At the moment, I feel arms is super lackluster when comparing to average mid/high pack dps. I feel we have to really work ultra hard for our damage. Anyone else feel this way? I eventually got used to Skullsplitter like many of us have but I feel it’s just a quick fix for not having good rage regeneration.
I’d like to see only a few small changes to arms, nothing crazy;
1.) Swap out “Skullsplitter” for a better talent. I would suggest “Shattered Defenses” from legion. If you don’t know what “Shattered Defenses” does I’ll be happy to tell you. This is the old tool-tip text; After using Colossus Smash, your next Mortal Strike or Execute gains 50% increased critical strike chance and deals 0% additional damage. This changed the arms game play for sure and you made sure you got that execute or mortal strike off immediately after using War breaker/Colossus Smash.
2.) I feel, as I said above, that rage regeneration is lackluster and that it needs a slight increase. I’d say from 30% to 35% rage per auto attack critical would be PERFECT. That sweet spot so you always have a small amount of rage to work with versus going thru small annoying windows with no rage ready. It currently makes the rotation/priority a bit annoying to deal with since you have to pool rage at times.
3.) I would like to see a significan’t buff to Arms mastery. I know it, you know it, we all know it. We LOVE some deep wounds damage!
4.) I personally would love to see “Whirlwind” ability removed and “Slam” revamped so that not only is it our ultimate filler, BUT, our AoE cone ability. Doesn’t have to hit all around just a cone. When I imagine “Slam” I imagine a warrior slamming the group and causing anime looking strikes on the ground going forward. Whirlwind in itself cost an bit too much for what it’s worth. It’s okay but it just takes up to much time especially how you can score more damage with sweeping strikes at times.
5.) This isn’t just for me but I want to have the old class buffs back and THEN some. I’d like to see some melee (ranged/heals/tanks alike) with 5% increased physical damage, 5% magic de-buff etc. I don’t want to see M+ flavor with only the buffs. I feel like that’s unfair to everyone else. I want everyone to be able to bring something to the party. It would open up many composition possibilities.
I’d like to hear everyone’s thought’s on Arms warrior and if you agree/disagree with how i feel
Your ideas sound good but im not a professional in how to make Arms better.
I just want it to be better. As it stands I dont likr anything about it except the mage tower artifact skin
I can tell you with 99% certainty they won’t do jack or sh!t for us in 8.2. I use recent history as my guide on this one. We spent the entirety of Warlords of Draenor on the sh!t heap, and they didn’t do a damn thing about it. The only time they even noticed us was when a bugged tier set made us top damage. Which got us both a bug-fixing and a nerf for good measure to leave us worse off than we were before.
While Arms currently sucks harder than a nymphomaniac prostitute on spanish fly, it could be worse. It has been worse, and no, they won’t make any effort to fix it. Given the Dev teams past history of how they treat this spec, I’d argue that if we do get their attention we’ll probably end up worse than we already are.
I haven’t played Warrior seriously until BFA so I have no idea how good the track record has been for us, but like any class its viability ebbs and flows. If you’re a diehard player of a specific spec you’re going to have a bad time if you also care about performance.
What really bites is when your second spec isn’t doing too hot either, Fury is ok, but not incredibly strong so we’re feeling it. You’re still perfectly capable to compete in mythic content though.
If I tell you how I really feel, I’m likely to end up on a forum holiday. And you are absolutely correct. Its a constant up and down with specs. Was just hoping that after being utter, ridiculously, inexcusably awful for an entire expansion, and then having insult added to injury at the final raid tier, we’d go a bit longer before we were in the gutter again.
But at least we’re not as bad off as we were. Silver linings and all that.
Oh look. Another person who comes into Warrior chat on a low-level warrior to stir up trouble.
Emerald Nightmare, Throne of Valor, ToS, and Uldir meanwhile were not WoD raids. Maybe try keeping up with the conversation before you enter it. Nor do I recall Arms being the top for progression in any of those.
Let’s look at some DPS rankings why don’t we?
Well, I did go to the trouble of putting together 35 links that demonstrate that not only is everything you said wrong, but is a full 180° from right. But now the forum is telling me that I can’t post links in the comments.
Just as well, obvious troll is obvious. But if you’re going to tell lies, you should at least tell lies that people can’t easily disprove.
So from your own admission you’re pulling the Archimonde rankings from before the bug/fix nerf where for a brief period we were top damage? You then want to go all the way to pre-patch a year after content release when it is no longer progression, and try to have a progression argument?
And no, my wording did not indicate between WoD and now. My wording was specific to WoD. I never even mentioned legion in the entirety of my post. Your reading comprehension failures are not my responsibility.
Going through world of logs, on all the fights you mentioned its rare to find an arms warrior on any of those fights listed in the top - 50, and they tend to drop out of the top-100 completely as soon as one goes to heroic or mythic. Looking at WoW progress it tells me “No info” when I like at Method’s 1st, 2nd, 3rd, and 4th kills of Archimonde, so I’m not sure where you are getting that info. And going through all of their fights with info available. I see 2 arms at kill-6 before the spec disappears. (Hmm bugfix/nerf maybe?)
Either way, I’m not having this conversation. I’ve dealt with one too many people who come to Warrior forum hiding behind low-level alts with no objective but to antagonize people. Maybe you’re not one of them, but I’ve dealt with too many who are.
Keep your anime out of my class fantasy. Go play an outlaw rogue and mog katanas if you want that weeb crap.
Skullsplitter is one of the two viable options on that tier.
Seasoned Soldier should give us flat 30% extra rage and a flat damage increase with 2h weapons, like it used to. You can chop off a zero from our rage bar and the class will still function. The numbers per swing are more or less fixed and now our ‘streamlined’ costs are a bunch of predefined numbers based on waiting. It’s trash. If asked, any Warrior who has played since the big change in Cataclysm that started this mess will say “GO BACK TO 1/2/3.x RAGE GENERATION”
I’ll take damage windows over bleed mechanics. The bonehead theory of “Lets tie on a DoT to a rotation ability that lines up with the cooldown” gets thrown out the window during the execute phase where all we do is much ticks since it doesn’t stack. It used to stack, and if that was the case, I’d be fine with my highest Arms DPS being from a bleed mechanic, cause it would mean Striking the Anvil would be a viable 1-of trait to support it. It might be lackluster but I’d rather see Mastery turn into ‘Strength of Arms’ and become a clone of Versatility. Pushing up 20-30% of raw damage increase and 10-15% damage reduction would do wonders for getting our numbers fixed and helping our pathetic survivability.
They took away Cleave for whatever stupid reason and left us with no other AoE rotation. If anything I’d swap it around because Cleave having built in interaction with our abilities tells me that we should have had it baseline but someone lazy forgot to make another Warrior talent for that tier, so they threw it on that slot.
We have our 10% AP shout. Token warrior (tank 99% of the time), and token mage give the only 2 buffs now relevant to raids. Priest you obviously have plenty of S Priests crushing your meters.
Fun Fact: Sometime after launch Blizzard decided that letting gnomes be warriors was something they regretted, but they had approached them with the mentality that everyone could be a warrior (and I think they were balancing faction race/class options).
It’s a sad time, Arms is bottom tier dps, along with a few others specs…sub feral frost enhance
all having little utility
No changes are coming and the amount of complaining won’t change that.
They are likely releasing the raid with no major changes and will make tweaks here and there a week or two after the raid release like they have all season. If arms is doing poorly we might see another 8% across our main abilities again. It’s a lot easier to number tune then change upgrade talents abilities, a.k.a lazy tuning.
The play style of arms will most likely be what you will see till the end of the expansion. And no, the new neck on use and passives won’t change arms mediocre dps.
I’ve tested all azerite combines and major minor abilities.
Fury beats it by a mile, single target, cleave, multi target sustain, its not even close.
Taste for blood will be fury’s best trait, it might even be nerfed and or neck abilities being changed since it synergies so well with a blood of the enemy and unbound.
If your a die hard arms warrior and not doing world first or 20 keys, play what you enjoy.
If you like being invited to anything for no reason like your wife’s hot sister, grab a shield and roll prot.
I’m speaking clearly on ptr not live arms vs fury.
New neck abilities synergies very well with fury. Single target fury
cleave fury
Multi sustain fury (by a lot)
Burst aoe arms
Once 8.2 hits live, there will be way less arms warriors. It’s sad because I’ve played arms for a long time. I’ll still play it but fury will do almost everything better.
You know what’s funny, it’s not that arms can’t do high keys, it’s the mind set others have of dps warriors. Pugged a 16 tol dagor: healers mentality. (Why invite a warrior and not a useful class like rogue or demon hunter?) leaves middle of dungeon