maybe a wake up for some players out there that think wow is the only mmo in town i would be happy for those players to discover fun again
This made me curious so I went to check my alliance character just now.
I counted 84 groups currently up in alliance group finder in just the dungeon section, skipping over the content seller ads.
Unless you only PvP, I’m not sure how you’re finding things to be dead? Unless you play at odd times, though I wouldn’t count mid-day on a thursday to be prime time or anything.
You’re hardly the judge of fun for millions of people. You’re one guy. I’m having lots of fun doing M+ in Shadowlands.
I play on both horde and alliance, and it’s much harder to find a group on Alliance. Most of those groups will be carries and very few will be legitimate groups.
Well, like I said, I skipped over counting the carries/sellers.
84 legitimate groups doesn’t seem that bad to me. It’s actually more than I usually see on horde side, even.
1- No way thats true.
2- Even if it was, it would be because of the weebs and furries in which case it would actually be a service to Blizz, or humanity in general.
Well the obvious Belluar echo posts didn’t take long I see.
Anyway, WoW wouldn’t be in this situation (even if it’s really not much of a “situation” yet) if they:
- Took customization seriously. Talkin’ sliders for all races seriously.
- Had good player housing (like, WildStar good, not that garrison BS)
- Expanded mogging and added more cosmetics
- Made professions fun and meaningful again (including housing stuff, cosmetics, mounts, pets, etc.)
- Armor dyes (just make it work on new stuff Blizz. You don’t have to go back and redo all the old stuff. At least, not right away).
WoW’s already great for dungeon and raid design for the most part. I can’t speak to PvP because it’s not my thing. Single player is good too, when it’s not a better part of a year without any new content.
If they put serious, continuing effort into the “casual” stuff in addition to the rest of the game competition wouldn’t even be a thing. I mean, people are playing FF14 now because it looks pretty and they’re bored with WoW’s content drought.
The actual demographics of the two games are way too different, lots of people hate the anime aesthetic of FFXIV, especially the Lalafel.
Honestly FFXIV’s anime visuals and heavy story emphasis is actually what will keep most players at bay, as somebody who’s played both, FFXIV is much better played solo and slowly, and I can easily see a new player getting fed up with the story.
For example I played, and loved it but eventually the sheer amount of story got me a bit burned out, so I took a very long break. I’ll return some day, but I basically got all the way through ARR and the start of Heavensward before I started getting a bit bored.
It certainly doesn’t help that you can’t talk about FFXIV without talking about it’s story, and that usually means spoiling it.
Edit: Really this means that the people who really like FFXIV, really like it and dole out a ton of money, but the people who are meh on it only stay for a bit before moving on to a more conventional MMO.
Yep story is the game. I think a lot of WoW’s players would not be happy with unskippable long (some of them 30+ minutes) cutscenes, for example, as a core game element. WoW generally has a lot of “Spacebar”-oriented players, when it comes to story, and FFXIV is basically a story-centric MMO, whereas WoW is an endgame dungeon/raid-centric MMO with optional story elements.
Both do what they do well, but they’re really different games beyond the superficial similarities.
Even assuming this information was true, I don’t think this would be the outcome. The only thing I could realistically see happening is that other developers see that WoW can be competed with and there’s still money to be made in the MMO genre.
I don’t think anything could make Blizzard shift their culture back to what we loved, too many cornerstones of the company have been removed for that.
You can improve iteratively without necessarily rolling back all convenience features in retail. You don’t need to be perfect to have iterative improvement and iterative improvement is I think the most anyone can reasonably hope for.
It’s also important to note in a game as large as wow, not all players are necessarily going to want the same things.
All competitive players started a mass exodus to horde during legion so that’s not entirely surprising
I’m just talking about going back to the old Blizzard culture, not necessarily rolling back WoW itself. It would be great if they improved at all! I just don’t think it’ll happen, not with the talent that’s abandoned ship, the people who were fundamental in driving the game design of old Blizzard.
The amount of copium on this forum lol!
God I hope so, tired of seeing 90% of the old WoW content creators change into FF14 fanboys who constantly suck off FF14 like it’s some perfect creation in the MMORPG world.
FF14 growing as they enter a 6 month content drought? I dont know, but that seems suspicious in terms of figures.
Classic+Retail have MUCH more subs than FFXIV though. The data (which itself is almost definitely inaccurate considering there’s no way they could’ve gotten it) is intentionally skewed in FFXIV’s favor by excluding the combined number of players subbed to WoW.
Less than 650k characters have finished the current FFXIV expansion’s mandatory main story questline. And that doesn’t even include patch quests.
Take some away for people with alts that have also completed the story (I have 3 total characters that have).
Boom. FFXIV subs. Given how much of the game is now free, there’s very little reason to sub and yet not touch the content this is measuring.
he said it guys! he did it!