Theres sometimes I have network issues or can’t afford the internet bill that month and love playing WoW and I know it is an mmo, but I feel like they should have an offline mode where you can do dailies and quests and you can do dungeons low lvls and raids low lvl content and the stuff you earn offline can not be taken online to your online characters but you can progress through the game via offline but it won’t count towards your online progress.
I think this would be really awesome and think a lot of people would still play wow online for that interaction and pvp and doing mythics and current end game lvl raids etc. but they should offer an offfline service to play as well for those who have issues with internet payments or bad internet connections.
Seems I have to put this in bold since some can’t read. I said the game offline won’t sync with online and online won’t sync with offline. What you do in either stays in that version only.
Pretty much. Any offline mode in a game has its files subjected to being potentially altered to enable cheats or whatever. To be fair, this happens in online games too (see Fallout 76), but it’s definitely not as easy or as frequent.
If it didnt go towards online progress, I dont see why people are saying no. I would love to have a local instance of WoW running for no reason other than to explore various areas that would get you das boot if you did it live.
You obviously didn’t play around vanilla, bc, lich king or cata days as this was heavy esp in the early days and started to get under control in cata. and still even happens now at times.
I would play that if they have a true offline single-player component.
Well if your playing it offline and in single-player, i don’t see how that’s problematic, cause you’re playing by yourself and yourself alone.
If you switch on Online and play with other people with modded files, yeah, that’s problematic right there.
Maybe if Bethesda used a different engine then what they used for Arena, it wouldn’t happen.
Before you say it, i do know it's a modified Gamebryo engine that's been used in Morrowind to Fallout NV (In Skyrim and onwards, it's just called Creation engine). I'm just saying they shouldn't use the same engine that a modding haven.
It’d be difficult to do this for technical reasons.
An “offline mode” would need to sync with the WoW servers every so often for your progress to count, but doing that opens a big hole for exploitation: players could simply go into offline mode, modify WoW’s local save file to mark a boatload of quests as completed, and then go back online and allow WoW to sync as normal.
I don’t think it would be too difficult to have it where if it detects you have modded files, it will just block you from going online unless you hit the repair button to revert it to normal.
As for syncing offline to online, i don’t think i would personally recommend that and have both offline/online be separate. Offline be the local save files while online keeps it all in a data base on a server.
Yeah, offline mode can’t have impact on online play in any way (not even cosmetics, pets, etc) because it will be exploited. It’d probably be something like a WCIII campaign where no form of character progression is retained outside the scope of the campaign.