Let’s be real, grinding professions has been, and always will be, something of a drag. There’s a reason gold farmers do so much gathering; most players have maxed out their gather profession long before they have enough materials to max their crafting one. This grind/gold sink is not what I have come here to talk about.
What has been frustrating me, and which will surely frustrate many, many other players when Midnight launches and they discover that the decor item them want is locked behind a crafting profession they never completed, is that ever since the launch of Dragonflight changed the way professions work on a fundamental level, older professions have been broken.
If you attempt to follow just about any old profession guide, you will find something curious. Most will contain a materials list stating how many hundreds of herbs or ores or cloth you will need to complete the instructions in the guide, which intentionally takes you along the shortest path to max rank. As you follow these guides, however, you become perplexed; your materials run out long before you’re done. You chalk it up to RNG or crafting the wrong item once or twice, buy a few more mats, and shrug it off.
And then you hit Legion/BFA.
“What am I doing wrong?” you ask yourself, weeping. “I have spent 100k gold trying to level up a single Battle for Azeroth profession, and I’m not even halfway there!” And then you look closer at your guide, and you read, “Make sure you only craft items which are orange, since they will give you three skill-ups instead of one.”
You stare at your chat log in disbelief, and discover the truth - nothing you have crafted since you began this catch-up journey has granted three skill points.
Where did the 3 skill-ups go? The answer: They vanished at the launch of Dragonflight. All it means to see an orange recipe now is that it will be longer before it turns green.
The missing skill-ups are a pain point in every expansion, but nowhere are they so excruciating as in Legion and Battle for Azeroth, where the cheapest recipes for certain sections of the process cost on average 50 and in some cases in excess of 100 reagents.
So how do we fix this?
I can see three possible ways forward. One, Blizzard finds a way to add back in the triple skill point. This probably will involve a lot of messing around with the skill system, i.e. a lot of work.
Two, they could reduce the costs of legacy professions to reflect the loss of the triple skill-up. It would be a lot of number tweaking, but probably easier than fixing something they accidentally broke 2 expansions ago.
Three, they could adjust the incoming decor recipes to allow players to level up their legacy skills by crafting items which are currently relevant.
What would this look like? Instead of needing 80% in a skill just to craft a fence post, put that fence post at the 40% mark, then the next decor item at 50%, and so on. Players will still need to put in some work, but at least they won’t be vendoring 95% of what they craft.