With all due respect

Let’s include the rest of that instead of intentionally ignoring context to suit our needs.

Obvious troll, done wasting time lol.

FOTM cope is my favorite flavor of rage

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Then make ranged kick immune, not straight up cc immune entirely.

Death strike is probably the single best tool we have for survivability vs all types of damage, though I’d argue some other classes have better and more cost-efficient sustain, and it’s very easily disarmed as well as requiring being in melee range at the perfect time to make it heal adequately.

Lichborne is a decent defensive but is best saved for cc break, so I’ll halfway count it.

Dark pact I can assume is death pact, which is one of the worst sustain options in the game due to its negative heal absorb. Has some niche uses of course.

AMZ took a heavy hit in all types of content but does still let you soak a few spells while you try to chase someone kiting you. It’s better in pve where your target isn’t running, but it has uses, so I’ll count it.

AMS is by far the best tool and the only one I would consider a hard counter to casting due to being on a low cd, absorbing a decent amount, and giving resource.

But back to the topic at hand, the dumb ability mentioned in the post everyone keeps derailing from, if anyone would like to shed some light on how a free medallion for juking a kick with a whopping 15% haste is fair, that would be great.

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fake a kick to become ranged kick immune? nah. Imagine if you will you’re a 1 spell school caster.
dk dh r shaman.
dk has:regular kick, pet kick, strangulate, asphyxiate, 1 grip + slappy hands (which is what 5-10 grips?). get through that and its deathstrike, AMS, AMZ, Icebound, Lichborne etc
DH, has a kick, can dash through your cast, 2 stuns, an incap. darkness blur etc
shaman, has a shear and ground.
Better believe that faking one of those, isn’t rewarding atm.

Hopefully with this new talent it punishes you for messing up because blizzard put so many training wheels that you could flip your bike and still roll forward

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I’ll see how it all feels when it goes live. I strongly dislike abom limb and wish they would have scrapped it for a better capstone, and I can see how it’s frustrating to play against. Really, the 15% haste is the biggest headscratcher to me here because I don’t see why making someone eat a cd should reward anything but defensive utility at the very most.

As a dk, there’s a lot to prevent kiting, but this will be extremely annoying to play around on a warrior imo.
Though warriors do seem a bit overturned in DF so far.

I mean, it promotes good counterplay habits. After a full expansion of people getting Glad drakes from triple stunning and using a trinket, or running out and popping every CD on their keyboard; is anyone really upset that someone actually having to employ tact is being rewarded?

Thank God IMO, a step in the right direction.

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I closed the door on shidolands in 9.1 and never looked back, but one thing we can all agree on is that the game should not be braindead cc chain&burst to win meta.

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it exists because right now there are so many abilities that can interupt casting that even if you juke 2-3 kicks in a row, it may not matter.

So it would defeat the purpose if it only made you immune to kicks, instead of all CC.

It’s a pretty strong potential talent I think on warlock in particular since it will allow double bolt windows which is how destro wins games, but i doubt it will be an insta lock in talent except into rsham teams

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I’m just not a big fan of the tiniest bit of latency on a juke giving someone so many benefits, but I hope I’m overreacting and it doesn’t feel bad to play against.

I haven’t touched a ranged class in pvp for some time now, so maybe it’s necessary, and it seems like most of the replies here indicate playing ranged can feel pretty bad in the current meta.

Only lasts 4 seconds. The haste benefit on that is almost negligible

I feel like this is going to be incredibly frustrating when fighting double caster warlock comps

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i wouldnt say caster feels bad to play rn it’s just damage is so high 1 kick can mean you lose due to no defensives or utility while locked, and comps like ret/war have infinite mobility it feels like so there’s just a lot of stressors happening whereas melee feels a lot more chill to me

specs like ele sham feel rly good and easy tho, it’s literally all instant casts

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Given that he prefixed “feeling squishy” with AMS being the only tool, and AMS only effecting magic, its contextually apparent that he’s implying DK is squishy against magic. Which is wrong.

I noticed that Evokers have a talent that makes them immune to the next 3 cc’s for 30 seconds.

which abilities would those be

in OP’s case asphyx, petkick, grip, slappy hands, his partner likely a monk or war with stormbolt ring fear, it depends on comp obv

just win on dmg/mana if ur TSG use all CC to lockdown the caster

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if dk comps can’t be punished for wasting any or all of those abilities as bandaids on a missed kick, dk is either:

  1. grossly overpowered, or
  2. an unwinnable matchup for the caster, or
  3. playing a 3v1 against a caster whose teammates went afk

i don’t think they should be making any fixes to the game for the 3rd, and i think providing buffs to the individual caster specs with these awful matchups is how they should fix the 2nd.

nobody who’s skeptical about this change is trying to say it’s fun to play arcane bm disc into tsg, but i’m not stoked about the idea of making it suck to vs RMP or L$D-matchups where the intended cleave gameplay is to funnel everything into locking down 1 target and it’s still an even matchup-on the way to that fix

or to put it another way: gouge is the only cc in the game right now that is actually such a short and extraneous cd that using it “wrong” just to cover a missed kick actually costs nothing. any other cc that gets thrown out to cover a missed kick is revealing a mistake on one side or the other that should be capitalized on

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Gouge is disgusting and will be worse in the expansion if they can’t hit you with the zero energy sap they still got full gouge after 7 second kidney.

I haven’t kept up but did they nerf kidney shot in pvp for dragonflight to get around sapping off kidney combat drop?

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not totally
kidney duration is capped at 6 for 5 combo points last i heard, but 6 is long enough to get combat drop if the rogue team gets it perfectly. definitely not as easy as 7 seconds makes it

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