Will Lupos deal shadow damage? Will Snarler be resistant to all types of spell damage?

I read that these two wolves had these unique attributes, I then immediately read that these unique attributes were removed and all pet damage was made physical (so no lightning breath?) in 1.9. Thoughts? I haven’t seen anything directly from blizzard on this specific issue, maybe thats because its assumed to be the case because that change happened in 1.9. I would love to know your thoughts.

They’ll be in their 1.12 state, which is dealing physical damage and not having innate resistances.

Which is a shame, but I get why they’re doing 1.12 for everything and not changing it to earlier versions for certain choice mechanics.

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None of those exist by 1.12. Pets will only differ in attack speed, or whatever their family type is. You can still expect elitist hunters to go for their fancy badlands cat (1.0), but most hunters can just use whatever they want. I actually preferred a flappensnake for BGs because of the 20y magic shock. It ignores armor/dodge, and can still zap enemies out of melee range. The thing also eats mage bread, which is free. Cat stealth is nice to ambush with though.

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So do you think Son of Hakkar with still have the highest trainable rank of lightning breath?

Yes it will.
Movement speed damage types and resistances are all normalised. Abilities arent changed.

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Okay, so youre saying lupos will deal shadow damage, but snarler wont be magic resistant?

This is the answer:

Neither of those should be in the game since it’s 1.12.

For the snakes, the top rank lightning shocks are in ST/ZG. But ST is not hard for a 60 hunter to go into solo. If you’re in the 50s, just take a group and tell them not to kill the snake you’re taming.

So the lightning strikes do physical damage? And the spider spit doesnt do poison damage? I’m asking his followup question because the consensus seems to be that pets will only do physical damage.

BASIC ATTACKS do physical damage. Some skills however can do magic damage. The snake lightning shock and scorpid poison are nature. So you are not entirely limited to physical damage.

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Goootcha, lupos was doing shadow damage with his physical attacks, which was removed, right?

Yeah, prior to 1.9 Lupos’ basic white damage would do pure shadow damage which was what they changed.

Any special ability with non-physical damage still does non-physical damage in 1.12. It’s just the basic attacks.

Early in Vanilla certain beasts when tamed kept weird innate abilities like that, which they were mostly fixed so they didn’t keep it when tamed by 1.12. The Snarler’s base resistances is another one(though pets can still get resistances in general from training).

I remember the Frostwolves in AV used to have a bonus to movement speed as well, which I believe is also gone in 1.12.

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Whatever pet you hunters get, just don’t get a ZG bat.

For the love of god, it’s been almost 15 years and I still have ptsd from the damn noise those unholy creatures make… It’s pure “nails on a chalkboard” ear cancer.

If I ever see a hunter with that pet, they will be killed and camped until a gm intervenes

Thank you for clarifying.

Yeah there arent any really unique pets in 1.12 sadly, other than ones with high attack speeds and high ranked skills. I wish vanilla devs decided to balance these pets and add more of them rather than just remove the unique traits from the few that existed. For example they could have given Lupos really slow attack speed, so that he was weak against casters but good against plate wearers.

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If I remember right the ZG bat is still really good for PvP since attack speeds were something that didn’t get fully normalized until later.

and those bats have a very fast attack speed, which is great against casters in PvP.

So expect to see a lot of those bats in Classic =P

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Thats true, but I think that the way they handled it enables more people to enjoy the pet that they want because they like that creature, it will feel fun to play with, not simply that its the most logical choice.

All unique stats are gone in 1.12 except attack speed. Pets can have a value between 1.0 and 2.0. But the DPS is still the same. It’ll just make each hit lower or higher to compensate. Speed however has other benefits. More hits will proc frenzy more often, meaning you can use less points for the same amount of value, vs a slower attack speed. When hitting players, more hits will cause more pushback on spells.

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Dont different pet families have different dps though? cats and raptors do more than turtles right?

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Indeed. They where one of the best pets for pvp back then… and if anything that obnoxious screeching noise only made them even better for it… That said, I’m pretty sure using one should violate the Geneva convention and constitute a war crime. :sunglasses: