Title asks the ask. And to clarify, I do not mean, more Hero or PvP talent points, or more “options” added to the trees. I mean, more Talent tree points, possibly enough more, so we can max out a whole tree for example.
The whole “effort” that was taken to supposedly deter players from picking a cookie cutter build, seems to have only enforced players having cookie cutter builds in my opinion. If deterring cookie cutter builds is such a desire, let us max out the talent trees, so we can choose/try/experiment at our leisure.
Lol I don’t think that’s going to work. And it would be exhausting unless you use 1BR
you get 10 points to either class/spec tree or you can use them in the new expanded slots to the hero talents
Lol I don’t think that’s going to work. And it would be exhausting unless you use 1BR
How does a 1 time set of points, leading to final completion of choosing all points in a tree become exhausting? Maybe you are thinking, that if we have all talents from a tree, we’d be required to use an extended rotation? I could see the devs trying to force that on us, but that would not be the fault of a tree being able to be maxed out. That would be the fault of the devs trying to force rotations on us. But, even if our rotations were extended, I would not use the word “exhausting”. I’d would have use the phrase BALANCE MONGERED instead.
The developers mentioned more talent points and Apex talents in the trees. Maybe they will go more in depth during the deep dive.
Not quite, unless I missed some updated info. The 10 new points are split across all three trees, with 4 for spec and 3 each for class and hero. The hero tree is all filled out as always, and the spec tree is where the new Apex talents are going to be. But for both the class and spec points, you can spend them however you’d like.
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I already have points in class trees in things I don’t want, the extra points would only be good if they really change the trees.