Wind Shear

  • Wind Shear cooldown is now 30 seconds (was 12 seconds).

Please rethink this wind shear change. Shamans are known for having a short CD interrupt. This change is a huge nerf to seasoned winds and takes even more shaman identity away. I don’t know what to say other than please don’t follow through with this change.

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All other healers won’t have interrupts. So its still a shaman thing to have wind shear.

I dont think blizz will be designing dungeons like bolt spamming stonevault anymore.

I missed those changes. Thanks for letting me know. That takes some of the sting away, but I’d still like to see it reduced a bit to be in line with melee kicks to retain its identity.

Then the rest of the healers get their kicks back.

Keeping your kick is already an outlier compared to the rest of the healers going off of current Alpha notes.

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This isn’t a negotiation with you; it’s feedback for Blizzard. If that’s what you believe cool, I respect that but directing it at me as some sort of ultimatum is odd.

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I’m not positing it as an ultimatum to you, I’m telling you Blizzard already doesn’t want healers having kicks for whatever godforsaken reason, and that Wind Shear is already an outlier in the current Alpha state. Don’t expect it to go back to a 12s kick unless other healers get their kicks back.

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Those two things don’t have to be mutually exclusive. Our niche wasn’t simply having a short cd interrupt when compared to healers. We also had a short cd interrupt relative to ranged dps. Sure, if Blizz decides to keep it as is then not much I can do about it, but now is the best time to voice feedback and opinions.

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Is this for resto only? Or does it affect enhancement and elemental as well?

Only for resto

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Thank you, I just saw that in another thread. Glad it doesn’t effect enhancement, and I’d say they’ll knock it down too probably 20.

I believe this is only for resto that this is the case. I also believe they are the only healer in Midnight with an interrupt. I think if that is the case it isnt a loss for enh/ele and if anything a perk of resto sham to have a kick vs all other healers. But if a 30 sec cd is the case for either dps that would be god awful.

They REALLY don’t want shaman to be good in pvp lol

resto shaman is.. the ONLY healer.. with a kick

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There is no reason to make it a 30 second cooldown when the interrupt only lasts 2 seconds in pvp.

Thats a global. You’re trading a global for a global in pvp with a 30 second cooldown. Keep it 12 seconds.

You would then need to give every healer their kick back.

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Why? We are the only healer that has had 2x 3-minute cooldowns removed or combined as a choice node (HTT, Ascendance, Stone Bulwark Totem). One of those 3-minute cooldowns can be 1 shot, rendering it useless.

So why can’t Rshams identity be what it always has been? Disrupting. I see no issue with it being a 12 second cooldown with it only being a 2 second interrupt. Or if its 30 seconds, get rid of the 2-second pvp nerf and make it 4 seconds.

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If you have a pvp comp of 2x dps and 1x healer, a resto shaman’s group would effectively have ~25% more interrupt potential than any group without a resto shaman (due to a 30sec cd). The only reason Resto Shaman gets to keep ‘Wind Shear’ is because our survivability weighs heavily into ‘Windveil’, something that (correct me if I’m wrong) is exclusive to Shamans. Interrupts and cc’s in pvp do need some trimming - being the only healer with an interrupt still maintains the “disruption” identity that you’re mentioning as it’s now exclusive.

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As I said before, a 2 second interrupt with a 30 second cooldown is hardly worth it to press. I am wasting a global for you to waste a global. It’s practically meaningless. Is it better than nothing? Debatable honestly. Raise it to 3-4 seconds lockout or lower the cooldown to 12 seconds again.

This change seemed to be pve oriented, without even a thought to pvp. Even with the 12 second cooldown, the 2 second lockout window feels bad.

I mean, if you truly feel that way, you don’t have to even take ‘Wind Shear’ as Resto. However, I have a strange suspicion that you’ll feel that it’s too mandatory to ignore.

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12s interrupt going to 30s and losing the 25s Thunderstorm knockup is going to sting very badly in keys. Even if it’s not deemed “necessary” in Midnight, the game has been played the way it has for decades at this point and the changes are significant over just one expansion.

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