Will warriors counter a single class in midnight?

Both are correct and are responses to two silly questions/statements of yours.

And you wonder why almost every thread you make in these forums ends up with people saying to not even bother interacting with you. If you want to discuss things in earnest do so, don’t act like a child when you get an answer you don’t like or don’t understand because you don’t even take a minute to digest what’s said, you have to put in your word no matter how wrong you are.

:backhand_index_pointing_up: most players are on my side

Let me rephrase that, every thread that is not a GD thread. :upside_down_face:

Because i watched supatease play arena for a few hours in the beta and he commented on it and he is a multi glad, all class glad decade long player who plays everyday all day who said it

Warrior is pretty strong on the beta right now utility wise mobility wise and damage wise. Warlock is also busted.

R1 players are all biased, they say warrior is the best class all the time, while they never play with it competitively.

If I dedicate 20 minutes, I can make a montage of all the times Supatease placed warriors as Tier S in War Within before a patch and subsequently had to lower them to rank A or B.
This happened about 10 times in this expansion alone.

Venruki did this a lot of times too… before a patch “warrior are so broken”, after the patch “Actually, they’re not as good as I imagined.”

I dont understand why are you are crying about warrior. They literally get another heroic leap, they keep double stun, they have a lower cd of fear they have more utility. Whereas most other specs got double stuns pruned\mobility pruned. They are OP on the beta, anybody that has played for a long time can look at the utility\mobility\burst and know that its set up for success compared to other melee. On top of DR changes that nerf casters\range which means you can only snare twice before DR and warriors can get out of snares multiple ways now with new abilities

Im asking if they will actually counter a class like a hunter counters a mage.
This is a question.

Lol sound pretty salty there mage but let’s hope warriors get their dues about time if we do.

Huh so much is wrong with what you wrote and it’s obvious you are extremely biased which is laughable for a mage to complain about a warrior.

Warriors lost multiple root breaks and now have to choose between Intimdating shout and Piercing howl and will always take Intimidating shout for PvP so they are losing their strongest snare that was also AoE in a small radius.

Shockwave I believe was reduced to 2 seconds and ignore pain was increased to 20 seconds impacting survivability

Just to name a few things, stop spewing nonsense saying warrior weren’t also impacted like other classes.

Damage wise there are so many specs that do way higher damage on the beta. The damage passes will keep coming in, they are still doing final passes and making changes to specs the real damage tuning will follow after so it’s way too premature to tell where specs will land damage wise on the beta.

Warrior eats dks at the very least. I feel you are being overly negative considering there are still big changes happening to classes in midnight, and tuning hasn’t even happened yet.

But warrior atm, it looking to be great pvp wise when you take into account everything other classes have lost.

:dracthyr_lulmao:

Its already 2 seconds (3 as colossus)

If im not mistaken its a buff, because its value is doubled too

Yes but it used to be baseline 3 seconds period. Then they introduced the discrepancy between the hero variants. So I guess technically that applies in general on live vs a midnight specific change per say, so fair on that front.

Not entirely sure cause I can’t see the exact values from live to Beta. Though the Beta iteration only lasts 12 seconds with a 20 second CD, meaning you cannot stack re-applications as you can on live (which stacks all the way up to its 100 value).

So that in itself potentially is a nerf, unless the Beta iteration automatically stacks to the equivalent absorb value in a single application that you can currently achieve by pressing IP on CD every 11 seconds, bit of a odd timing disparity of 2 seconds 11x2 vs 20 seconds.

I highly doubt this to be the case and would bet that the collective amount absorbed in the beta version is at a net deficit of its current live version. I also doubt it cause they removed the rage cost so I am betting they net nerfed the absorb as a result.

Someone on beta would have to confirm this. Though if they tune the absorb to be the same net amount then I agree that would be a marginal yet nice QoL improvement. To be fair even a net buff as the rage cost was removed.

Well, warrior will probably remain a counter to SP and lock.

But this whole counter thing is just bad.

Like when Frost mage and warriors are OP. Sure Frost mages control the warrior population.

They prevent warrior from taking the crown in 3s and SS. But if you hapen to play in a lobby with no mage but against a warrior. You are getting destroyed. Sure that warrior get an auto lose when he meet a mage so he can,t climb to 2400 if he’s a noob.

But it still create a situation where most lobby just feel bad for many players.

pvp duration is different, maybe they changed this because stuns will always stuns for at least 1 sec PVE in midnight

double effect in 20 sec is better than half effect in 10 sec… you can actually feel the skill
GCD is cringe thou, +1 button…

Shockwave has been 2s since 8.0.1.

The base absorb value was doubled. Yes, you can no longer stack it up, but it’s now a much better “mini cooldown” than before, not the least of which because it doesn’t eat into rage economy.

I get that you have always been a PvE dragon slayer, given your position I hold you to a higher standard so I would expect you to be accurate.

Patch 10.1.0 (2023-05-02)
Damage increased by 16% in PvP combat

Duration increased to 3 seconds in PvP combat (was 2 seconds).

Prior to patch 7.1.5 it was 4 seconds at which point it got nerfed down to 3 seconds

Which means collectively for the vast majority of it being part of the Arms warrior kit it has been at a base of at least 3 seconds.

As this is a PvP centric thread that distinction should be common sense.

That is good, as I stated as long as the actual absorb value was doubled collectively its a net positive I just didn’t have the values to verify as I stated.

1 Like

Cool man, you really got me. I missed an obscure PvP-specific hotfix that was active for all of two whole patches out of the last seven years.

There’s no need to be a dbag about it though.

1 Like

I clearly did get you given that you response shows that your ego couldn’t handle being wrong. It was also at either 3-4 seconds for a whole 7 years prior to that point so stop coping. Doesn’t change the fact that you were wrong. Not to mention that for Collosus it still retains the 3 second duration which means currently on live and moving into midnight this still holds. Just so you clearly see the breakdown and don’t attempt to strawman me further with semantics, which in all cases doesn’t validate your initial comment just being 100% factually wrong.

  • [Patch 10.1.0]:

    • Damage increased by 16% in PvP combat.
    • Duration increased to 3 seconds in PvP combat (was 2 seconds).
  • [Patch 10.0.0]: Now a row 9 class talent (was a level 21 Protection ability).

  • [Patch 9.0.1]: Now learned at level 21 (was 50).

  • ** No longer a talent. Now a baseline ability restricted to Protection. Stun duration reduced to 2 seconds (down from 3 seconds). The cooldown reduction effect granted by hitting multiple enemies has been removed.

  • [Patch 7.1.5]: Stun duration reduced to 3 seconds (down from 4 seconds).

  • [Patch 7.0.3]: Damage reduced by 36.67%.

  • [Patch 5.2.0]: Cooldown increased to 40 seconds (up from 20 seconds). Striking 3 or more targets will now reduce its cooldown by 20 seconds.

  • [Patch 5.0.4]: Now available to all specializations as a talent (previously the 31-point Protection talent). No longer costs Rage.

  • [Patch 3.0.2]: Added.

So again you can see that collectively it has been at least 3 seconds for longer than it has been 2 seconds.

Don’t respond to me in a pompus, arrogant way explaining things to me that I already clearly stated regarding IP cause to me that is you being a dbag. Also make sure if you are going to quote me and directly respond to me that you aren’t posting things that are 100% factually incorrect.

1 Like

Oh my god you can’t actually be this childish.

You literally asked if anyone with beta could confirm, lmao

Yeah, clearly I’m the one with an ego around here. :dracthyr_crylaugh:

2 Likes