So I am loving the look of the rework on the current beta, but some grumblings I have heard is that in some circumstances Shadow is generating more insanity than it can spend it on with Devouring Plague.
This makes sense because Devouring Plague was brought in at 50 insanity but only on the basis that it would be used for shorter fights instead of voidform.
With voidform now being a 90 second cd and 15 second duration, this leaves Devouring Plague as our only regular insanity spender. However, there doesn’t appear to be any changes in terms of insanity generation from spells other than the removal of insanity generation from SW:D.
These are our following insanity generators:
Baseline:
Shadow Word: Pain - Generates 4 insanity
Vampiric Touch - Generates 6 insanity
Mind Blast - Generates 12 insanity (7.5 second CD)
Mind Flay - Generates 12 insanity over duration (4 second channel)
Optional Talents:
Auspicious Spirits - Generates 2 insanity per spirit
Mind Bender - Generates 6 insanity per attack (1 min CD)
Fortress of the Mind - MB and MF generate 20% more insanity (Equal to 14.4 insanity per spell)
Death and Madness - If target dies from SWD within 6 seconds you generate 40 insanity and SWD cooldown is refreshed. (Not sure if this stays with change to SWD? Can’t confirm)
Shadow Crash - Generates 20 insanity (20 second CD)
Void Torrent - Generates 60 insanity (4 second channel, 45 second CD)
With all these generators and as we get more haste over the expansion we will become more and more effective at generating insanity, and will find it a struggle to spend the insanity quick enough.
This also runs into an issue with the current iteration of Devouring Plague, where the effect is getting refreshed to 6 seconds and thus “clipping” our damage.
There’s a few ways this can be addressed:
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Allow Devouring Plague to stack multiple times on one target, like Unstable Affliction. However, I do not like this idea. Since Devouring Plague is supposed to be our “bursty” spender, and also heals us for the duration, if we are able to stack it on one target it would most likely be nerfed to compensate. I would rather have 1 bursty Devouring Plague, rather than 5 mediocre Devouring Plagues. It also would throw us right back into a ramping problem where we would be balanced around being able to place 5 DP’s on one target, and we’d be trading out one ramp problem for another.
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Allow Devouring Plague to extend the DoT upon refresh, like our other dots. This would certainly help, but as we get stronger and are able to generate more insanity means we would be able to keep the Devouring Plague DoT up longer and longer. Considering the 6 second duration and healing effect, I don’t think it is the design intention for this DoT to be up at all times.
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Reduce insanity generation outside of voidform/increase the insanity cost of Devouring Plague. This would be my personal choice. Considering we do not need the level of insanity generation in Shadowlands as we did in BFA, it would only make sense that we can live without all of our core spells generating insanity. Instead, we could remove insanity generation from all spells except for Mind Blast and increase the insanity generation of Mind Blast. This would cause Insanity to work much like Shadow Orbs did, where Mind Blast and SWD were your only Orbs generators, it would also be your only Insanity generator. Thus you would only be able to generate X amount of insanity over X amount of time, preventing you from being able to overlap Devouring Plague. (If spec’d into Legacy of the Void, while in Void form you would once again generate insanity from all other spells so that you are able to prolong your voidform.)
Thoughts