Exactly. People can be drowning in gold and will still complain about a gold cost.
So don’t cater changes just to appease the cry babies that don’t want to play the game to begin with.
Exactly. People can be drowning in gold and will still complain about a gold cost.
So don’t cater changes just to appease the cry babies that don’t want to play the game to begin with.
But would you call that “WOTLK design”?
Flying being necessary to do WOTLK content means that flying was part of WOTLK game design.
And respecing for up to 50g being needed to maximize performance based on your chosen role or spec is part of tbc design.
Also, since we are on the subject, you technically didn’t have to have flying to do wotlk, you just had to have someone else that did have flying with a warlock that also had flying to summon you places. So I guess the “just don’t use it bro” applies here if you didn’t like flying. Same argument people who are for dual spec are trying to use. Just don’t use it. Just accept the extra inconvenience and lack of performance it comes with… and that’s why if dual spec is added, it’s not really an option to not use it.
And people don’t want to pay it. Which was still true in WOTLK when it was another 5x easier to pay. So I have no idea why Ogri’la dailies are supposed to fix the problem.
Yeah and just as flying was needed an expansion later to access content, 50g was also needed (several expansions) as a consequence for changing your specialization.
I mean this “design theory” route of argumentation can be drawn and quartered seven ways from Sunday, it’s way too open to interpretation, which is why it’s much simpler to just fall back on objectivity, and objectively we know TBC didn’t have dual spec.
Because the real problem is people, not the game.
The game should not be altered to cater to the instant gratification cry babies who don’t want to play the game to begin with. Aka, no to dual spec.
They want to play the game. They just don’t want to spend all their time farming gold so they can play it.
Getting gold is a side effect of PLAYING the game.
It’s their choice to farm gold or not. The game is not obligated to make that barrier smaller or easier to overcome.
Again, if gold is really the only issue, that solves itself later in this expansion.
I’d argue it’s not an issue in the first place but for the people who really can’t seem to lift a finger outside of raiding, it will greatly alleviate the issue.
If people can’t be arsed to go complete a handful of easy-as-hell quests for free gold to easily respec, that’s completely on them and under no circumstances is Blizzard obligated to cater to those types of players and I’m fairly certain they won’t.
The people who want dual-spec know it wasn’t in TBC. They don’t care. They believe the 50g respec is trash. Because it is.
And claiming that it is “TBC game design” is nonsense. The 50g respec cost has nothing to do with TBC, nothing in TBC that was designed around it, and 50g was a lot less in TBC than in Vanilla.
The reason it is impossible to raise respec costs above 50g, regardless of how much inflation there is, is because nearly everyone hates the 50g respec. They only tolerate it because it has been grandfathered into place.
I think you’re misinterpreting the phrase “TBC game design”.
It’s TBC game design, because it was literally what you had to do in TBC.
This isn’t about imagining what the most ideal scenario is for an optimally designed TBC using 2021 hindsight.
I don’t think the 50g respec is trash. I like it as a deterrent and clearly it works if these threads are any indication, only difference is back in real TBC people didn’t whine so much about it they just…made the gold and respecced. Even easier to do today.
That you think it’s trash is your opinion, as long as you can recognize that.
Farming is not riveting gameplay.
Sure, you need a certain amount of farming to keep the economy afloat, but what you really need is material farming, not gold farming. Doing daily quests to pay for respecs adds literally nothing to the game economy. It adds nothing to the auction house. It is just a time-penalty that has to be suffered so you can play the game.
TBC game design would be something that was specific to TBC, or at least served some kind of purpose in TBC. It would be weird to say that Naxxramas and Molten Core are part of “TBC game design” even though they still exist in TBC.
This entire game is time-consumption.
I get that you’d like to completely strip the game of anything that isn’t active wiping/progression on bosses or being in queue for a BG/Arena, but that’s not how this expansion works.
You could literally make the “it’s just time consuming” argument about anything. Badge farming, reputation grinding, primal farming. Why not lower badge gear costs? Reduce material requirements for recipes? Remove heroic attunements or raid attunements? Walking to the dungeon is a waste of time, group formation is a waste of time, so why not add LFD?
Time expenditure/investment is a crucial element of older MMOs, and especially the older versions of WoW. You remove that and all you have left is a barebones nothing-game.
Who said anything about removing time expenditures? I want Blizzard to nerf boosts and make people level the old-fashioned way. Actually learn their characters and run level-appropriate dungeons with other people.
I’m for people playing the game. But how does someone spending hours running around by themselves doing daily quests make the game better for anyone? Shouldn’t we want them spending their time in battlegrounds and arenas? In dungeons and raids?
So yes and no, the issue with dual spec is that blizzard found people were just logging out instead of spending the time time farming so they could respec. Which means they were actually playing the game less than they would with dual spec.
And it’s not hard to understand why, most people won’t spend more time farming to do an side activity than they would actually doing that activity.
So flying wasn’t part of wotlk game design?
It’s not specific to wotlk only.
And jewel crafting wasn’t part of tbc game design because every expansion after it used it?
Something doesn’t have to be exclusive to one expansion to be part of its design.
The 50g respec cost was vanilla design, tbc design, and even wotlk and later design. Dual spec was wotlk and later design. But according to your logic. Talents / specs wasn’t wotlk design because it existed in other expansions as well, so we might as well change wotlk talents to use retails talent system design once we have wotlk classic because clearly it wasn’t part of wotlk design and we NEED to improve it with a talents system from a later expansion…
Retail minded players are used to fleeting expansion-specific design elements that are introduced and then ripped out right when the next expansion hits, it’s kind of a thing they complain about over in GD too ironically.
Blizzard didn’t give a rats about that lol.
All they cared about in WOTLK was your once a month sub, there were no bevvy of microtransaction then and Blizzard reported still based on subs rather than MAUs.
A person who just logs out after raid was no different to them from a player who was online 24/7.