This assumes relatively balanced teams.
The attacker needs to kill players for rank to win. This means they have to do a team fight that almost always will be SR or BT. Once the defender gets 6 kills and catas the team fight is over and they will usually end up with demos.
At this point it is nearly impossible for the defenders to lose. A half competent team could easily hold 16 vehicles off.
I have not see an offense will in quite awhile now unless the gear balance is way off.
- Attackers need to have 2 depots that cannot be captured like the defender. Put them near the towers.
- The 15% buff should always remain, towers should only be for time.
- There should be a timer that after attackers/defenders will always get max rank vehicles.
- Reinforcements, god almighty they need to happen.
- Siege, more ram damage (a lot more vs walls) if they stay a two man vehicle. Cannon more anti vehicle and personal damage. Make them wanted.
A few quick thoughts.
yeah its a bit funny whenever I see the gates at spawn I say "yes , a win ! "
probably lost on defense maybe 3 or 4 times and won defense 30 or 40 times.
I’ve had exactly the opposite experience.
Yeah, defense will nearly always cap whichever node everyone’s teamfighting on and build catapults where the action is simply because the defending team gets there first.
I’m sure we can all recall games where the attacking team turned a game around after losing the first teamfight but the odds are still against them.
Not if you cut across the map to get to SR. You are there almost at the same time .
once, i have seen this once, and i’m pretty sure it was a premade.
Yeah? Maybe the route my teams have been going isn’t optimal but it looked like the fastest way to get there outside of glider shenanigans or something.
We’ve always been late to the party as the attacking team. Not much later than defense but late enough to give them a nice head start on capping SR.