Hi guys,
I wanted to address a major concern I have with our Talent tree. The Talent tree itself is redundant in many areas, and don’t offer a unique play-style or unique experiences. The difference between the talents are so marginally slim or so overwhelming one sided, I am shocked they have gone unaddressed for so long.
This is just my analysis of the Monk WW Talents, and I dont think its worth Simcrafting every aspect of the Talent tree because thats not the point of this thread. Its about diversity in playstyle and experience, and the lack of that when selecting talents. Some Talent rows are good, and matter, while others are absolutely pointless.
This is meant to address all players, and not people who understand and WANT to min/max.
Tier 1
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Eye of the Tiger (Passive)
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Chi Wave (Instant, 15s cooldown)
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Chi Burst (1s cast, 30s cooldown)
Okay, essentially we get to decide what kind of damage we want to apply, because the DPS from these three talents are arguably the same, meaning you will be choosing an ability based on your playstyle. All three of these abilities do the same amount of DPS. 1 is passive damage, one is more interactive, and another is a larger cooldown. Taking anything other than Eye of The Tiger means you will have another button for hit combo (which is a problem talent itself)
Tier 2
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Celerity (Passive).
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Chi Torpedo (Instant, 20s cooldown, 2 charges)
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Tiger’s Lust (Instant, 30s cooldown)
This is a Talent Row that I think is perfectly fine. Its our mobility talents and we have plenty of mobility. I think most of us, if not all of us would agree that everything available in this row is nice, unique, fun, and different enough to change game play.
Tier 3
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Ascension (Passive)
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Energizing Elixir
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Fist of the White Tiger
I HATE THIS TALENT ROW SO MUCH, EVERYTHING IN THIS TALENT ROW IS TRASH AND LET ME EXPLAIN WHY.
Each one of these talents do EXACTLY the same thing. You will find almost no change in your dps, and energy consumption. Let me Translate what this talent row actually says - “Would you prefer to passively manage your resources, or push a button to generate them?”
Why blizzard, Why does this talent row even exist? Why??? Elixir was once baseline. Tiger was once baseline (Strike of the windlord), and Ascension was the flavor talent (favoring people who for some reason stacked haste for endless energy spam) You essentially broke up a porition of the windwalkers rotation to force it as a talent choice and reduce options. It blew my mind when I had to pick between two generating abilities, that were both once baseline. In what world do ANY of these talents appear to be TOO STRONG to be baseline? They need to exist for the class to even function, and that for me means ONE OF THESE SHOULD NOT BE A TALENT, AND SHOULD BE BAKED INTO OUR SPELL BOOK (its the elixir)
Tier 4
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Tiger Tail Sweep (Passive)
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Good Karma (Passive)
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Ring of Peace (Instant, 45s cooldown)
I dont mind this talent row, but I will argue how bad Karma currently is. Its a premptive cool down since its been nerfed, and should be use proactively when YOU BELIEVE you are about to get clapped, if you have to activate Karma because of a reactionary situation, it means you messed up… This was not the case in the past, and I feel this was nerfed to not creep on the Paladins BoP.
Ring of peace should be a baseline talent for MW, but thats not what this thead is about. This Talent tree is fine. I’m not here to argue the power level of the our spells (Karma needs a buff against non player targets)
Tier 5
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Inner Strength
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Diffuse Magic (Instant, 90s cooldown)
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Dampen Harm (Instant, 120s cooldown)
Aside from diffuse magics massive nerf before SL, this talent tree is fine, picking between two defensive cool downs is okay, we dont need the best of both worlds.
Inner strength should be base line or deleted, and a new defensive talent (passive) should be placed here imo. Inner strength is literally useless, you will never use this unless you want to turn your brain off.
Tier 6
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Hit Combo (Stacking Passive).
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Rushing Jade Wind (Instant, 6s cooldown) - YOU WILL NEVER PICK THIS LOL
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Dance of Chi-Ji (Passive Proc)
Here it is boys, THE WORST OFFENDING TALENT SELECTION FOR WW.
Let me explain how Hit-combo is the worst talent the monk can have because of how much it negatively effects the experience.
Hit Combo Gimps us, so, hard. This Talent is so darn lazy, its our mastery that is a mandatory selection. You have no choice but to take this talent, its too strong compared to the other two. Spinning crane kick competes for this slot, but you dont want to pick it up, as the expansion moves further, the percentage buff on all your damage will completely out weigh any other talent in this row.
Hit Combo plays a massive role in the awful feeling you get when you play your WW in hectic situations. This Talent also promotes “I need more buttons to push on a class with already a ton of buttons to push”
Hit combo makes this class a waste of energy and thought. On top of the large amount of abilities that you are never allowed to repeat (unless you want a sharp decline in dps) you are working very hard to achieve NORMAL damage. The amount of effort required to DPS on WW compared to other classes, just so you can perform as expected is really shameful.
You will put in so much work on your rotation, perhaps even flawless execution, never dropping hit combo once just so you can be competitive with a demon hunter or hunter.
Tier 7
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Spiritual Focus (Passive) YOU WILL NEVER PICK THIS
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Whirling Dragon Punch (Instant, 24s cooldown)
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Serenity(Instant, 90s cooldown)
Il spare you the analysis the passive ITS BAD. You only pick dragon punch. There is no situation you need any other talent here, which is quite sad. One of these need to be made baseline, and I believe its serenity because of the lack of damage and defensive abilities it grants. Its DPS cd, but its not good enough to ever be selected outside of, maybe pvp.
Overall, the spec is just over-saturated with spells, hit combo forces a specific play style, and is, IMO, the main reason this spec is suffering so much. Why does Hit combo exist? Will a developer ever explain this to us? If its so important for the class identity, dont make it a choice… perhaps make it stack up to 12 and reduce its damage bonus to .75% or something. This way it rewards playing through the class design that you obviously want us to always use. I believe if you can maintain a long hit combo you should be rewarded, not given the same chance as everyone else.
What are your thoughts on these talents? Do you disagree? What would you change??