See, this is what I don’t get. Retribution has needed changes for a while for several reasons. Their defensive toolkit is all-or-nothing, their hyperburst design is problematic in both PvE and PvP, and their mobility toolkit ranges from “GET IT OFF OF ME” to “lol get kited” in all content.
Blizzard didn’t say “oh we’re just gonna throw heaps of mobility at Paladin and call it a day.”
https://us.forums.blizzard.com/en/wow/t/retribution-paladin-design-in-1007/1502892
Stop deliberately being obtuse and misquoting me to ignore my point, and I won’t treat you like a child.
Yeah, except nobody really knows where in which tree (class or spec, in case you needed that pointed out) any of this is going, if it’s going to make the final cut, or how it’s going to be balanced. As of my last check there isn’t even a semi-complete build of this available for people to test on the PTR. Hell, I’m pretty sure the talents for Retribution on the PTR still have Divine Toll in the spec tree, while it’s also been added to the class tree. You’re telling me that that’s feature-complete and they’re just gonna ship it that way while slapping a leap on top and changing nothing else about the issues they mentioned?
Edit: Given they’ve made no mention of changing anything for Protection or Holy, and the class tree doesn’t currently reflect the leap being present, I think it’s Retribution-only.