Will I ever be able to complete a M+ dungeon?

Hi, I’m a mythic lover on Zul’jin, horde.
I’d played on the korean server since Cataclysm until BFA, and moved to here, the US server to play with my fiance and his friends.

The biggest difference between those two servers is that there are way less players that really care about other players on the US server.
If somebody left a party in middle of a mythic run just because they got upset or bored, they would get criticized by people on community websites. Their guild wouldn’t want to keep them anymore, and people would block them so that they wouldn’t accidentally get in a party with them. Even apart from all these things, players understand how they shouldn’t ruin others’ keystones, so they always do enough researches to make sure they know a rotation for their classes and mechanics for a dungeon. So I barely experienced anything bad druing a M+ dungeon run.

On the contrast, I feel like 80% of dungeon runs always get ruined by someone on the US server. I’ve been trying to get +15 achievement before 9.1 comes out, but I’ve only completed less than 3 m+ dungeons since the last week. I’m not even talking about a timed run. Somebody just always leaves a party. On the recentest run, a rogue got killed by a tentacle from the last boss on PF. Nobody blamed him, but he said ‘I’m done.’. Everyone tried to convince him, but he left, saying ‘Nah I’m pissed’. Because of that one single person, we all wasted our time. Believe me or not, this kind of thing has happened more than 5 times in this week so far. Even if I whisper them to tell them how I tried my best and they were selfish, they just go like, ‘shrug It’s just a game. Get over it.’.
It is just a game. But what about my time? my effort? my feeling? my gears? my achievement? my keystone? Are they all just a part of a video game?

Now I wonder if that’s how players on the US server are like, or if it’s just my terrible luck.
I still really want to get the achievement, but I’m ‘scared’ to even try more M+ dungeons. Like, actually scared and frustrated. What should I do? Is there a way to prevent this?

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The second part was about the Korean server.

-Run your own keys and look beyond just their IO score.

-Join a guild or community.

-There’s almost always something you could have done better. Look for self improvement in every run. More interrupts, better utilization of utilities, mechanics, ect.

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People generally don’t leave keys they think are going to be in time, so if your goal is KSM achievement they are doing you a favor by breaking the key quickly. This enables you to get back in the que and try again for time. Efficiency. God bless America. :us:

Bit of both. I’ve definitely seen people ragequit or fake a disconnect after a wipe, but it’s been fairly rare (way less than 10% of groups).

One thing you try do when forming a group is put a comment like “Trying to time, but need completion for great vault”, in my experience no one has ever left a group with a note like that (and also you seem to time the dungeon more often).

Unfortunately another thing to keep in mind as a monk healer is that you’re playing an off-meta spec that is significantly weaker than other healers. If you really want to PUG keystone master, you would be better off gearing up a meta-spec alt (as a non-meta melee dps main I did this and the difference was night and day, I got KSM so easily with an ungeared alt of one of the “correct specs”)

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Will you ever be able to complete an M+ dungeon?

Yes.

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Players in this game generally have no sense of accountability, nor do they want any, which is why you see so many people pugging in the first place.

At this stage of the expansion, it’s kind of pointless.

Don’t waste your time . If you’re hungry for for the achievement screw them and move on because they are not going to give you the achievement. When i did my runs i’ve been bashed by healers telling me I am crazy for the stuff i do and was threatened he is going to say something about me on a community post and see if i get into another run again. There was no block and if there was i didn’t notice. I will not comply to a healer holding a mythic+ hostage. When that happens it’s already a dead key. DONE!

if he is representing his community it just means they are trash and i don’t want to associate with them.

It is just a game. Put your feelings at the door and move on. Once again don’t waste your time on bad. He was looking for a carry and you shouldn’t be begging someone who cant carry themselves.

I dont know what role, race, and job you’re trying to climb as but keep in mind going in as a “Example Feral Druid” is going to slow your progression.

If you do believe you’re not the problem and everyone else is then suck it up and do the grind. Eventually you will get into a good group and don’t waste your time with baddies.

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Hey good job I see you got some of them and even worked up to level 5! Congrats :smiley:

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Ahh, I dream of those days. Back before server merges and cross realm anonymity, when players had to actually be decent to one another or potentially face community backlash. They couldn’t buy a name change. They couldn’t move servers. You just had to behave yourself or risk forever ruining your name.

It was great. It was how every MMO prior to WoW worked. It was how WoW worked initially. It was fantastic. People were decent to each other. People helped each more because they saw each other more in future content.

It was called “community.”

Then they merged us all and now players routinely treat each other like they’re in an internet comments section, because there’s absolutely no consequence for it.

That was also quite a few years ago, and we have another generation playing the game now as well. A much more rude and selfish one, sadly. I think this plays into it a lot.

shrug

I don’t think this generation’s any more rude and selfish that mine. I think the problem is more now that they can just get away with it because the game allows them to. It shouldn’t.

I was every bit as much of a rude toxic hellraiser when I started MMOs. But there’s only so many times you can get PK’ed every time you leave town or have to start over on a new server because you’ve been kicked out of all your server’s guilds before you step back and have some self-reflection.

Old WoW was like that. If you were a turd, your name got around. Guilds talked to each other. If you got kicked out of a big one on your server for being a turd, you were going to have a really hard time getting into any other respectable one. I mean, FFS, server forums back in vanilla were full of posts calling xxx and yyy out for ninja looting, which was basically one of the biggest griefs you could pull back in the day. That person’s guildmates would get wind of it. Their guild would. Anyone who checked the server forum would make a mental note “Oh damn, better keep an eye out for that dude and not invite him to stuff.” What happened to that dude? He either had to stop ninja looting, do some apologizing, and really work on himself, or he had to reroll a new toon on a new server from scratch because his name, and now character investment, was ruined. When those are your only two options, it’s amazing how much more you behave yourself around other people in game.

Modern WoW is simply “I can be a turd because I won’t see these people again, they won’t see me again, and I have zero incentive to give a crap what they think of me.”

Old WoW was “I’ll see these people again when leveling alts. When farming. When I apply for guilds. When I try to pug any dungeon on my server. When I’m in town.” It gave you a real incentive to be nice to folks.

Do you know how many times in vanilla I actually helped strangers on my server? Tons. Do you know how many times it paid off, because in the future, I eventually ended up applying for one of their guilds, or pugs? Tons. People could remember each other’s names.

I saw the same people in trade chat over and over putting together groups, all the time. Because it was one server we were all stuck on. If you acted like a turd in someone’s group, you could bet money that you’d eventually find yourself back in a group with one of those people, and they would speak up. And you’d get the boot. And your name would be remembered. You wouldn’t be invited back by anyone who knew those people.

The game currently gives absolutely no way to police toxicity outside of your own guild, because everyone that isn’t in your guild you’ll probably never see again. And you’ll see so many thousands upon thousands of strangers from other servers in your pugs, you won’t even realistically be able to remember all the names of people who are turds.

When the communities were confined to single servers, it was easier to identify, remember, avoid, and oust the turds from the community. Now the community is a literal ocean of turds choking out all the decent fish.

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When i played vanilla wow I was a POS and it never affected me. All i did was PVP and made alts. When i did raid it was with a guild as a filler which i was fine with because i didn’t like raiding and no one really cared what I did. Burning crusade i started to get involved in raiding and I grow up. I am still a POS when someone ticks me off

If you wanted to raid or do dungeons consistently, it would’ve definitely affected you.

FWIW, I saw plenty of absolute scumbags in that era do just fine. Populations and communities were fairly big and spread out back then, so it just took luck and time. For example, if you were a good, valuable member to a raid group, they’d put up with a lot to keep you around, and ignore how you treated other people. There were dime-a-dozen “casual” raiding guilds or dungeon guilds or what have you who weren’t keeping up with server drama, or anything like that.

I’ve tried hundreds of M+ runs with NA players and have yet to complete even one; not one.

(being hyperbolic is fun!)

Best advice I can give is to do your upmost to try and find a community, friends or a guild to consistently do M+ with. M+ is tough to pug, especially at keys below 10. Players who have done atleast a few completions of 10+ and above have experienced all the affixes and aside from just dungeon scaling, everything stays the same.

I’m not an avid M+ player, I just aim to get KSM and then do 1 dungeon a week for vault. 90% of my runs have been with my guild or friends and have gone good for the most part. The other 10% I pugged, I found initially to be similar to your experience. There would be people who would come to group, struggle and just leave. Rest of us would offer help/advice but I don’t know if it’s just shame or them expecting an easy carry that would dissuade them from keep trying. However, I did find that as I geared up and started doing higher keys, closer to 15, that this happened less often.

Typically when we pug and get invited to a M+ it’s roughly by a group of the same experience level (io score). The more M+s you do and the higher you get your experience and raiderio, the higher chance you have of grouping with better quality players and the easier the runs get, with less people leaving.