We need to increase winter’s chill duration by 2-3 seconds.
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My overall can drop significantly based on how solid the healer is in higher keys. Using multiple defensives in a row, while costing globals, can take up just enough time so I can’t land a GS before winter’s chill expires. Then I’m fishing for procs. Timing defensives is the name of the game in M+ so this aspect doesn’t annoy me as much, and it adds skill BUT…
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What bothers me is that I see all our team’s CC is used up. And I have to shimmer in to dragon’s breath. Then I’m in melee and I have 3 secs left on my winter’s chill and I need to send a Glacial spike as part of my rotation, but it won’t land in time to shatter. I just lost soo much DPS on that pull that I feel awful. I had to blink in to CC. I had to. If I didn’t the tank or someone might have died from 3 simultaneous casts going off.
I don’t think CC’s (crowd controls) are as punishing to some specs in the current meta. I know locks also have this issue too with shadow fury. But a boomies loses almost no DPS to beam or typhoon/vortex combo.
Having to CC during a winter’s chill proc is something that has to be done to save a wipe, but it costs wayyy too much DPS at times for frost.
BUFF fire aoe, or fix this interaction for frost in keys. TY
Please increase winter’s spell duration by 2-3 seconds. It won’t change our sim dps too much.
Thanks!