Will they use old toon models or the updated ones?

This isn’t true in every single case, I’m not feeling up to going through every single set and comparing it to old models but I do have this image of the Belt of Might having some texture distortion fixed on the new Male Human model compared to the old Male Human model:

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Ok your right on some helms, but that is mostly because the old helms were designed with the old models, most old helms are fine, but some are bad because it’s being placed on a different model then the one it was meet to fit.

but all helms and shoulders on the old model with the old rig would look exactly like classic, and the new model and rig would look exactly like today because the placements are based on the model/rig.

this is why i want a Toggle as it brings the best of BOTH WORLDS, and there is very little code at all because all the work is really done with file paths on what to display and as long as we don;t use new animations in the new rig the old lacks, there is NO issues at all.

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Yeah, I understand that part, but wouldn’t a lot of work need to be done to update the old armor, things like helms, shoulders, weapons, doodads and such that require an artists touch if they wanted to add the modern models and have them actually be up to the same standard of fitment and quality as the old models and rigs?

To me that would be rather laborious because the gear in some situations as you said was never designed for the modern models / rigs.

Now… Here’s a big "What if?"

What if, instead of a model toggle Blizzard simply expanded the number of modle options to include both the old and new at the same time… Example you pick your model type in the same way that you pick a race or a face.

So first you would pick Dwarf :-o then you pick gender, then you pick modern or Classic model, then you select options from that point forward.

This would greatly expand the number of options for the player to select from, and as we know options are always nice.

The best part is, it would not require and more HDD space and would not impact the PC hardware in any negative way because all the data is there on the client.

I was referring to things that are not so much “skins” but actual polygon items like helms, weapons, shoulders and other doodads…

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It would just be a Option in the settings like ti was originally (aka Check if you want HD files uncheck for Classic look)

and yes it would be a lot of work if they wanted to update old armor to HD resolutions and style, but they can easily still have two separated folders if they so choose to update stuff. Honestly this might be a great way to bring back and update old armor into retail overtime with a HD look.

but i don’t care if they update or not the armor i just want the new model, but it would be very easy to tie new armor models with the HD files as a separated folder based on what is checked off.

because doodads and armor skins if they have the same file path can display something different exactly like models can.

and as far as polygons, if i have Helm A with 15 P count and Helm B with 75 P count.

but both are named NightelfHelmofTesting in different folders based on toggle, only the one toggled would DISPLAY on your screen, someone else might have A displaying while you See B

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What do you think about expanding the options instead of doing a toggle? It in reality costs no extra client side space issues, costs nothing in reality since the work has already been done, yet adds more customization to the player.

This way every player can choose to represent himself in the way that’s desired by that player no matter another players settings because how you see your character and customization / gear is how others would also see you; just like in original Classic with the single set of models.

(i assumed only transmog for this, but toggles easiest way honestly)
not hard to code, on the player model tab have a armorIDpants spot based on what you have Equipped, and a extra spot lets call TransIDpants.

TransIDpants default is null

lets say you transmog a item to something and that TransIDpants is set to 12345
but your armorIDpants is 54321

have a toggle that display armorIDPants only or display TransIDpants if exist

while i don;t know how personally blizzard has this coded, i would imagine they got something close. in terms of display ID’s in the database.

this would allow people to see transmog or only classic non transmog look

Thinking you may have missed my concept totally…

At character creation instead of having only Dwarf male / female + face & features you instead have…

Dwarf Modle A Dwarf Model B / Male / female + face & features.

Both new and old models side by side in the same game; instead of a Togglle one or the other.

i see your definition of “you know what they mean by ‘toggle’” is different than my interpretation :wink:

that is doable also, but kinda frakensteinish because maybe i only want to see new models? Maybe only old? and more code could be thrown in to work this out, but then it takes time and money which i am purposely avoiding. I am aiming personally for something quick and works which is why i been posting about bringing in a new model option.
two folders with separated file paths based toggle is the quick solution that takes very little development time at all as all the player models and npc’s already exist. it’s literally creating two folders with two different set of assets and saying if check use A if not use B

private servers basically do this already but instead of a toggle you just manually install the files your self because their is no SECURITY that battle.net has.

Only the old models were available in the Classic demo, although that was obviously unfinished.

But while it’s important the old models are available and working perfectly, Blizzard would have to be a special kind of stupid not to enable a toggle option for the updated character models, considering the assets are already done. Although it may require hooking the updated models up to the old animations.

A guy not working for Blizzard was able to do a simple addon for it in his spare time that works great on private servers, so it should be no problem for Blizzard to build a similar feature into Classic.

But then, Blizzard’s decision making does not exactly have a stellar track record these days.

Old. I really really love the new druid animal form models though.

there is no reason to put old rig on new models (it also would take a lot of time)

both New and old rigs/models have all the same animations/etc except the new ones have extra, since we are going backwords instead of forwards like WOD there is no issue. New models can have new rig and old have old rig and everything will work because the naming convention is the same for both, as i said several times it’s as simple as having a toggle that swaps from an HD folder and a Classic folder.

the new models have all the animations the old can do, the old lack stuff the new rig has, this was why they got rid of the old rig and put the new rig on old models before scrapping it all together.

this is the reason why people just do a simple file swap on private servers and have instant new models that work.

this is LITERALLY how Starcraft HD works, there is a area with HD textures, and Classic textures and a BUTTON to toggle between them.

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It isn’t that simple. The new models and old models have “different skeletons” to start with, their texture mappings are not the same. Also the action animations have changed, and some of that goes back to “different skeletons” the old models don’t map well to the new movements, and the new models evidently don’t do so hot with some of the old movements.

So it introduces a whole world of problems in relation to “everybody sees (essentially) the same thing” in game if they allow a toggle.

it’s really simple. you can have your character model toggle when old is the default. that way any issues that do crop up, you new model fan boys get to deal with.

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AGAIN how many times do i have to say this THAT IS TIED TO THE MODEL ITSELF

there is no mapping of armor issue, old has old new has new.

The only reason people think this is a issue is because of the old model having the new rig in WOD! because of the new better animations on the new models and it would of been double the work to animate two different rigs for each model.

LOOK in a model viewer, all ACTIONS HAVE THE SAME NAME in both old and new models, the only thing different is the new one has more.

private servers already do new model options/self patches.

so you have no problem with old being the default so that way if any issues do crop up, you new model fans get to deal with them, correct?

I mean you guys are the ones who want an addition to classic that isn’t classic.

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IT’S NOT EVEN A MATTER OF A DEFAULT SETTING.

default settings literally make no difference when you have a selection of options, it will not change how it works.

all blizzard needs is two folders HD and Classic and the target of all what is displayed on your screen is based on a simple check mark EXACTLY like StarCraft HD

The new RIG and New Models can do everything the Old models with Old rig can do THERE IS NO COMPATIBILITY ISSUE.

this literally is a client side only change and just displays what a individual user see’s.

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look, if you want new character models and your toggle, the old gets to be default. take it or leave it.

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lol you can’t be serious?

your more worried about a default setting that literally means nothing in terms of usability and working to please both sides?

it LITERALLY does not matter what is the default setting if the option exist…specially if it’s client side only

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