Will Wrath Survive for ICC w the Dwindling population?

I’m not on your side here, I’m suggesting you’re being utterly ridiculous by suggesting that “people discover bots by going to Maraudon”.

Again you have zero idea on what you are talking about I used maraudon as an example because it’s one within the dk’s starting level that is easily achieved and can be /who on any server to see or easy to spot by chillin out the entrance. Their are plenty more examples if you know where to look.

The same thing you can do with RDF, yes.

That’s why you’re being utterly ridiculous right now.

You’re shifting the goalpost around so much that you have no idea where you are.

bruh why would there be 50 dks in maraudon… just stop.

Vendoring blues and mining mithril, it’s fairly common.

It would not noticeably change with RDF though.

i mean if you want to secure mithril fine. i can see that. but not everyone who is a dk who does that is a bot though. half the reason i don’t grind that stuff out myself. is because how toxic the nodes are in wrath. yes thats the problem of pre-cata professions. its a negative but nothing is perfect.

Not switching any goal post multiple people trying to discredit / coming in with dumb points of view on how i’am wrong requires multiple answers no goal post have been moved :roll_eyes:

But keep pretending like rdf would not make it more efficient and safer for gold farmers to travel around :roll_eyes: and get the job done with their bots like it’s some conspiracy theory

Sure, but there absolutely is a bot infestation.

The suggestion that RDF would increase this from Paladinout is utterly ridiculous though.

1 Like

It literally wouldn’t change the bot pattern at all.

the main issue is the level boost. gold sellers use them, bots use them, they overall kill the game in many areas. boosting is the biggest cause of the problem, but activation is dead set on running wow into the grave. so it wont go anywhere

1 Like

bruh, i didn’t say the bots weren’t a problem. i just think the whole argument of them being in dungeons is ridiculous.

So you think having them teleport straight to a vendor instead of walking to a vendor would not help them have a lower detection rate? And you actually believe this?

Correct, it would do absolutely nothing to their “detection rate”.

bro. if they are programmed to act a specific way in whatever dungeon they’re going to follow that same pattern every time. especially if its specific queue. and once the dungeon is done if they immediately interact with the vendor. or if they always need items regardless of whether htey can use it that gets tracked.

You also believe the fact they no longer have to walk to a vendor they can just teleport to a vendor and back would not increase the amount of dungeons they can do? Or the fact they can’t be yanked by the opposite faction on the way to the vendor like in the videos show above reducing the down time even more

Your not that bright are you :roll_eyes:

i got a question legit question. why is it that you take the aspect of punishment toward players because of bots? or whatever or bad actors? why is it punitive toward everyone not to have something? because whether we have RDF or not they’re gonna do the same thing every time its a pattern of behaviors.

It doesn’t help anything at all cause, and get this…

THERE’S AN HOURLY CAP ON HOW MANY TIMES YOU CAN RUN A DUNGEON EVEN NOW

not with RDF it by passes that lock out.

No, it doesn’t, you still get the message of “you have done too many instances” blah blah.

1 Like

not when i was smashing back in OG wrath. it would by pass.