With precognition becoming baseline to every healer and caster, there seems to be little reason in interrupting anymore with wind shear. I wonder if the risk is not worth the reward in most cases. I always thought wind shear was in a great place with respect to its range and shorter cooldown and being only a 3 second lock out. However, knocking it down to 2 seconds seems like it’s almost useless! Does anybody agree?
Well if you look at it. I hate to say but its the price for having a shorter cd than others. There has to be a trade some where. We have a shorter cd for it but they change how long it locks out by 1 second.
Then they should lengthen the cooldown lol
Well iirc we have always had the shortest silence cd. Again they only shortened the lockout by 1 second.
I guess shamans were just too OP in pvp.
Doesn’t matter if we have the weakest defensive and get focused first every match.
Can’t be having anything that might be slightly better than another class now.
/end sarcasm
Seriously though, rather than balancing Wind Shear against other individual spells/ interrupts the whole kit’s balance needs to be taken into account.
If we’re gonna balance spells individually compared to other classes, I’ll be waiting for my shaman Ice Block or pally style bubble.
For a 2 second lockout, wind shear should go back to the original 6 second earth shock cooldown.
There is no reason to bring Enhance in pvp ever, unless you have a warrior/healer lording over you the entire time.
It dies too quickly, other melee have better ways to stick to targets/disrupt them/survive.
QFT
Every interrupt lost 1 second. But that’s only a 17% nerf to the 6 second interrupts.
It’s a 33% nerf to wind shear.
They reduced every non pvp talent silence effect and CC.
I understand what you’re saying from a practical point of view but the reason for a person playing any spec, hopefully, is that they have fun playing it for whatever reason. Games are about fun after all.
That being said, rather than not being able to effectively play the spec you want to play because it’s not competitive, Blizzard needs to make it competitive.
If I can’t play what I want, I’m not having fun so will probably just stop playing at some point in the absence of changes that Make the spec more competitive.
At any given time you can say this for 3/4ths of the specs. While enh can certainly use some adjustments, it’s not nearly as doom as gloom as the forums tend to try and make it.
Anything enh has can be brought by ele/resto who are in a much better position for pvp.
Compared to other melee, enh has less gap closers, no instant stun, is losing a snare, and now Ret shares the same amount of ranged abilities (perhaps more).
It’s rather obvious you just want to win, “enh is the worst melee” argument, which ironically it isn’t. Your argumnent is an endless cycle in mmo’s, and pointless because there will always be balance differences. Again, enh isn’t nearly as doom and gloom as you’re trying to portray.
If you look at top end representation you will find that of the melee dps, enh is at the bottom in pvp.
But if you’d like to provide counter points for why you feel it isn’t, I’ll gladly read them.
Enh is a melee that can’t sit in melee,.with a toolkit that wants you to kite people.
In fact the predominant melee pvp build uses two melee abilities, the rest are a ranged toolkit that is better served for the specs that need to kite (ele/resto). Shaman is a caster base class…it’s why we get lightning bolt first.
- thunderstorm is a knockback and counterintuitive for a melee class that wants to be on people…we use it to kite other melee because we cannot sit and go toe to toe with them
- earthbind/earthgrasp - again better served for kiting and putting space between you and your ally
- frost shock - unlike ele, enh has a cooldown on it so it cannot be spammed…it also doesn’t have added benefits like surge of power’s root (also ele)
- cap totem has an arming time and good players will stomp it…you need to project it to be worthwhile making it not only a 2 sec arming time but a 2 gcd stun
- ghost wolf is a self silence that allows you to deal no dmg for the benefit of normal run speed baseline ( Dr and utility casting if talented)
- astral shift on paper looks great, and as a stand alone a 40% Dr on 1.5 min cd should be strong…but it’s not. We have to pre-empt as it can ot be used in a stun, meaning smart enemies can wait it out and it’s useless. We can also very easily be bursted through it if our healer is in a cc.
- lasso is a channel,.meaning we can’t do anything other than cross cc during it’s duration
- hex is hard cast and will get interrupted as enhance has no other hard cast
- enh and ret are only two melee dps that must sacrifice their offensive pressure for defense (healing) and have that defensive subject to dampening right out the gate
3v3, the only bracket that matters when discussing performance… rank 7 is Godsgift, an enh shaman:
[WoW Arena & RBG Ladder | ArenaMaster](https://arenamaster.io/rankings)
Representation, which is a stupid argument because performance isn’t the only factor when discussing why some classes are played more than others, but I’ll play…frost dk, sv and outlaw are all below:
[WoW PvP Ladder Representation | ArenaMaster](https://arenamaster.io/ladder-stats)
In short, knock off the lord forsaken whining. And before you bother, he’s also 3300 in SS.
3 seconds is such a short lock out as is. Why can’t they just leave it at 3 sec?
Not all interrupts are being treated the same (e.g., rogue is going down 2 seconds so maybe shaman could be left out?).
6 to 5 sec, not a big deal. 3 to 2 is like barely more than a GCD worth of lockout…
The only comparison is Survival. Frost DK can go Unholy, Outlaw can go Assass/Sub.
Survival, like Enhance, is the only melee spec on the class. And Survival and Enhance are neck and neck with each other, a difference of 3 players.
Keep moving those goal posts… it’s a good look.
It’s not moving goal posts. If you can show me the other viable melee specs shaman has, or that hunter has that they can swap to to still play a melee dps I’ll wait.
Does it suck that Frost and Outlaw perform the worst out of their class specs ? Absolutely.
But the option to have a well-performing melee dps spec is there in the class. Enh and Survival have no other option, which is why I said Survival is the only real comparison.
And before you say “well playing a different spec isn’t the solution”, it is 100% the solution when responses from the dev team come back with things like “We don’t want you playing demonology right now.” The difference between DK/Rogue swapping spec and Hunter/Shaman swapping specs is learning an entirely different role. Rogue/DK are still in melee dps — Sham and Hunter are not once they leave enh/surv.
Of the melee dps rankings for 3v3
DK - 12.35%
Rogues -19.11%
Shaman - 2.67%
Hunter - 2.63%
First, it’s cute watching you ignore the enh sitting at #7 in the 3v3 ladder since it makes all of your drivel meaningless.
Second,
You have two other specs to choose from, your stubbornness isn’t valid, especially considering enh can actually do quite well. Unless you want to claim enh sitting at 2800 in 3s and 3300 in SS isn’t valid. That would be entertaining.
Third and last,
I’ve already shown you representation, which is a stupid thing to try and discuss. Shaman has always been a low repped class, regardless of performance. The only reason shaman hasn’t been the least played class for a decade at this point is because monks exist. It’s a terrible crutch to try and build your argument on. In short, nope, doesn’t work for ya.
Moral of the story, if there is an enh sitting as high on the ladders as there is, maybe spend some more time working on yourself instead of blaming the class.
So what about rogues healing potion. I know it is stupid to mention it but it uses their energy to use granted its rogues so they can just stealth and use it but isnt it subject to dampening?