Lately I’ve been divided between 3 WoW versions. Loving the graphics and classes of MoP Classic; the leveling journey and gearing process of Anniversary, as well as grouping for quests; and the combat animations, collections, races/classes, and diversity of game modes from retail. And honestly for some time now I’ve been wishing for a version that can strike a healthy balance between all those.
In the community a lot of people say it’s not possible, but I think it is. We just have to accept it won’t be totally one or the other.
If we have achievements in vanilla, I’m still enjoying a long and satisfying leveling journey. But now we add something extra. If there’s battle pets, you’ll still group for elite quests; maybe you’ll just see someone battling on the road. I wouldn’t mind still having to kill 1 mob at a time while also having the MoP Classic HD Textures (optional btw).
I’d like to hear more ideas on how Blizz could strike a nice balance between a modern polished game and a great old school MMO progression that has stood the test of time.
To be honest I’d love to see how a classic vanilla gear and leveling progression would feel on a retail engine.
Responses I’m not looking for: Ranting about blizzard, insults, etc.
Let’s share thoughts and respectfully agree/disagree.
There’s too many versions of the game running concurrently as it is. We don’t need another one.
However, I do think that they should add the entirety of the Classic world, complete with questlines and old geography, back into retail as a Chromie phase option.
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Yeah, Chromie or Zoridormi. Doesn’t need flying, just phase us into the vanilla version of the world, throw in the TBC/Wrath questlines that took place there too
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I just want them to make leveling enjoyable again on retail.
They also don’t understand what “difficulty” means. They think damage sponges are “difficult” and “fun”.
I don’t want leveling slowed down to a crawl but I also don’t want to pull seven mobs at a time on a non tank and sleep my way to max level.
I think most spells should be buffed to do at least 30% of health in damage to reinforce the need to interrupt, I’d also like to see mobs be able to kill you. Please, make us use our defensives and utility kit.
On top of that, if a quest ends with a named mob who is powerful, I should not be able to kill him in 5 seconds.
There’s a reason for this. The folks that are primarily interested in Mythic Dungeons and Mythic Raids want to get to that early and don’t want to spend long periods of time leveling their main and alts.
I’m not saying it’s right or wrong, just that it’s a thing that has influenced Quest times.
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Fortunately for that crowd, blizzard sells a boost that makes this a non-issue for them. You’re not exactly learning the ins and outs of your class while leveling when everything dies in three hits so they aren’t missing much by boosting.
The people that want a more classic experience though don’t really get anything besides turning off all exp gain, but the mobs still fall over because scaling
You can’t boost through the leveling for an expansion. For example, when TWW started you could buy a boost to take a new character to level 70 but the Mythic people wanted to be at level 80 and fully geared as soon as possible for the Nerub-ar Palace raid.
I have mixes feeling about the philosophy of the old wow…
We miss the community and the magic of the classic World of Warcraft…
But then I set a foot in the classic realms and… well the magic wasn’t there…
So I don’t care about the community anymore… or the gameplay (Mage Rogue)
But exploring the old world with new graphics! Duskwood for example!
I’m in!
I’m in love with the WORLD of Warcraft!
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In my experience with vanilla the leveling felt… well, very grindy. But there’s engaging things along the journey. I think that if they made leveling engaging with gear progression, crafting, etc., then at least someone like me wouldn’t mind it taking more time to get to max level.
About the difficulty: I’m not really wishing for some fancy mechanics for mobs or anything. Maybe a few things to interrupt or dodge. But I am just wishing mostly for a satisfying gearing progression where you suddenly get an unexpected green and you feel stronger and it lasts for a few levels, or you jus got some gold from a profession and got a few upgrades.
I had this idea yesterday as well. Chromie should definitely have a Vanilla WoW toggle. The problem then is, can you make a world instance that has entirely separate mechanics? I don’t think you can. The game still has base assets and code. They didnt even have the code for vanilla. Thats one of the reasons “Classic is Pre-BC”.
Why are people still pushing that myth? Its been 6 years since Classic was released.
It was the databases from 1.1 - 1.11 they lost. The game code was never lost. But the automatic backup system they implemented for TBC backed up everything in 1.12 in the process hence Classic.
Blizzard has already introduced things like original Scholomance back into the game.
Again, I don’t want it to be slow.
I’m not advocating they slow down the leveling experience. I literally wouldn’t care if killing one mob awarded 10% of a level so long as that combat encounter with that mob was actually interesting.
And by interesting I don’t mean a damage sponge, I mean crud I got one shot because I didn’t interrupt or I got one shot because I didn’t move out of X. I died cause I didn’t interrupt that dot.
Sure, I can understand that. I think the problem is that they want everything to go faster but they still want a long enough campaign so that they can tell the story. The more time it takes us to gun down the mob in front of us, the less time for story telling.
So it is a balance with some wanting longer fights, some wanting more story but a hard limit so that the Mythic people can get to end game quicker.
I mean that my point - I don’t want the mobs to live longer. I want them to do dramatically more damage.
Blizzard right now thinks engagement = full rotation on a mob aka damage sponge. Thats a snooze fest.
Exactly, and others want the mobs to die quickly so the story won’t be one quarter of what it is now. Those are the ones who complain of there not being enough content.