The recent news from Blizzard Principle Game Designer, Kris Zierhut, indicates that older 10 man content will drop it’s 25-man version of loot. So does that also mean [Val’anyr, Hammer of the Ancient Kings] fragments will drop in 10-man Ulduar when Trial of the Crusader is released? Same question for [Shadowmourne] shards in 10-man Icecrown Citadel when Ruby Sanctum is released?
If so, will the 10-man version of these drops have the same drop rate? Will the fragment drop rate increase when doing 10-man hardmodes in Ulduar (like in the 25-man version)? At a higher level, are there any differences in loot systems once a 10-man version of the raid switches to the 25-man loot table?
It would be a huge benefit to any guild knowing sooner rather than later and avoiding some potential drama this could cause if true. especially for small guilds that this would have the largest impact on. groups that previously hadn’t considered legendaries as attainable for them would be able to acquire these important items.
No, certainly hope not. 10 mans is easy mode and both 10/25 man heroic mode loot should be separated. Top tier items should require 25 people. If I wanted free welfare epics I would’ve played FF. The mace is bis for heroic mode 25 man ICC on fights like lich king. The mace is certainly not worthless.
Well it will matter to those who want the legendaries. As you know if you want a legendary you either need to form your own team or shell out thousands of gold in a GDKP.
Setting up expectations early is the best way to avoid loot drama; But no one knows what to expect because we don’t know how this works.
I was in line for the mace I’m pissed that I’m not in line for it anymore after my guild disbanded. Now I have to buy it through gdkps. Most guilds already have their priority on it for senior members weeks ago in advance. This is why I hate guild politics and performance.
Very wrong, dedicated guilds would be building 10 man rosters now for that time if they knew the answer.
Keep in mind to fragment a 25 man raid group into 3 x10 man raids without a proper leader is some work that needs to be planned ahead of time.
You have to remember some guilds run upwards of 7-10 splits per week, how can they plan this if they didn’t even know they had to organize 10 man rosters until yesterday?
Guild loot issues and people complaining is actually why some people GDKP instead of guuld raid. Watching some useless soul get an item from entitlement over a player that works hard is tiring.
I love how people think GDKP they think RMT only. Did you ever think they dont want to go into a raid carrying others to spend gold on consumes to come out with nothing while the unworthy players get fed loot because their friend is the GM? GDKP is a loot system (transferable DKP), if you cant accept that than maybe don’t play.
By some he means ~10% or less of guilds. The top end/speed runners do this. Most regular/above average guilds run 2 nights a week with maybe a 3rd optional night, or run a weekday/weekend crew with diff people altogether.
My whole reasoning for hating Heroic+ and raid loot changes is this. You now make it to where 10 mans are the better route. So instead of 1 group running each 25 man, you have the current 25, the extra old 25 lockout for the old tier for items like pennant cloak or the KT ring and then you have the 3-10 mans.
What if you can’t get 30 people in and you have to pug/move people around? What do you do once you over recruit to cover the new optimal 10 man route? Sounds like Kara all over again, but this time in every phase except only the 1st. It’s going to be a joke.
why run any 25 man when the next phase comes out you can get the same stuff in a 10 man.
They wanted ulduar to stay current, then they turned around and made every 25 man in the previous raid tier useless.
Also the boosted gear in Ulduar hard modes is 1 boosted piece per boss. So do you want to run 10 man and have 2-3 compete on the 251 physical dps item, or do you want 10+ people competing for it? So does this mean you run more raids to get more people geared?
The fact Blizzard has been radio silent is the same reason they always go radio silent. They messed up bad and have no response.
They went silent on server merger day that took everything down for 8 hours then fought with the players over what info was posted on the bnet banner, twitter, and other platforms.
They went silent over server ques because they didn’t want to admit they never invested in better technology before they just finished cutting 20+ servers down. Servers that they slowly started adding back due to the ques.
They also went radio silent when they force closed eranikus making people not able to follow their friends.
If Blizzard was a good company they would have the kahoonies to step up and have a constant line of communication with players. But instead they pick and choose when they want to admit to their mistakes.
They likely don’t communicate often because no matter what they do they piss someone off. Just look at the current state of these forums where no one is asking about how any of this works and just flame each-other when they disagree on whether it’s a good change.
Frankly, I’m tired about arguing what’s good or not and at this point just want to leave it in the hands of the Classic devs. But when they announce a change I’d like to know how it affects major systems currently in the game instead of just a 20 second blurb on some random interview. I’m looking for those Blue patch notes that detail how the **** this works.