the trainer and the respec fee was not 50g (or whichever accurately scaled cost depending on how often I’ve respecced up to 50g).

It would actually deter me from wanting to continue playing. You would be ruining the game for me by adding this.

I’m not ruining your game by saying not to add it. You are potentially ruining mine in a scenario where Blizzard would listen to you. You are the aggressor here.

1 Like

Pro tip, even with dual spec you still have to pay a fee to change one of them.

Further showing that if you simply choose not to use dual spec your experience wouldn’t change at all as you’d have to do exactly what you do now to change specs.

This is true. But I would argue that the lack of dual spec was by design. For reasons I’ve discussed in detail previously.

It was no accident that they didn’t put class trainers in Shattrath.

It was no accident that they kept respec costs.

It was no accident that in-spite of a lot of forum noise begging for dual spec back in the day (very early in TBC) they held off. They didn’t even release it with the WoTLK prepatch or expansion. They waited for the class rebalance to go live and get data back before releasing dual spec a few weeks after. That wasn’t accidental.

2 Likes

The fee becomes almost irrelevant for a vast, vast, vast majority of players because those players will very rarely run in to it if dual spec were available.

1 Like

But that’s not what you said, you said you’d be disappointed if you didn’t have to pay 50g to respec.

Well good news, it would be entirely up to you to continue to do so, thereby having no impact on your experience. You would just need to be a little worried about what others are doing.

Intentional or was it simply something they didn’t think about one way or the other?

Okay, allow me to rephrase, since your goal always seems to be to just word-trap me with semantics.

I would be seriously deterred from the game if myself, or anyone else, ever had the option under any circumstance, to switch specializations without a fee.

Right so it just comes down to you being way too worried about what others are doing even when it doesn’t impact you.

I remember it being hotly debated. Jeff Kaplan before he got moved on made some comments (I’ve been searching the web for them but can’t find). The effect was that respeccing was meant to make people think about their class identity and was meant to be a somewhat impactful choice. I wish I could find the post. But any of us that were involved in the discussion at the time knew about all this. I was actually for dual spec at the time and was stoked when Tom Chilton took over with a new design approach at the time.

Respeccing was not a left over thing that wasn’t thought about - it was a hot topic at the time just as it is now.

Unfortunately a lot of my perspective on this is guided by my memory of events, arguments and discussions at the time. Hard for me to prove to someone who doesn’t share those memories. The relevant posts are difficult to locate. So, I accept where you’re coming from but I think you’re wrong.

I think there is design intent behind not including dual spec in TBC. It comes down to incentivising impactful choice, having to choose an identity and having to pay to switch it. Having people form a sense of attachment to their role.

3 Likes

It does impact me, and just as a forewarning before you predictably ask me “How?” (since you always seem to engage in these exchanges as a blank slate for some reason), I’ve already explained how like a double digit number of times.

2 Likes

If you don’t like flying, don’t buy it, it doesn’t impact you.

Do you see how silly of an argument your making is?

1 Like

Paying to respec was part of the original design of the game. It wasn’t specifically part of TBC game design. It just wasn’t changed in TBC because it wasn’t perceived to be something that needed to be changed during Vanilla(when TBC was being developed).

Why do you think they didn’t put class trainers in Shattrath?

You are correct that they held off. And you are correct that they seemed rather timid about introducing dual-spec. I don’t know what “data” you think they got back that led them to release dual-spec.

From listening to the Ghostcrawler posts, dual-spec was a very controversial change to the game, and the arguments being made then are exactly the same as they are now.

I don’t want dual-spec, but everything Ghostcrawler said is correct. The 50g respec stops people from playing the game. It was tolerable in Vanilla when PvP was more time than skill, when you could tank 5-mans with a 2-hander, and where raids could still be cleared with a bad comp.

But in TBC it is just miserable.

To make it less convenient to switch talents. To make it cost time as well as gold. Also to maintain a reason to visit the old capitals.

Jeff Kaplan had very different ideas about what made a good MMO to what Tom Chilton had. WoTLK was very much Greg/Tom’s argument against Jeff.

Jeff went on to make Overwatch a strongly rock/paper/scissors based game with strong “class identity”. Specificity as opposed to versatility.

In very general terms you could argue that Jeff was a champion of specialisation and Tom (and Greg Street prior to him) was a champion of generalisation and both their respective game versions reflect that. Obviously it’s more nuanced when you dig into it.

I’m not saying this as proof - btw. Just as an old man who’s played a lot of games for a long time who remembers this stuff. It’s why I hold the view I hold. I wish I could find the quotes needed to flesh this out.

2 Likes

the lack of dual spec is not making it “impossible” for you to play, you big baby.

4 Likes

Isn’t it more reasonable they considered it redundant because there were portals to every capital city? And that it would just needlessly clutter up Shattrath?

Many profession trainers are also missing from Shattrath. Was that “designed” for any particular purpose?

Nor would adding it make it impossible to play.